Forgotten Souls: A Tomb of Annihilation + Dark Souls mashup

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The so-called Death Curse seemed like a contradiction at first… we were robbed of our ability to die! Oh, how wrong we were! – A tattered letter from Camp Righteous

A dark shroud has enveloped fair Toril, it is not of this world. A powerful force of raw necrotic energy has made its way into this world. What was once a mere Lich is slowly becoming something more, in part from his Death Curse. Worse yet, a powerful artifact is making the effects of this hex far greater and far more widespread too. But, for what purpose? Perhaps to empower him or possibly provide an endless font to create feats of magic locked away from even the gods! Adventurers are needed, as always. Many have fallen to the madness of the curse, becoming little more than empty husks who attack anything with a semblance of life force left. Go forth and bring life back to this world and don’t you dare go hollow on me!

The world of Abeir-Toril is fairing poorly against a strange incursion by a powerful entity known as “Acererak”. Stories travel around other prime material planes. These stories tell of foul magic, undeath and annihilation. Not long after the monster’s arrival, people found themselves somehow alive when they should have been dead. At first, people rejoiced! But soon, they caught on. Their hearts had stopped, their complexion faded, they began to look more like walking corpses. Many lost their mind, aimlessly attacking those who still show some signs of life. Some fear that this Acererak is not alone, aided by a far more malevolent force.

Author’s Note: Sure, the new adventure is coming soon or whatever. That said, here’s an idea I’ve been bouncing around for a while! What if, instead of merely wasting away from the Death Curse, victims would lose themselves to a slowly spreading and corrupting undeath. Then it hit me, this is Dark Souls! So, I mashed the two together in a sense. Below are a retooling of my Curse of Undeath as well as how to mesh it with Tomb of Annihilation. View the original here. Also, find more content for Chult here.

One final thing. This article contains major spoilers for much of the module. Do not read on if you plan on playing this module!

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Diseases and Plagues – Sinister Sickness for D&D 5th Edition

EDIT: So, I might clean this up as part of a DM’s Guild post in the near future.  Also, be sure to check out the various creepy creations I’ve made besides this by clicking here.

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Journal Entry 183

Illness.  A force capable of wiping out an entire city, if not civilization, if left unchecked.  My superiors theorize that it is the result of the machinations of the lower planes.  I know better though, I’m well aware that life so evil need not come from other planes, but from our prime material.  Sicknesses come from small germ-like creatures, accidentally bred through hosts and environments, but that’s as far as I can gather on my research.  By all means, I’m sure fiends can create their own diseases though… and I shudder at the thought.

That said, I will never rule out an element of the supernatural in plagues.  I’ve witnessed many things while acting as a physician: pustules emitting acidic vapor, coughing fits leading to burning alive, previously rotting and wasting victims returning as the undead, demonic incubation.  The list continues onward.  In fact, some of these cases I plan on covering more in depth, in addition to some new discoveries I’ve made.  I must go back into plagued lands to dive deeper.  However, one can’t venture into these dark depths without proper protection.  As unnerving as it may be to the public, the plague suit has proved quite effective.  Aromatic contents treated with protective wards is helpful enough, after all.  Now, I ready myself for travel throughout the planes, in hopes of understanding disease throughout all realities.

Author’s Note:  My avatar on many of my pages tends to be a plague doctor.  So, what could be more appropriate than analyzing diseases with such a character.  Also, I guess this marks a return to planar and sci-fi content, right?  Plus, one of the things that inspired this was Russet’s Mold and Vegepygmies from Expedition to Barrier Peaks… a module I had previously converted!

Also, be warned!  If you do not like Body Horror or other forms of Medical Horror, I do not recommend continuing.  While I don’t go into grotesque detail, I’ve still tried to capture both to the best of my ability.  And even then, many of the diseases here are quite deadly and have the capability to kill an entire party.  As such, use them sparingly.

Also, please pardon the lateness of this post.  I’ve been under immense stress for the past month and a half.  Things haven’t been going too well for me and I’m doing my best to manage.  That said, things are getting better and I’m trying to make things go back to normal.  As always, thanks for understanding.

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Modern Myths and Local Legends – Contemporary Horrors

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Hello.

Stories of monsters changes through the ages, adapt to different societies and views.  Some tales and creatures alike die out, while new ones are born.  These can be from new developing trends or even tragedies.  Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.

In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared.  This is the true effect of horror.  Now please, look behind you so we can be properly acquainted…

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