Werebeasts Update

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Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way.  Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy.  On top of that, the NPCs all have a roguish-assassin type of theme.

  • Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths.  Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
  • Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite.  Its NPC counterpart is a master of stealth and dark sorceries.
  • Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead.  The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
  • Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey.  While it lacks a potent bite, its curse can be transferred through a venomous sting.  Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight.  Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.

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Terrors and Trinkets in Chult – Additions for Tomb of Annihilation

Chult Jungle Portal by Rusty001
Welcome back to Chult.

The Jungles of Chult are a place of many things; an incredible civilization that has survived against impossible odds, a realm of ancient and massive beasts and a land of sinister secrets that could very well corrode the world.  Within this jungle lies a conspiracy that could very well cost Toril and its denizens its life.  Delve even further to encounter new foes and new rewards!

Author’s Note:  Well, all of that took a lot longer than I had planned.  The long and short of it was, a lot of things weren’t going right.  On top of that, I had to wait a bit before borrowing this book in the first place.  But enough complaining, I was inspired by some posts on expanding this adventure, so I wanted to see what I could cook up and add in here.  I realize that there are some revisited pieces in here, but I’m always striving to improve my work and find ways to work it into other things, such as Tomb of Annihilation.  And with that, enjoy a sampling of crazy critters and awesome artifacts for your adventure!

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Horrors of Myth and Folktale – Classic Terrors for D&D 5E

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Tales of wretched beasts, disturbing men and unspeakable evils pierce our ears and chill our souls.  Countless villages, kingdoms, continents have stories of sinister monsters that seek to end us at any moment.  Their motivations might differ or be strangely similar.  Likely born of pure wickedness, these dark spirits haunt those who get too close to their very brand of malevolence.

Many of these monsters are often accompanied by tales of caution and woe.  Those who drift too far off a righteous path are often victims of these horrors.  Those who feel they’re too good for the morals of a realm or a certain way of life should always stay careful and alert, lest they fall prey to the evil that lurks nearby… waiting, stalking, preparing…

Author’s Note:  Here’s another list of monsters, taking inspiration form creatures around the world.  Also, here’s another case where I have 2 creepy horse-themed creatures… for some reason.  Maybe I just find horses to be creepy?  I don’t know.  Perhaps it’s pent up horror caused by seeing that disturbing Archie McPhee horse mask?  I don’t know.

Continue reading “Horrors of Myth and Folktale – Classic Terrors for D&D 5E”