Upside Down, I have heard of this. I hope to never go there.
The multiverse is already a confusing concept. Now, couple that with the concept of parallel realities? Your hurting mind now roars in a throbbing migraine at the thought. But, believe me, such things are fact. Many can attest that traveling through time is just the creation or accessing of a different reality.
Author’s Note: Oh boy, here’s a complicated concept I’ve been eager to tackle. Also, here’s a chance to pay homage to various What If articles/adventures as well as fan-created takes on settings and lore. Also, what if The Grand Conjunction succeeded? Strahd and Azalin aren’t even the worst of it! And, save for one published article or concept; all these make homage to some work of sci-fi or horror.
Heroes against the darkness, across spans of time
People who aren’t careful have a habit of vanishing in this city. The cops, they just don’t care. Hired hands, they’re hiding something. The likes of people like me, researching the truth on the side. If you’re careful, you’ll stay close and ask few questions. – Herman P. Finske, Attorney and Occult Reseacher
Even as times change and people progress, one things stays true… there are things that always go bump in the night. Your walled in lands of safety can still be infiltrated or outright broken down. And even without that, there are still dark forces at work from within. Mad experiments, mutants, things of the mind and more! Monsters are going modern for this week!
Author’s Note: More urban fantasy/modern horror creatures! This time, right out of the pages of D20 Modern with my own twists here and there.
“Hark! Dear scribe, should you find this letter, I have likely been lost to The Dream. A dream, you ask? Preposterous! But, not at all! The Demiplanes of Dream and Nightmare are more than true. To find them, one must traverse into the depths of the fair folk dominions, already a deadly task. In truth, the dream creatures are primordial entities, predating even the sylvan folk. They’re something raw, primal, coalescing into parallel creatures far more detached from logic. Tread carefully, friend. Even within the confines of this letter, its eldritch energies stir. Do not try to look for me, lest you become stuck too.” – A letter from Ramon DeLeon, planar traveler and bard.
The Dream, an essence of energy so wild we can never truly ponder it. It’s far more morphic than even Limbo! This energy is neither chaos nor law, but something perhaps beyond it. Scholars speculate its relation to a distant void known as “Far Realm”. Currently, the forces of darkness are on the warpath to completely control all that is light within the Dream. Should this happen, no one shall sleep soundly again. Already, the Dream is a strange place full of the impossible, with logic far beyond anything akin to reality. However, shaping dreams comes with its own dangers. Particularly powerful minds are sought out… and not necessarily by forces for good.
Author’s Note: A mashup of faerie mythology and H.P. Lovecraft Mythos! Would you expect anything less than me? Plus, I figure this is a way to drag things into my yearly horror theme while revisiting my Planescape Fey lore by request! (Also, no more robots for a while! I promise!)
“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!
The Order always prepares for adventure!
The Order of the Shootist, it’s a name claimed in both fear and mystery. They arrive with their incredible weaponry, unleashing thunder claps and smoke. And in mere instants, their enemies drop dead from incredible blasts of metal and fire. Only warriors worthy of their cause are admitted into their ranks. People know plenty about the mythical “fire brands”, as they have for countless years. However, most people are barely proficient. Even more fail to use them properly to begin with! The Shootist rises above these average folk. They hold sacred knowledge about not only wielding a gun with finesse, but a myriad of skills to truly champion their weapons.
For a Knight of the Shootist Order, there are many key features. One must move with a certain panache. Not only must they be graceful with their guns, but their steps must be constantly fluid. One slip up and you are shot down. A shootist has little time to stop and study their enemy, but must make a quick observation on the go. In addition, you won’t see armor worn as often within their ranks. Only truly strong and brisk warriors sport the arms and speed of a gunslinger with the armory of your traditional knight. Such individuals command both respect and a charismatic presence all their own. Some take to the shadows to get in the most brutal surprising shot possible, unleashing a devastating barrage.
Author’s Note: Lots of folks have asked a long time to revisit my shootist post. And since my theme for this month is Gaslamp Fantasy and Weird West, it was the perfect opportunity. So, let’s not just revisit the Shootist, but have a list of new options for the Rogue! Both of these were made with my own take on firearms, which is similar enough to 5e core. Don’t worry, there’s no misfire included. Take aim and fire, here’s a shooting gallery’s worth of options! However, these can easily be repurposed into a general ranged specialist if firearms are not allowed in your games or not common enough to allow training in.
“Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.” – Edgar Allan Poe
Beyond the realm of Khorvaire lies many horrible things. Some exist upon the Prime Material Plane, while others are haunted remnants of old conflict. The wasteland of Cyre lures curious onlookers hoping to know more of the Last War. An empire of the undead waits patiently while assembling its forces. A deadly draconic power below prepares for an onslaught like none have seen. However, these threats and more are far more terrestrial. Within the realms of a sleeping mind lies a gateway into a dark unknown. It is here that the Mi-Go flutter, elementals of dream gather and the Quori plan their dreadful deeds.
AUTHOR’S NOTE: I love Eberron… a lot! Now, I wasn’t the first to convert some monsters over to 5E and I won’t be the last! Given my posts about dream-related content, it’s likely Dal’Quor content will show up in something else if Eberron isn’t unleashed to the public any time soon. So as always, continue to divine in the realm of dream and you too might learn a thing or two. For more dream wandering content, check out The Dreamlands tag.
Heya, Doc here! I wanted to do a slight change of pace from the norm. In support of a theme I have been waiting to look into for a while, here is a sampling of creatures based on fears that I’ve come across at some point in my life. Now, which ones genuinely effect me? I’d rather not say. But, here are some creepy critters inspired by various existing bits from the D&D multiverse as well as my own twisted psyche.
If you wanna jump on board this month’s theme, the theme is “What Scares You?” Read on here!
Author’s Note: I really wanted to update the Walking Disease. Since diseases disturb me, I figured it was a good excuse.