Space Whale – A Celestial Creature for D&D 5th Edition!

Animal - Orca  Killer Whale Space Wallpaper

Floating within the bounds of wildspace, one can spot what looks like a whale or an orca.  As if through divine power, it glides through the boundless reaches as if it were an oceanic current, all without touching the Phlogiston that so many spelljammers require.  However, this isn’t the only place to observe them.  Many dwell within the layers of the Beastlands, for they are at home in both the water and the air.  Others find ways through their master’s demiplane into the Elemental Plane of Water, as well as of Air.  Sometimes, one can be spotted in the Elemental Plane of Ice as well.  In fact, there has been an allegiance forged with Ben-hadar and Chaan, the Good Archomental forces of water and air.  Many other planar creatures have various levels of respect for them.  The free celestials of Arborea, The Eladrin, have even ridden them into battle in some instances.  However, the Devas and Angels of more lawful planes think lowly of them.

Among deific powers, the Master of the Pod is a lesser power.  However, its message is familiar to many, through acts of joy and freedom.  While known for discouraging battle, the Cosmic Coki inspires courage and virtue in the heat of conflict.  In some cases, this can mean sparing even the most vile of enemies.  Despite rumors, Coki isn’t actually a Beast Lord, despite their demiplane orbiting by The Beastlands itself.  In a similar vein, the Celestial Pod aren’t truly native to said plane either.

Author’s Note:  HELP!  DOC’S ON DRUGS!  Just kidding.  Now seriously, this was an idea one of my friends had played around with for a long time.  This is a mixture of things, tbh; an orca plushie located at a rummage sale, the space whales from Doctor Who and some random ideas thrown at the wall.  I realize that Orcas are not technically whales… in case anyone has doubts.  Also, the adventure I wanted to write was taking longer than I thought…

Continue reading “Space Whale – A Celestial Creature for D&D 5th Edition!”

Super-Science and Sorcery Roundup

RPG Blog Carnival Logo

For starters, I’d like to thank everyone who took the time to contribute to this month’s theme.  While many themes have come and gone through carnival history, I’m not too sure many have really tackled this idea in depth.  Perhaps it’s due to the fact the genre hybrid of science-fantasy isn’t as popular as it once was.  Perhaps people just wanted to tackle something else that tickles their fancy.  Both are very fine reasons.

At first, I was hesitant to make the theme about science fantasy.  The reason was that it’s very much a niche flavor within a niche hobby.  I love it, but I figured not too many other people shared that same love.  None the less, plenty of fans came out of the wood work to support a pretty cool concept, if I do say so myself!  Mages and dragons meets techno-crafters and giant robots!  I mean, come on!  That’s pretty darn cool!  Also yes, RIFTS was one of my favorite settings way back when… how did you guess?

Anyway, I’m gonna stop prattling here and get to showcasing this month’s RPG Blog Carnival posts.  Here are the posts for the August 2016 theme, “Science Science and Sorcery!”

EDIT: Added missing links

 

 

6d6RPG: The Monster in the Machine – jfoster merges machinery with the strange and supernatural to create some fascinating and unsettling new monster ideas!

Anarcarnivàle: Any technology sufficiently advanced… – Clark proposes ideas on fusing magic and technology together with the help of historical scenarios.

Brynvalk: Cold Iron Corruptor – Faith from Brynvalk mashes classical fantasy creatures of the Fae with Sci-Fi elements such as cyborgs and mutants.

Crossplanes: F@NE For Savage RIFTS – Mark from Crossplanes creates a creature for the science-fantasy world of RIFTS, now compatible with Savage Worlds.

Daemons & Deathrays: Expedition to Barrier Peaks – Brian (Me) of Daemons & Deathrays has devoted the month to converting a classic module to D&D 5th Edition.  These posts consist of:

Forgotmydice: Astounding Tales of Science Fantasy – Grynning examines Clarke’s Third Law in its relation to the Sword and Planet genre, as well as figuring out how to run such games in D&D.

Forgotmydice: Warlock Patron of Interest – Griss makes a pact with a new warlock patron, The Machine.

Forgotmydice: ‘Tis New to Thee – Trevor transports people from a Modern world into the realm of Fantasy thanks to a new background!

Forgotmydice: From the Red Hills of Mars – Robert channels John Carter in the blog’s August 2016 finale by creating Green Martian stats.

Forgot my dice: Allons-y! – Trevor makes an intellectual and scientific sub class for the Ranger.

Mythus Mage: Are You Sure? – Alan dissects genre and treats magic as a science.

Notes of the Wandering Alchemist: Science-Fantasy Trinket Table – Based on the PHB, John has made a table of random trinkets you can incorporate into your games.

Rollcall: Reskinning to Maximize a System’s Range – Rollcall shows how simple it is to reflavor fantasy RPGs into science fiction.

Tales of a GM: Serpentfall in Heroquest – Phil takes from “The Day After Ragnarok” setting to build an epic interlude with a helping of science-fantasy!

Temple of Ravens: Super-Science and Sorcery – Anthony of Temple of Ravens ponders Sci-Fi series like Star Trek and how to run them within the realms of D&D and beyond.

 

If you would like to participate in an upcoming  RPG Blog Carnival event or host your own event, please check out this page to learn more.

Expedition to Barrier Peaks Creature Masterpost

EDIT 2019: The math on this gets wonky and requires rebalancing.  To be honest, I don’t think I’ll get around to it.  However, I don’t wish to remove content featured in the RPG Blog Carnival.

Here is a complete list of monsters and hazards from the module, in alphabetical order.  I figured this post would be useful, since I separated monsters into tons of categories to make conversion easier.  So, here’s a handy list of creatures from the module.  This post could be used in tandem with Part 5 for running the module in 5E!

NOTE: This does not include the optional new monsters I added to the adventure.  Those can be found here.  This is meant as an index for pre-existing monsters converted over.