Mordent, considerably more progressive than other domains by a distance. Curiously, its presence in the Mists is the fault of Strahd and Azalin. They devised a scheme to exploit an apparatus within the realm to free themselves from their imprisoned domains. This failed, sealing Mordent’s fate as well.
A fair share of oddities drift in and around the domain. The Darklord himself, Lord Wilfred Godefrey, certainly counts. Once a backstabbing aristocrat, he slew his own wife and daughter. He covered the incident up as it were an accident. But, their vengeful spirits drove him to suicide, forcing him into the ironic fate of a trapped spirit too. Since then, he has collected the souls that are beckoned to his house on Gryphon Hill. He has even used the trapped souls to his advantage at times, creating networks of informants and spies within his domain.
But, what is beyond the house? The Great Moors risk dense moss and trees to get lost in, while ghost towns just beyond prove to be less than salvation. The river ways and moors are mucky and thick, the perfect predatory grounds of the bog hound. A ways off the path was an off beat enclave of artists, creatives and non-establishment people who failed to fit in with the norm. Save for the waxworks, there is no more life here. No true life. Despite much of it burning down, wonders of art are mixed with the macabre to unveil an art show unlike anything before.
Author’s Note: Yet another double-feature! This time, the Domain of Mordent as the theme. The first creature is based off the Howls of the Night adventure, prominently featuring the Bog Hound. The second is from a homebrew pocket domain within the domain itself. It’s a meshing of wax museum horror tropes. And for added creepiness, some extra homage to one of my favorite parts of BioShock!