“These notes, they are pulled together by a strange outlander. And yet, they make perfect sense. Why? Because it is part of the greater mysteries of Ezra! Consider that the wandering bard was sent to help us make sense of everything, a gift of the goddess to prove that we can prevail. Perhaps even, he is an aspect of our goddess to help provoke thought and revelation! We shall not fear the Mists of Death and their grim esoterica. A breakthrough is upon us!” – Brother Mellick, priest of the Dementlieuse Sect of the Church of Ezra
The Darkonese sect preaches of certain doom, but that is far from true. In fact, many of these strange places can help preach hope. But, this hope is hidden and requires diligent minds to seek it out. Life in these realms is one of mystery and only in cracking that mystery can we achieve a brighter tomorrow. Flickers of life in dying lands, a grim machine used in revenge against a corrupt system, the ways of planes beyond, cautionary tales of warfare. All of these and more can give us vital insight into ourselves and our actions, they are lessons that Ezra can teach us.
Author’s Note: Split from a previous post. Have some more concepts for domains. I won’t turn down an opportunity to do a better ghost train idea than WotC. And well, the same goes for an Eberron domain too! I already made one, but Snaking Trenches were basic. Let’s pull a city from Cyre instead! And while we’re at it, cool new lady darklords and their own new domains. Anyway, that’s enough petty jabs at the new book. As always, please enjoy.