Adventure Conversion – Alterations (Greyhawk 2000)

Alterations

This isn’t the dreaded “Gothic Earth”, but something almost as odd.  It feels like the world of Oerth, known as “The World of Greyhawk” to many.  However, it changed.  It evolved.  The technologies here, while magical somehow, feel quite close to the wondrous artifice of Gothic Terra.  However, I can’t help but wonder how all of this came about.  None the less, I’ll take this place over the forces of The Mists or The Red Death any day!  I feel I’m not done with either though. – Ramon DeLeon, planes traveling bard

Oerth.  But, not the Oerth I remember.  This is one of a distant future.  Just as there are new hopes, there are new fears.  The evils of yesteryear are supplanted by the evils of today.  News of a new abomination of mad science and magic has made its way throughout New Greyhawk City.  A creature similar to the dread mouther, but created through artificial means.  The news does its best to cover up details, but the truth is far more twisted and will only be spoken of in hushed whispers.  The terror of the Millexium Mouther rests, for now.

Author’s Note: Dungeon Magazine #83 gets referenced once again!  The last time was the Faranth, a one-off aberration that has sadly never appeared in official form again.  This time, I’m referencing both Greyhawk 2000 and its tie-in adventure, Alterations.  It’s sad that GH2000 only got attention here, never again in Oerth canon.  D20 Modern would have been the perfect place to continue it.  Eh.  Whatever.  Here’s a quick conversion of the NPCs and monsters found in it.  Plus, the Millexium Mouther is a new monster to play with!  While I won’t encourage piracy, back issues of Dungeon Magazine have long since gone out of print.  You can find a copy of this issue via Archive.org.

 

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Modern Masque of the Red Death – Some Horrors of Gothic Terra

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Here at the Hoffman Institute, we specialize in chronicling the strange, the distant, the shadowy.  Xenoforms and other horrors have found methods of breaching through thresholds and corrupting our very world.  Unless we’re prepared, a whole otherworld of monsters could bring Earth to its knees.  However, the future lies in both our veteran members as well as readied recruits.  Through honor, teamwork, diligence and knowledge; the forces of darkness will not prevail over the best humanity has to offer against evil.

We have a few notes from some upcoming assignments.  These will tell you what to look out for.  Above all, while protecting the public, we must keep these incidents secret.  We can’t let too much paranormal news get out to the public.  After studying these cases, be prepared to secure and contain the threads that they are attached to.  The Hoffman Institute is counting on you.  Best of luck.

Author’s Note.  So, some of the monsters here take inspiration from the previous post.  And no, I’m not trying to cheapen what I made before by giving creatures stats.  A few of these are directly tied to one ghost story, bu that’s okay.  Also, keep on the lookout for some more foes of gothic earth!  (A mix of Masque and D20 Modern inspiration.)

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Ramon’s Guide to Gothic Terra

Masque

“I came to, a willingness to survive kicked in.  When I swam above the waterline, I wasn’t greeted by Lamordia, by a mist-cloaked land anew.  Surely, this was but a trick of The Dark Powers, once more?” – Ramon DeLeon, wandering bard and planes traveler

Planet Terra.  It has been referenced in many planar logs.  Many worlds tell of a mythic world of great humans who fled the oppressive horrors of their old world of many names.  LaTerre, Uerth, Gothic Earth.  These names and more have been given to this world by many a scholar of Wildspace and The Planes.  Despite its mythic past, much of its fantastical glory days are over, with only dark shadows looming over the present.  The present, according to the widely used calendar of its people, is 2012.  The common people either mistranslate old calendars as prophecy or completely brush off any fear.  The reality of the matter is so much worse…

Author’s Note: Credit where credit is due!  A big thanks to Rucht Lilavivat of the Fraternity of Shadows community for his creation of Gothic Earth Eternal, a pathfinder mod that brings Masque of the Red Death into the Modern Age.  In my case, this is my means of highlighting a variety of chilling tales.  In the world of Gothic Earth, they’re most likely true!  Also, this is not the Earth you are used to, but one more akin to the gothic settings of the World of Darkness roleplaying game.  Life is deadlier, the aesthetics are grimmer and the world in general is far more sinister. Plus, I have an excuse to tie in Alternity Dark*Matter RPG’s Hoffman Institute and the forces of Shadow from D20 Urban Arcana, which are both canon in D&D.  I know Masque of the Red Death doesn’t traditionally have standard Domains, but this concept takes place over 100 years after the main campaign.  Anything can happen, right?

Also, this gives me the chance to showcase some disturbing stories through a supernatural lens!  The fate of the SS. Morro Castle, Jane and the Starving Period of Jamestown, fell curses in the Payton Randolph house, the murder of George Wythe, tavern tales of devil pacts and their supposed results, government conspiracies, southwestern ghost towns, real life camp killers and the infamous murder hotel.  Now, save for a tavern tale or two; the majority of the topics mentioned in this are real or are based on real events.  I don’t mean any offense or disrespect when adapting these events to horror fiction.  If anything, reality is far scarier than any fictional tale we could come up with.  None the less, I realize this one will be rather controversial.

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Modern Myths and Local Legends – Contemporary Horrors

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Hello.

Stories of monsters changes through the ages, adapt to different societies and views.  Some tales and creatures alike die out, while new ones are born.  These can be from new developing trends or even tragedies.  Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.

In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared.  This is the true effect of horror.  Now please, look behind you so we can be properly acquainted…

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