Planejammer Forever! – Creatures of the Planes

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A Book of Monsters? A good choice!  Zam’dul is happy to bestow such a tome upon you.  The cost is effective too, for you invest in knowledge!  Even with such knowledge, be quite careful.  The planes themselves are very unforgiving and care not for visitors. – Zam’dul, planar merchant.

As you might have guessed, I love the multiverse created by AD&D 2nd Edition and tend to have a bias in favor of it in some capacity.  By all means, you are correct….  Not that there’s anything wrong with my favoritism, of course!  Anyway, I wanted to convert over a few more creatures featured in Spelljammer and Planescape before I hop over to other things.  That said, there are a fair number of D&D-adjacent things outside of both of those settings that would be fun to tackle.  So, I’ll probably consider some of that too.

In the meantime, I wanted to bring back some other favorite creatures of mine.  As always a healthy mix of aberrations, constructs, undead and the like.  Don’t worry, no fiends this time.

Author’s Note: I’ve covered the whole Planar theme for a while.  I might do a few more things before I switch gears.  Personally, I’m feeling a return to either Gothic or something else entirely soon.  Who knows?  I certainly don’t!  I just pull ideas either out of my brain or out of my bum and go from there.  If I actually had a plan, I’d probably have a production studio by now…

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Highway to Hell – Things of the Lower Planes

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Beelzebub has a devil put aside for me for me for me

The campaign pushed into the Grey Wastes themselves.  We were readied for countless fiends, all battling in the name of their dastardly causes.  We even were readied to control the sinister magics of the Night Hag.  But, something unexpected and foul caught many by surprise…  Aberrations formed and mutated through necromancy.  Surely, these beasts weren’t native to the plane, but something brought them there.  Something perfected them.  The casualties within my own legions became astronomical, even with pushing the abominations back long enough. –  Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

My series of planar monsters continues with a healthy mixture of folklore, pop culture and crazy custom creatures.  This time, a post devoted to horrible things to crawl up from the Lower Planes!  Fiends, hellish constructs, necromantic mind flayers, cursed souls and more!

Author’s Note:  In addition to some more planar threats, I wanted to ramp things up a bit with some more out there experiments.  Also, shout out to Brynvalk for inspiring one of the scariest things I’ve ever heard of.  Also, I’m back to bringing in a fair number of fiends to horrify my mini-bestiaries!  I love making fiends!  Also, pardon the classic rock references.  But, it wouldn’t be my first time.

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More Creatures from the Planes Beyond

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Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

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Dark Descent into Dawnsveil

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I wanted to expand on the previous post.  While the domain offers a fair bit of flavor to run Ravenloft games of your own, it still requires a few more things: stats for the domain lord, as well as stats for his nemesis, other monsters common to the area.  Take note, some of these monsters will be very deadly for a lower level party.  However, the more dangerous creatures are often brought upon by specific circumstances relevant to the setting.

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Things of the Multiverse – Even More Planar Creatures

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“Endless planes, endless ideas, endless possibilities!  That doesn’t mean a berk should go sniffing out any planar out there.  Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond!  For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics!  And with that, we begin.  Don’t worry, the good scrape comes later!  Also, no interruptions.  I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil

As always, one must be careful when wandering the planes.  Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings.  Some can be invaluable allies, while others are the most fearsome of foes.  Great good and evil have there places in reality, places you can find if you look hard enough.  But, it begs the question, is it worth wandering too far off the beaten path?

Author’s Note:  What’s an homage to Planescape without Planescape Torment!?  Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games.  On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more!  Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger.  Also, a twist on a Lower Planes classic!

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The Living Dead: A Guide to Vampires

Halloween is over, but the chills never end!

Hail to thee of might and valor,

Dare you dive into the darkness and face an evil as ancient as the land?  The curse of vampirism persists throughout much of the multiverse, turning the innocent into blood-sucking monsters.  Explore this new tome and discover various kinds of vampires, as well as their unholy progeny.  From the fallen vampire to various clans from various worlds and beyond, their reach sprawls ever far.  Should this be of interest to any of you, please respond to the Burgomaster with haste.

– <name illegible>

Good evening, children of the night!  To celebrate Halloween, I have something special for everyone!  This time around, it’s a collection of vampiric horrors as a follow-up to last year’s werebeasts.  Here’s what you will find inside this terrifying tome.

  • Vampires in the realms of D&D: A look at the vampire and its place in various known (and unknown) realities.
  • Bestiary: A wide variety of vampiric evils to horrify your parties with.  Based on vampires from all over the world and more.
  • Vampires in your Campaign
  • Vampiric NPCs: Some sample NPCs in the vein of the monsters from the Zoanthropes book.
  • The Dhampir: The unfortunate spawns of a vampire and a mortal.  Seemingly impossible, but actually improbably; these offspring are stuck between the worlds of the living and the worlds of the dead.

 

A follow up to last year, this time I’m tackling vampires. Check out more here!

Included are new types of vampires, NPCs and Vampire adventurers, as well as the new racial option; the dhampir.

The Ground is Sour – Resurrection gone Wrong

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“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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