July 2017 RPG Blog Carnival – Mutant Monsters

 

They shouldn’t have existed, mistakes of nature and mistakes of humanity!  These abominations were the accidents as a result of careless experiments and deadly warfare.  And the result?  Worse than we could have ever feared.  Confused, angry, resentful, hateful!  These things seek to destroy both their creators and the world around them.  Much like the forces that spawned them, destruction is usually their goal.  But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.

Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments.  While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations.
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July 2017 RPG Blog Carnival – Post-Apocalyptic House Rules

Most creations of the apocalypse are accidental.

The end of the world happened as we expected, too many people squabbling over too many things.  And with their super weapons, a new breed of terror was unleashed.  Not only did the radiation spread, it became aware, it gained its own life.  And what followed?  I dare not say…  All that is certain is the horrors of this war spawned all of them.  Protect yourself at all costs, should you run into such a mockery of life.

The post-apocalypse, a staple of darker science fiction.  There are few greater fears than not only one’s own death, but the death of the world we live in.  Or at the very least, the death of civilization.  In most cases, we wouldn’t have roaming raiders, so much as starved out and depressed barbarians.  But, since science fiction gives some leeway, we’re able to explore the grittier side with the likes of Cormac McCarthy’s The Road to the more gonzo like Mad Max and all of the bootlegs and homages that it inspired!  (And ’70s/’80s Italian post-apocalyptic bootlegs are simply incredible.)  Or go even further with the likes of Adventure Time, especially in the more recent years as the old world was further expanded upon.  Even if settlements are rebuilding the old world and some semblance of stability comes to the wastes, there are still many hazards that roam the blasted out reaches.  Just like the dungeon crawls and treks of D&D fantasy, the world has regressed into an age of buried secrets, monstrous threats, lost knowledge and high adventure!

With that, today I’m going to focus on retooling some old ideas I’ve had for post-apocalyptic settings.  Effects of radiation, as well as enfeebled equipment and ruins of buildings are given some spit and polish.  Plus, I wanted to bring back a fair share of gruesome and ghoulish creatures I had worked on in the past.  Whether it’s an elemental power of radiation itself or the many mutants that is probably created, there are tons of familiar faces.  While I wanted to make a scrapping based craft mechanic, I couldn’t really settle on a base craft mechanic.  To be fair, neither has core D&D really.  And until we have an expanded idea, there are tons of concepts floating throughout the web.  So, I’ll likely come back to that in the future.

Author’s Note: Here’s something I’ve been wanting to do for a while!  In fact, it’s part 1 for that matter.  Expect a heaping helping of horrifying mutants within the next couple of days to next week!  Stay glowing, my radioactive muties!

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Strange Things in Bloodied Wyvern Peak Adventure Report: Part 2 & 3

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“THEY ARE AMONG US!”

At long last, the players are ready to embark into the mountains ahead, unsure of what strange things await them within the jagged lands beyond.  What dangers will they face?  Will their ranks thin?  Will some go mad?  Will they awaken new horrors upon the land?  Only time will tell!

Author’s Note: Due to a handful of things, part 2 was cut very short.  As such, I decided to merge the recap with part 3.  Stay tuned for more after the jump!

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Diseases and Plagues – Sinister Sickness for D&D 5th Edition

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Journal Entry 183

Illness.  A force capable of wiping out an entire city, if not civilization, if left unchecked.  My superiors theorize that it is the result of the machinations of the lower planes.  I know better though, I’m well aware that life so evil need not come from other planes, but from our prime material.  Sicknesses come from small germ-like creatures, accidentally bred through hosts and environments, but that’s as far as I can gather on my research.  By all means, I’m sure fiends can create their own diseases though… and I shudder at the thought.

That said, I will never rule out an element of the supernatural in plagues.  I’ve witnessed many things while acting as a physician: pustules emitting acidic vapor, coughing fits leading to burning alive, previously rotting and wasting victims returning as the undead, demonic incubation.  The list continues onward.  In fact, some of these cases I plan on covering more in depth, in addition to some new discoveries I’ve made.  I must go back into plagued lands to dive deeper.  However, one can’t venture into these dark depths without proper protection.  As unnerving as it may be to the public, the plague suit has proved quite effective.  Aromatic contents treated with protective wards is helpful enough, after all.  Now, I ready myself for travel throughout the planes, in hopes of understanding disease throughout all realities.

Author’s Note:  My avatar on many of my pages tends to be a plague doctor.  So, what could be more appropriate than analyzing diseases with such a character.  Also, I guess this marks a return to planar and sci-fi content, right?  Plus, one of the things that inspired this was Russet’s Mold and Vegepygmies from Expedition to Barrier Peaks… a module I had previously converted!

Also, be warned!  If you do not like Body Horror or other forms of Medical Horror, I do not recommend continuing.  While I don’t go into grotesque detail, I’ve still tried to capture both to the best of my ability.  And even then, many of the diseases here are quite deadly and have the capability to kill an entire party.  As such, use them sparingly.

Also, please pardon the lateness of this post.  I’ve been under immense stress for the past month and a half.  Things haven’t been going too well for me and I’m doing my best to manage.  That said, things are getting better and I’m trying to make things go back to normal.  As always, thanks for understanding.

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Horrors of Myth and Folktale – Classic Terrors for D&D 5E

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Tales of wretched beasts, disturbing men and unspeakable evils pierce our ears and chill our souls.  Countless villages, kingdoms, continents have stories of sinister monsters that seek to end us at any moment.  Their motivations might differ or be strangely similar.  Likely born of pure wickedness, these dark spirits haunt those who get too close to their very brand of malevolence.

Many of these monsters are often accompanied by tales of caution and woe.  Those who drift too far off a righteous path are often victims of these horrors.  Those who feel they’re too good for the morals of a realm or a certain way of life should always stay careful and alert, lest they fall prey to the evil that lurks nearby… waiting, stalking, preparing…

Author’s Note:  Here’s another list of monsters, taking inspiration form creatures around the world.  Also, here’s another case where I have 2 creepy horse-themed creatures… for some reason.  Maybe I just find horses to be creepy?  I don’t know.  Perhaps it’s pent up horror caused by seeing that disturbing Archie McPhee horse mask?  I don’t know.

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Modern Myths and Local Legends – Contemporary Horrors

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Hello.

Stories of monsters changes through the ages, adapt to different societies and views.  Some tales and creatures alike die out, while new ones are born.  These can be from new developing trends or even tragedies.  Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.

In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared.  This is the true effect of horror.  Now please, look behind you so we can be properly acquainted…

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Bizarre Bazaar Addendum – More Spooky Items

“Haven’t had enough of the ol’ hunchback shopkeeper’s wares, huh?  Well, there’s more where that came from!”

Here is a small helping of even more magical items for Halloween.  Enjoy.

Author’s Note: I wanted to make a few more magical items in addition to what I made before.  Also, more JoJo references?  I figured why not, since Part 1 is airing on U.S. television.  I had to hold myself from making anything Vento Aureo, Stone Ocean, Steel Ball Run or Jojolion because not enough people read the manga… and they should.  Also, be on the look out for how many Eternal Darkness: Sanity’s Requiem references I can squeeze into one item.

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