Burn out never, Steam Forever – More Steamspace

The Aftermath by RhysGriffiths on DeviantArt

Steamspace, that which holds the greatest minds in the greatest crystal sphere.  Should you seek glory, invention and the power of a new age; Steamspace is for you.  Consult with the Steam Corps Recruitment Agency, found next to Lorenzo’s Museum of Wildspace Weaponry.
– From a flyer posted around The Rock of Bral

Steamspace is an odd land of many extremes.  There are miniature worlds with diametrically opposed harsh weather.  There are havens for artifice, but one of the most hostile refuges of nature found in the multiverse.  Ideal landscapes for urban empire exist in some realms, such as the Moon of Victoriana or the world of Valiance.  For the rest, it is a testament to ingenuity and innovation; powers of arcane engineering battling the deadliest that nature and the supernatural have to offer.  Beyond deserts of sand, icy tundras, wastelands under darkness and strange seas of green; there are other perils too.  Shadowy drow conspire while ancient elves channel forces of the light.  Battles still wage for the powers of lightning to some day overthrow dependence on steam.  Many mysteries line the sphere too.  The most advanced of the people here are actually ancient tribes that once belonged to a unified world, long blown up by mysterious tragedies.  Numerous societies hoard secrets on the creation of deadly weaponry that could risk annihilation of whole regions.  Many hide the literal deeper layers and depths to even their cities.  None the less, this does not dissuade brave souls looking to reinvent both themselves and reality around them.  Should success come to all and peace ring true, then there is hope for these wondrous creations to spread to the multiverse.

Author’s Note: One more for Steamspace!  Yes, I realize that Bashar and Destiny Expanse are getting a fair bit here.  Beyond that, references to silent horror cinema, Stephen King and various dystopian fiction.  Just because I’m not letting this get too dark doesn’t mean I won’t stuff plenty in there.

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Spelljammer’s Steamspace – Always Weirder Pastures

What Really Happened at Roswell? - HISTORY

“So, what you’re trying to tell me is that you’re not an elf?”

-“No, sir.”

“And this isn’t the North Pole?”

-“It could be!”

“So… Sargent, have you been trying to mess with my goddamn mind this whole time?”

*”I’m in the fog as much as you are, Major!  This ain’t Earth, it’s aliens.  Roswell and all!  Aliens!”

“Get a grip of yourself.  This, err, non-elf can help us.  Now, isn’t that right?”

Author’s Note: Two instances of New Jersey in the multiverse.  Why?  Because it ain’t as bad as everyone likes to say!  Also, it’s a little smaller this time.  Look out for next time, it’s a big one!

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Spelljammer’s Steamspace – Light and Dark

Take heed, mighty explorer!  Danger is afoot!  Always prepare!

Free D&D playtest hints that Spelljammer reboot is on the way - Polygon

You are among the brave few, those who readied themselves for the great journey into a breathtaking new world, one of many that swarm around the very source of much great power.  The Steam Titan, as many call it, as a colossal body that anchors the many sites we aim to use for our cause.  Far from alone, there are others like us who remain friendly for now.  Likewise, other beings have existed on the micro worlds far before us.  Tread lightly and with caution.  For the environments beyond and their lifeforms?  Steady and prepare.  A carefree adventurer is a dead adventurer.  The Queen’s Voyage Adventure Charter will explain more.  Please report to them post-haste.

Author’s Note: Obligatory Victorian steampunk, almost arbitrary…  Likewise, far more grimdark steampunk, because that’s really the only way I like the genre.  Though, not enough look at over industrialization, to complete “Victorian High Tech, Low Life”.  Well, here’s a continuation of my mess.  Why am I tying all of these things into Spelljammer?  I’m not sure.  At least steampunk isn’t super trendy anymore, if I wanna be all hipster about it.

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Spelljammer’s Steamspace – Desert Winds

Steamspace

A fascinating cluster of worlds unlike any other.  There is one true world within steamspace, an incredible Gas Giant that bounced between several sun-like star shapes.  Orbiting the giant are many moons which foster life, while acting as a means of sampling the greater world for the benefit of the denizens below.  This charter details the various inhabitants upon each of the moons.  The Known Moons of the Gaseous Body, a cosmic cradle that harbors a bubbling and steaming watery world below known as “Steam Titan”, are as follows: Bashar, Destiny Expanse, Victoriana, Noire, Metallum and maybe even more.  Splinter from the Iron Coil Gnome crew became a vital part in the infrastructure and well being of the moons themselves.  While the company presence in the Crystal Sphere fizzled as fleets of Minoi entered roughly ten years ago, they left behind means of survival on otherwise hostile worlds.  Enter moons built on extremes and oddities.  Behold a fantastic gas giant that tethers all of them together, the very source of wondrous power here.  But for today, let us look at the first two moons.

Author’s Note: Remember my Weird Western?  Al’Bashar?  Bits on Space Victorian British?  Blatant Stephen King rip-offs?  Well, it’s all part of the same world cluster!  Also, expect a handful of homages to bits of pulp, sci-fi and then some.  In fairness, this is the kind of insane crack I’d come up with when I did more with 2E AD&D.  In short, mixing Spelljammer with Masque of the Red Death Ravenloft and Gamma World 4th Edition mechanics together would make something like this.

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Gazing upon a Misty Void

TAE _ - Sea Zombie-2

“This is the Alleigosto Exploration Team, is anyone out there?  Anyone on the Cog Auditory-Wave Line, please respond!  We are lost on the Ichthyan Sea.  We’ve observed and overheard terrible creatures.  Send help immediately.  These waters are dangerous, arm yourselves by all means.  I repeat, arm yourselves.  Air waves will remain open, in hopes of response.” – The distress signal of Her Heavenly Embrace, sunken wreck

It is time once again to gaze into the mists and see what gazes back.  I bring you tales and people traversing the mists, woes of the occult, crime never paying, schemes of a warmonger and rising spirits assembling a demonic gallivant.

Author’s Note: More ambitious conquering for Drakov, Victorian spiritualism, Japanese ghosts and more on a thieves haven homage to Yojimbo.  That is what to expect from this post!  Also, I know I’ve griped about it before, but I feel like I should cover and flesh out my own worlds.  I don’t really want to play D&D anymore, even though I like pondering about the settings.  It’s this weird paradox for me.  I have more posts I want to do, so we’ll see how quick I can get over this funk.

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Of Lands beyond Castle Ravenloft: Forgotten Domains and other Tales

These 5 Haunted Libraries Will Give You the Heebie Jeebies

“Bard’s tales for sale!  Scripted and sold by an honest book keeper!  All of the stories in these tomes are completely real!  I offer tales of bravery, terror, exploration and more!  Please, step inside for more!”  A familiar Darkonese man hocks various loud proclamations in the light of day, a fine market square acts as his stage.

Author’s Note: The setting is no stranger to B-Movie trash and neither am I…  So, there is plenty of that here too.  You have blobs of rotten food, plant hybrids, murderous ball ghosts and more.

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Of Lands Beyond Castle Ravenloft – Realms of Secrets

https://cdn.obsidianportal.com/assets/99147/anchorite.png“These notes, they are pulled together by a strange outlander. And yet, they make perfect sense. Why? Because it is part of the greater mysteries of Ezra! Consider that the wandering bard was sent to help us make sense of everything, a gift of the goddess to prove that we can prevail.  Perhaps even, he is an aspect of our goddess to help provoke thought and revelation!   We shall not fear the Mists of Death and their grim esoterica. A breakthrough is upon us!” – Brother Mellick, priest of the Dementlieuse Sect of the Church of Ezra

The Darkonese sect preaches of certain doom, but that is far from true.  In fact, many of these strange places can help preach hope.  But, this hope is hidden and requires diligent minds to seek it out.  Life in these realms is one of mystery and only in cracking that mystery can we achieve a brighter tomorrow.  Flickers of life in dying lands, a grim machine used in revenge against a corrupt system, the ways of planes beyond, cautionary tales of warfare.  All of these and more can give us vital insight into ourselves and our actions, they are lessons that Ezra can teach us.

Author’s Note: Split from a previous post.  Have some more concepts for domains.  I won’t turn down an opportunity to do a better ghost train idea than WotC.  And well, the same goes for an Eberron domain too!  I already made one, but Snaking Trenches were basic.  Let’s pull a city from Cyre instead!  And while we’re at it, cool new lady darklords and their own new domains.  Anyway, that’s enough petty jabs at the new book.  As always, please enjoy.

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More Words in The Mists

On Playing 'Dangerous' and Evil in D&D – Digital Ephemera

The shop has closed and the storekeeper ushers you out.  Along the way, he hands you a note though.  As you find yourself under the clammy evening following an afternoon shower, the letter seems to unfurl itself by magic.  The writing is unlike that of the scribe’s.  “For your service, allow me to provide some insight by my own eyes.  After all, any new information broker under my service should be given a proper welcoming present.  And yes, this means you.”  Lowering the letter, you notice a button materialize upon the right breast pocket of your shirt.  It’s a symbol, one swearing allegiance to Azalin.  Frantic, you continue reading.  “Now, please review this information.  It shall be relevant to your next assignment.  And please, don’t think of betraying me.  The last one who tried never made it to the domain’s border.  Now, inform yourself.  I shall test you the following evening. – A”

Welcome to Darkon.  You are from here, you have always been here, you will find your roots here and you shall always serve Azalin Rex.

Author’s Note: I forgot that I wanted to revisit Odiare. I never really liked that domain and the adventure that went with it felt too hokey. So, time to make Maligno’s existence a true nightmare. Mangiafuoco, a cruel puppet master from the original story, becomes his ultimate foil.  Big thanks to the Fraternity of Shadows forums for inspiration. Other than that, let me further rip off Thief.  Also, no one tries to get something out of the mighty lich without him getting something in return.  That said, as much as I love Azalin as a magnificent bastard, I’m done with him… save for one more thing.

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The Dark World of Tomorrow – The Broken Cog Cluster

“Meikridas Steamships, are they not marvels?” The hand of a flamboyant man outstretches towards his wondrous sea craft.  While he somewhat resembles a vistani in a few regards, he is clearly not of their ways.  The sailor man smiles with the genuineness of an eager salesman, “come friends!  The warm shores of Alleigosto are a mere boat ride away.  I offer you leisure and hospitality unlike what is seen here in fair Dementlieu.”  The pitch continues, as the showman distributes pamphlets detailing incredible works of art and technology, a history spanning empires of old and “magnificent” relations with nearby nations.  While the man’s vessel is spotless and a marvel of engineering, the owner of this enterprise comes across as insincere and just as full of steam as the ship.  “We board now, don’t miss the opportunity of a lifetime!”  It is at this moment that you can swear the man’s eyes bulge unnaturally, even for a second.  And at that, unblinking.  Such a voyage would indeed bring wonders, but also new terrors to behold.  What visions of the future does this “cog cluster” bring?

Author’s Note: I’m always good for more Ravenloft.  Cursed robots, a zombie apocalypse, manipulative shadows, killers on foggy streets, the successor to the Atlantean Neur-Maise, the refuse of industry, fanatic technophobes, the distant (and not so distant) looming shadows of totalitarianism, utopian idealism crushed by said dark tidings, Deep Ones and more haunt a new cluster.  Here is a new pocket domain, as well as a new cluster to house old domains (like how Fell Arts houses Farelle and Odiare).  Major props to ScS of Fraternity of Shadows for inspiration on Nosos and other advanced domains.  And with that, here’s my take on a Steampunk-ified cluster much like the proposal from Quoth the Raven issue 2, with The Shining Bay cluster.  But, unlike that mixture of just Paridon, Timor and Nosos; this adds in several Islands of Terror I devised many years ago… some more recent than others.  One is a plague-ridden urban sprawl taking notes from the 19th century United Kingdom, Prussian Empire and Northeastern Coastal U.S. (especially from the fiction of Lovecraft and King).  Another is a mix of drama, Luddites, robotic horror and more in a Mediterranean based land.  It is next to decaying Greek-inspired splendor spliced with The Shadow over Innsmouth.  And finally, a somewhat Balkans inspired fake utopia.  Plus, as an added bonus, an homage to the classic Thief games.  And with that, enjoy one of the longer posts I’ve made.  And should anyone be curious, I have no interest in anything Wizards of the Coast.  I don’t want their new book, as I don’t care for the Post-4E/Shadowfell take on things..

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Ramon’s Guide to Positive Energy Planes

Libertad's Planar Revision Project

We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death.  And, as you’d expect, they too have their own alterations of the various planes beyond.  Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.

Author’s Note: I had to push things back.  I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now.  But, I haven’t had the extra energy in me.  Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps.  At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters!  My own Planescape Monstrous Appendix III of sorts, if you will!  One last note, I have Negative Energy stuff split off into another post too.  Don’t worry, I’ll pop up a few days later.  I just needed to break things up…  It might prove to be a better format, to be honest.  And as always, classical and popular culture are mined and bastardized for idea fodder.

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