Githyanki. Like the Yuuzhan Vong, but not garbage
“So, you’re a fancy crew cruising around on your nice spelljammer. And then all of a sudden, some ghost thing makes your captain go mad and he’s killing all of ya! Then what? That’s why you prepare for the worse out in those spacial depths. Who knows what nasty things will be lurking out there! You certainly don’t!” – Glass-Eye Erg, Dwarven Trader from Rock of Bral.
This time around, a few homages to Spelljammer and Star Wars. Long and short, one of my friends showed me the revised d20 Star Wars. It’s better than I recall it being, still no D6 though. Needless to say, those very familiar with Star Wars will get some of my references. The same goes for Spelljammer, but I’ve been making a bit of spelljammer stuff for the past couple of months.
Author’s Note: I figure some more nods to Star Wars are a great way to transition to more science fiction inspired content. For the next couple of weeks, I shall continue to expand my endless bestiary. And no, this post isn’t about the Githyanki… I just wanted a swipe at how the Vong kinda look like them. While I plan for the future, here are two entries based on existing Star Wars monsters as well as my take on the Neogi (as I don’t care for the official take for 5e… but I usually don’t in general.)
Heroes of D&D meet their match!
Among the most foul creatures within the realms of D&D is the aberration. Some hail these terrors of entities spawned from a distant realm unlike anything else; The Far Realm. Others fear that they are perversions of our own reality, distortions that prove how horrible magic can truly be. No matter the case, they lurk in dark shadows and hover beyond the veil, as the fabric of reality is slowly torn asunder.
Author’s Note: I haven’t really tackled too many aberrations in a while. Considering they’re among my favorite monsters, I need to fix that! This time around, I have conversions of 3rd edition creatures, as well as some of my own creatures. Star Vampires, Hulking Illithids, Dragon Illithids and one of the most nefarious parasites to show up in D&D! Ready yourself for some truly menacing Elder Evils!
A Book of Monsters? A good choice! Zam’dul is happy to bestow such a tome upon you. The cost is effective too, for you invest in knowledge! Even with such knowledge, be quite careful. The planes themselves are very unforgiving and care not for visitors. – Zam’dul, planar merchant.
As you might have guessed, I love the multiverse created by AD&D 2nd Edition and tend to have a bias in favor of it in some capacity. By all means, you are correct…. Not that there’s anything wrong with my favoritism, of course! Anyway, I wanted to convert over a few more creatures featured in Spelljammer and Planescape before I hop over to other things. That said, there are a fair number of D&D-adjacent things outside of both of those settings that would be fun to tackle. So, I’ll probably consider some of that too.
In the meantime, I wanted to bring back some other favorite creatures of mine. As always a healthy mix of aberrations, constructs, undead and the like. Don’t worry, no fiends this time.
Author’s Note: I’ve covered the whole Planar theme for a while. I might do a few more things before I switch gears. Personally, I’m feeling a return to either Gothic or something else entirely soon. Who knows? I certainly don’t! I just pull ideas either out of my brain or out of my bum and go from there. If I actually had a plan, I’d probably have a production studio by now…
“Today, you have entered as cadets, mere trainees with little knowledge of the cast worlds beyond and the infinite stars that surround them. Through extensive courses and simulations, you exit as readied soldiers. The vast empty void is your grounds to explore, to understand, to build upon. Be brave, mighty warriors, mages and more! Go forth, into wildspace!” – Graduation at the Rock of Bral Spell Flight Academy
To some, a trip into fantastical space is a simple feat. They’re quite far from the truth. In reality, it proves to be quite the challenge for those who aren’t initiated. And even once one travels into space, that’s not to say it’s just a lifeless and black nothingness. Countless hazards threaten the discerning traveler. Most poorly calculated move and you sail into a deadly trap! While not all life beyond a material world is inherently deadly, there is still much to be weary of.
Author’s Note: More Spelljammer! This time, I’m sampling a little bit of Star Wars influence too. Starweirds, Ysalamiri, maybe a few others. Also, there seems to be an unintentionally recurring theme of racial tension in this post. I guess the theme for this post is part Star Wars, part “racism is bad”? I dunno.
Good crew. I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind. Stay close and my allies will protect you. Tonight, we discover the source of the soul-draining plague! We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror. And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came. Many creatures are born with a purpose, while others came into being from circumstance. A mixture of creatures of destiny and lost souls of chance.
Author’s Note: Plane-Jammer stuff is back! This time, more monsters. As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes. This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.
The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!
“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”
Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.
Some Cosmic Clerics revel in the horrors beyond.
“The ANCIENTS awaken! It is my duty to see that they are ready to take hold of what was once theirs. The time of the material plane denizens is numbered!” – Xel’lenia, Human Cleric of Cosmic and Elder God Cultist
“The space beyond is more than proof of the Gods! While many hide away in small pocket realms of their own design, some are brave enough to face the great aether at large! The wilds of space itself is home to many great beings and I am a disciple of them.” – Torrean Guildlight, High Elf Cleric of Cosmic and Eccentric Researcher
The Cosmic Domain offers a pinch of Lovecraft, a bit of Spelljammer and the vast knowledge of a far greater universe.
Author’s Note: I wasn’t overly fond of my original Eldritch Domain from a ways back. So, like with the Nightmare Sorcerer becoming the Dream Sorcerer, the Cosmic Domain was created. I wanted to come up with some abilities that scream “outer space”, but I had a bit of a struggle. Hopefully, you enjoy. And, if you have ideas on how to build those ideas, let me know!