Ramon’s Guide to the Outlands and Beyond

The Outlands (Planescape) | Fantasy map, Dungeons and dragons ...

I have touched upon The Outlands, yes.  But, there is still more to see.  The Concordant Opposition, a name with more than one meaning.  To some, it’s the center point where all things converge.  To some as well, it is the force fighting all planes at once.  At least, this is what that Acts of Balance sect/faction proclaim.  Beyond them, there are many more sights and sounds to observe within the center ring within the Wheel.  With such a variety of experiences alone, a Sensate could spend a lifetime here.

Author’s Note: I enjoy doing these.  As such, I have to return to this!  Now, thanks to the Torment conversions and some of my own, that takes care of a number of monsters at least.  The one bit from the Elemental post felt a bit tacked on, but it only made me wanting to do more.  It begs the question, what happens when I run out of planes?  Well, I’ve been making plans for another project.

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Ramon’s Guide to Negative Energy Planes

The Negative Energy Plane by Wyldsoul on DeviantArt

If the Positive Energy Planes were a delight, then surely the Negative Energy Planes will be just as delightful…  But really, one cannot describe the planes without a fuller picture.  So, keep your life sources handy, as this is a place devoid of them.

Author’s Note: Okay, that about wraps things up.  With that, I’m gonna try to tackle some monsters!  I would have made a list for the Upper Planes, but I’ve already tackled a fair number of celestials.  Also, I might just convert all of the Guardinals later, perhaps for a DM’s Guild related thing.  Though, I want to port over my take on the Gehreleths/Demodands too…  Maybe at some point?

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Ramon’s Guide to Positive Energy Planes

Libertad's Planar Revision Project

We have discussed all of this talk about fusion planes, however we have neglected two very influential and prominent parts of the Inner Planes, the Positive and Negative planes; forces of literal life and death.  And, as you’d expect, they too have their own alterations of the various planes beyond.  Travel forth if you dare, to witness lively and deathly versions of the elemental planes you know so well.

Author’s Note: I had to push things back.  I was gonna do a huge list of elemental things, and probably have a bunch of monsters by now.  But, I haven’t had the extra energy in me.  Plus, I’ve already referenced plenty of canon and custom monsters in previous posts, so that helps.  At the very least, with this one finished, I can create a bunch of cool elemental/inner planes themed monsters!  My own Planescape Monstrous Appendix III of sorts, if you will!  One last note, I have Negative Energy stuff split off into another post too.  Don’t worry, I’ll pop up a few days later.  I just needed to break things up…  It might prove to be a better format, to be honest.  And as always, classical and popular culture are mined and bastardized for idea fodder.

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Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

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Far Outsiders – More Cosmic Terrors

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Githyanki.  Like the Yuuzhan Vong, but not garbage

“So, you’re a fancy crew cruising around on your nice spelljammer.  And then all of a sudden, some ghost thing makes your captain go mad and he’s killing all of ya!  Then what?  That’s why you prepare for the worse out in those spacial depths.  Who knows what nasty things will be lurking out there!  You certainly don’t!” – Glass-Eye Erg, Dwarven Trader from Rock of Bral.

This time around, a few homages to Spelljammer and Star Wars. Long and short, one of my friends showed me the revised d20 Star Wars. It’s better than I recall it being, still no D6 though.  Needless to say, those very familiar with Star Wars will get some of my references.  The same goes for Spelljammer, but I’ve been making a bit of spelljammer stuff for the past couple of months.

Author’s Note:  I figure some more nods to Star Wars are a great way to transition to more science fiction inspired content.  For the next couple of weeks, I shall continue to expand my endless bestiary.  And no, this post isn’t about the Githyanki… I just wanted a swipe at how the Vong kinda look like them.  While I plan for the future, here are two entries based on existing Star Wars monsters as well as my take on the Neogi (as I don’t care for the official take for 5e… but I usually don’t in general.)

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Horrid Things From Beyond the Veil – Aberrant Evils

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Heroes of D&D meet their match!

Among the most foul creatures within the realms of D&D is the aberration.  Some hail these terrors of entities spawned from a distant realm unlike anything else; The Far Realm.  Others fear that they are perversions of our own reality, distortions that prove how horrible magic can truly be.  No matter the case, they lurk in dark shadows and hover beyond the veil, as the fabric of reality is slowly torn asunder.

Author’s Note:  I haven’t really tackled too many aberrations in a while.  Considering they’re among my favorite monsters, I need to fix that!  This time around, I have conversions of 3rd edition creatures, as well as some of my own creatures.  Star Vampires, Hulking Illithids, Dragon Illithids and one of the most nefarious parasites to show up in D&D!  Ready yourself for some truly menacing Elder Evils!

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Planejammer Forever! – Creatures of the Planes

Image result for kurt state pixabay

A Book of Monsters? A good choice!  Zam’dul is happy to bestow such a tome upon you.  The cost is effective too, for you invest in knowledge!  Even with such knowledge, be quite careful.  The planes themselves are very unforgiving and care not for visitors. – Zam’dul, planar merchant.

As you might have guessed, I love the multiverse created by AD&D 2nd Edition and tend to have a bias in favor of it in some capacity.  By all means, you are correct….  Not that there’s anything wrong with my favoritism, of course!  Anyway, I wanted to convert over a few more creatures featured in Spelljammer and Planescape before I hop over to other things.  That said, there are a fair number of D&D-adjacent things outside of both of those settings that would be fun to tackle.  So, I’ll probably consider some of that too.

In the meantime, I wanted to bring back some other favorite creatures of mine.  As always a healthy mix of aberrations, constructs, undead and the like.  Don’t worry, no fiends this time.

Author’s Note: I’ve covered the whole Planar theme for a while.  I might do a few more things before I switch gears.  Personally, I’m feeling a return to either Gothic or something else entirely soon.  Who knows?  I certainly don’t!  I just pull ideas either out of my brain or out of my bum and go from there.  If I actually had a plan, I’d probably have a production studio by now…

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Planar Mania – Monsters Continued

Wildspace Explorer | Into the Night by sdavis75

“Today, you have entered as cadets, mere trainees with little knowledge of the cast worlds beyond and the infinite stars that surround them.  Through extensive courses and simulations, you exit as readied soldiers.  The vast empty void is your grounds to explore, to understand, to build upon.  Be brave, mighty warriors, mages and more!  Go forth, into wildspace!” – Graduation at the Rock of Bral Spell Flight Academy

To some, a trip into fantastical space is a simple feat.  They’re quite far from the truth.  In reality, it proves to be quite the challenge for those who aren’t initiated.  And even once one travels into space, that’s not to say it’s just a lifeless and black nothingness.  Countless hazards threaten the discerning traveler.  Most poorly calculated move and you sail into a deadly trap!  While not all life beyond a material world is inherently deadly, there is still much to be weary of.

Author’s Note:  More Spelljammer!  This time, I’m sampling a little bit of Star Wars influence too.  Starweirds, Ysalamiri, maybe a few others.  Also, there seems to be an unintentionally recurring theme of racial tension in this post.  I guess the theme for this post is part Star Wars, part “racism is bad”?  I dunno.

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More Creatures from the Planes Beyond

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Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

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Bizarre Bazaar: Jamming into the Planes

Chris Foss. The city on the asteroid

The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!

“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”

Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.

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