More day-to-day life with the Cage. Turbulence looks to be a recent norm, but life finds a way of adapting or addressing such matters. Those who aren’t content with being clueless eventually find their way here, lest they give up or fall. Life ain’t easy, but many have carved a niche out of it. Plenty either just use others or get ahead in some other negative way, but that ain’t the city as a whole. Plenty of bashers take the honest and noble route, even some Hardheads and Guvners really are good at heart. Likewise, Signers and Ciphers can ante up good too. And should one need the aid, new means are emerging. Bleakers have their kitchens, plus some barmies wanna try to help others like them to help keep the Gatehouse from clogging so bad. So, life here. It is what it is.
Author’s Note: I always find myself coming back to this font of inspiration. Sigil has been a favorite of mine. I’ve been musing on making my own planar hub. As a previous picture would tell you, perhaps something with more Grimjack inspiration.
Oh, so you’re in need of a tout? Yeah, I could do that. What’re in the need for, chummer? You gave the jink tip, so I’m all bone box gab. Juggling Monk Way holds the chant on good eats and bub, little cost. You gots yourself 3 different taverns, all good options. What’s next, yes? Oh, Easy workin’s. Aye. You can help patrol against Cranium Rats. Yeah, office right down where I’m pointing. There’s also the labor yard, a bit more north in the Hive here. They need bashers to haul bunches o’ junk, probably for trade. But, real thrills? Follow me down this burned alley, I gots something that’s a real once in a lifetime treat! Promise ya that! Haha.
Author’s Note: Continued influence from Eberron, the High Society and the near-end of the Antorek metaplots. And just below, things deep in UnderSigil. I know I brought that blasted mad dragon and his fey helpers back, but this is what happens when you port Mutant Plants and Mutant Animals from Gamma World into AD&D… among other things from Gamma World. The Bathysphere is from that too, as well as some planar weirdness. More is on the way, as things have been split up once again.
Welcome to the Hall of Records. Surely, you have business, right? As well as rightful good means of being here. We’re quite busy, we don’t want free-lookin’ eyes peering and bobblin’ about! So, speak quick and have the right goods ready. Yer jink’s no good here, so don’t bother with that. As is, we’re in the midst of something rather heavy. Last thing we need is some busy-bustin’ basher bouncing about.
Author’s Note: This was fun, let’s do it again! Ravenscape crossover, Simpsons references, all sorts of strangeness.
“Those Anarchist twits, sparking more violence within The Cage. They think they’re turning the people against the factions, all of them… Not quite. It all plays into our hands. Besides, this has lead to our greatest dabbling, remote shops to distribute weapons from The Armory better! Tuck them under the Legals’ noses, give ’em the laugh at the right moment! The smell o’ fresh blood wafting along the Lower Ward smog, ain’t it just grand? Besides, nasty things are brewing in the planes, it’s best for the locals to arm themselves. Bloody shame with those pirates though, I wish they were working for us…” – From the letter of a Sinker, commenting on recent “acceleration” within Sigil
Horrible things transpire across the planes, but what do they mean? Likewise, dread things from realms unknown have found their way into The Cage. The few paranoid greybeards within The Dark point towards The Demiplane of Dread and its machinations. But, they can’t say for sure and can’t say why. Through the Prime Fabric, a version of Terra languishes at the wrath of the planes beyond too, something that should be impossible. As it is, rising tensions within Sigil point to something grim. Some figure that Factol Darkwood is up to something, but he has been on the hush since violence against any faction/non-guild has been on the rise. Even laws passed and enforced by the “lawful three” have been subverted and sometimes abolished by outside forces. The Lady, as always, has remained silent until her call to action draws near. In the meantime, both Anarchists and Indeps are getting much of the heat of the blame, alongside various Guilds of the Guildhall and Market Wards.
Author’s Note: This post is all about two themes: darker things in the planes… and war. By war, I mean urban warfare, world war, proxy war, war of ideals/words and war over technology. But also, we have more Planescape content, as well as potential “Ravenscape” material. As always, references galore! This includes some personalities in real life. Shout-out to The Foxy Bard of Renaissance Faire performance fame. I still say if you toss on a monocle, you could rock a Harkon Lukas cosplay! Mind you, Lukas was an inspiration for my character too. Also, this one is a smidge rougher based on looks at an apocalyptic Earth, as well as uproar in the Cage. Keep an eye out for many, many callbacks throughout the post. I love to self-reference.
The Cage brings plenty of types, from all walks of life. If they can actually take the time, they drop being Clueless and are one of the regulars… so to speak. Those who complain otherwise are quick to forget that their ancestors were likely Primers. None the less, take a walk around and you’ll see and read plenty. It’s more than enough to tell one where the Chant may lie or where one can get a solid bub glass, maybe a cut of quick jink. So, welcome fair travelers. And welcome to my services as a faithful Tout.
Author’s Note: I wanted to do a quick one-off. Basically, letters, ads and more from Sigil in the style of stuff seen in the books.
Not satisfied the first time, eh? Well, I have things for you. Not all sects made the glorious jump into our Cage. But, far more exist on the planes than you know. Let me tell you of a new list of sects that fill plenty of planes; Olden Glory, Moving Progress, The Burned, Front of Greatness, Glorious Subversion, Positivists, Educatorium and The Guardian Primers. Mind you, the last one is more of a guild. But, technicalities are important! You want details on the inner workings of these people, after all.
So, with a careful glance around and ducking into the right alleyway, please read onward and discover more things to know about the many Factions and Sects that hover around our spheres of influence and beyond. After all, you read the scribed words of a very banned author. And as such, you only place yourself at risk here. Stay safe, friend. And always, and I mean always, watch yourself for onlookers. And with that, do enjoy.
Author’s Note: So, besides the previous faction, only two other concepts here came from games themselves. One of them is just a nod towards a classic work of fandom, while another is based on said classic work. The rest? Additional philosophies through a fantastic and tongue-in-cheek window mostly.
Greetings, reader. There is no Ramon to worry about this time around. He is fine, my cohorts have seen to that. However, his journal is just too valuable to fall into the clutches of some grabby faction or offended primer. By all means, let me contribute! For the purposes of this document, this is an addendum to a magnificent tome that will damn you just by thinking about it. I speak of the most infamous tome in Sigil and maybe beyond, The Factol’s Manifesto! The pages within, adorned with flavour and flare by yours truly, describe the deeper details and dim dark on the factions that populate the Cage! Read no further, lest a basilisk of the mind take you! Once you go in, your mind will never go out.
Good, you’re still with me. Let us speak more of the infamous Factols’ Manifesto! The following pages are but supplements to inform you on some background groups attempting to politic and tinker with the workings of wider society all the same. I sense that you’ll ask a question, “Editor, how do I know you’re from Sigil when you don’t speak in Cant?” Well, my scrutinizing friend, one can choose to take a break from such slang terminology. Doing so can allow even the most oblivious of Primers to comprehend forbidden things that could either save them or… well… see above. So, take heed that all you see before puts your life on the line much like it does my own! With that dire warning, continue and be educated!
Author’s Note: Writing in the style of the Factols’ Manifesto, what fun! I’ve made a number of sects and the like over the years, also playing with other ideas. Plus, here’s a chance to spill the rest of the beans on the Acts of Balance “Faction” I’ve been teasing for a while.
Well met, primers! Oh, I mean, friends. When in Sigil, do as the Cagers do. You’ll have to forgive such tone, being a long time resident, myself. I’ll spare you little in The Cant, the strange dialect of the city. But please, blame me not if a bit of it leaks into my mannerisms and speech. You see, Sigil is a place unlike many others. The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire. While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here. But, these are replaced by a trove of new potential dangers. After all, this is the meeting place of the multiverse. So, let us take our journey into that wondrous center of countless realities. I speak of none other than Sigil, the City of Doors.
It has been far too long since I’ve actively returned home. Too much has happened, including the scrambling of reality itself! Thanks to that strange man in the machine cart, I’m here now though. With any luck, that fading city found its peace too. In the meantime, I’ve found mine. Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings. And if you are from the Prime, do your best to not look too lost. Too many prey on “The Clueless”, whether through scams or more direct means.
Author’s Note: Good old City of Doors! Few things have inspired me more within the realm of D&D than Planescape. That setting has affected me when I tinker with other systems too! And by all means, Sigil is a center of that. So, here are a number of ideas that have come up either through various games or just ideas of my own. And, it was from said games that the Gamma World/Planescape crossover ideas spawned. Also, please pardon the fact that a tropical storm knocked out my power for a few days. My data wouldn’t even let me use my phone to edit things. Time to save up for a generator, right?
Circling the prime are realms where natural life is abundant, even the opposite is present too! This is the circle of the Inner Planes. Looping forms of elements dancing endlessly, the fabric of natural matter locked in a glorious display. So, why not explore them? A novel idea, and what better host for such an adventure? If I do say so, myself. Follow my mad scribblings and even madder musings as we quest to see the workings of the Inner Planes, uncovering many secrets and hidden goodies along the way.
A word of warning, many of the inner planes are truly primal. You feared the forces of the Outer Planes, but many of these are broken into base primordial essences. And no, I don’t mean like Primordium; such a strange place is still rather dangerous in its own right. I talk of the place that gave the inspiration to build Primordium in the first place! It’s amazing how something so simple can be so awe inducing. To me, those are the Elemental Planes. Let us not dally. Admittedly, my venture to the Upper Planes lasted quite a while, the better part of many primer yearly calendars. So, do stay close and protect yourself against the correct force, one of many elemental vortexes are just a jump away!
Author’s Note: Before we continue, because I don’t say it enough, a big thanks to Todd Stewart for being a huge inspiration. His work in pathfinder’s planar content gets a nod from me partially because of it! While I doubt I’ll ever really jump back to Paizo, I can appreciate the work the some of the people over there are doing. Besides, I’m more so feeling Cyberpunk 2020 or one of many other seemingly relevant dystopian games for this day and age… Anyway, jokes and other topics aside, the Inner Planes always felt like they needed more to them. The Inner Planes book itself jokes about this while giving some neat suggestions, but I want to add my own touch. Hell, it calls out the people who aren’t imaginative enough to make those planes work. I’ve seen too many silly complaints about the Inner Planes too, in part because it puts your mind in a challenge… Anyway, here are the results of my own elemental plane challenge. Well, part of them. I have much more where this came from!
The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!
“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”
Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.