Ramon’s Guide to the Inner Planes

The inner planes | Fantasy map making, Sigil, Astral plane

Details on more comes later!

Circling the prime are realms where natural life is abundant, even the opposite is present too! This is the circle of the Inner Planes. Looping forms of elements dancing endlessly, the fabric of natural matter locked in a glorious display. So, why not explore them? A novel idea, and what better host for such an adventure? If I do say so, myself. Follow my mad scribblings and even madder musings as we quest to see the workings of the Inner Planes, uncovering many secrets and hidden goodies along the way.

A word of warning, many of the inner planes are truly primal. You feared the forces of the Outer Planes, but many of these are broken into base primordial essences. And no, I don’t mean like Primordium; such a strange place is still rather dangerous in its own right. I talk of the place that gave the inspiration to build Primordium in the first place! It’s amazing how something so simple can be so awe inducing. To me, those are the Elemental Planes. Let us not dally.  Admittedly, my venture to the Upper Planes lasted quite a while, the better part of many primer yearly calendars. So, do stay close and protect yourself against the correct force, one of many elemental vortexes are just a jump away!

Author’s Note: Before we continue, because I don’t say it enough, a big thanks to Todd Stewart for being a huge inspiration.  His work in pathfinder’s planar content gets a nod from me partially because of it!  While I doubt I’ll ever really jump back to Paizo, I can appreciate the work the some of the people over there are doing.  Besides, I’m more so feeling Cyberpunk 2020 or one of many other seemingly relevant dystopian games for this day and age…  Anyway, jokes and other topics aside, the Inner Planes always felt like they needed more to them.  The Inner Planes book itself jokes about this while giving some neat suggestions, but I want to add my own touch.  Hell, it calls out the people who aren’t imaginative enough to make those planes work.  I’ve seen too many silly complaints about the Inner Planes too, in part because it puts your mind in a challenge…  Anyway, here are the results of my own elemental plane challenge.  Well, part of them.  I have much more where this came from!

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Bizarre Bazaar: Jamming into the Planes

Chris Foss. The city on the asteroid

The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!

“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”

Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.

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Bizarre Bazaar – Gaslamp, Gothic and Weird West

Images of Hitchin Market Place as it was in Victorian times (1837-1901)

The monthly market at Granite Well Station’s market is rich with life as it always is.  Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two.  Among the oddest is that “metal head” fellow who just showed up at the last minute.  He calls himself “Zam’dul”, sounds like some really far eastern name.  Either way, he has a haul of junk to investigate.  It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.

The Granite Well Station sports a diverse rummage sale and market at the start of the month.  As far as flea markets go, Zam’dul is no stranger to this.  While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from.  To compete, Zam’dul only brings the most fascinating odds and ends from around the world.  As always, he promises quite the show!

Author’s Note: Zam’dul travels to a city anew!  Since I’ve been doing a fair share of player options as well as monsters, why not items as well?  Like before, they have a gothic, victorian, western, dime novel or relate theme to them.  In addition, I wanted to add some more gun augmentations.

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Planetouched: More Options for the Aasimar, Genasi, Tiefling and Others

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I loves me some Planescape and I wanna make sure my creations get out there to an audience who loves it just as much!  So, here’s a look at what my three posts have to offer!  Part of this is to help drum up interest in a revival for one of my favorite settings and prove that planar versions of these races are still viable in the modern era of D&D!  Please, take a look and help to spread the word!

Aasimar:

  • Angel Bloodline
  • Astral Deva Bloondline
  • Guardinal Bloodline
  • Eladrin Bloodline

Genasi:

  • Basic Inner Planes (Fire, Air, Water, Earth)
  • Hybrid Elemental Planes (Ooze, Magma, Ice, Smoke)
  • Positive and Negative Planes (as well as their variants)

Tiefling:

  • Various Devils and Infernals (including variants of the PHB)
  • Demonic Bloodlines
  • Daemon/Yugoloth Bloodlines
  • Other Fiends/Lower Planes related creatures

Other Race Variants:

  • Celadrin (Elf)
  • Fey-Ri (Elf)
  • Tanarukk (Half-Orc)
  • D’hin’ni (Halfling)
  • Azer-Blood (Dwarf)

 

Planescape is property of TSR Inc./Wizards of the Coast.  Created by Doctor Necrotic, for Doctor Necrotic Media.  All rights and copyrights belong to respective owners.

A Tout’s Look at The Extraplanar (Part 3): Planetouched Continued!

Image result for raças dungeons and dragons

… How much jink do ya have on your threads n purse there?  I’m more astonished and worried at this point, but it gives me a warmness to see you chose me as a tout for so long!  Now, there are other kinda of planar bloods out there!  I didn’t really leave ’em out, I was just gathering a bit of information in the meantime.  But, don’t worry, you come for the penned know-how, I provide at a premium!  So, what barmies ya wanna learn about today, eh?

Author’s Note: Who would have thought this would be popular?  Anyway, I wanna tackle even more options, including sub-races for other races to give some Tiefling and whatnot flair!  This includes half-orcs/orcs, elves and then some!  Also, by this point, the cat’s probably out of the bag.  These are all playtest bits right here.  My ulterior motive is for a DM’s Guild work in celebration of Planescape.  Or at least, that’s the plan.  Barring that, I’ll keep working on these, either releasing them as generic content and leaving them up here for all prying eyes to gaze upon!  (At least till a revision post pops up!)

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A Tout’s Look at the Extraplanar (Part 1): Tieflings Expanded

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“I’ve never had someone make a portrait of me, so I guess we’re even on that favor…” – Rhys, Factol of the Transcendent Order, to Kylie the Tout

The Planetouched, truly incredible beings.  Such people can trace their ancestry to a powerful planar phenomena.  Perhaps they were literally born from an ancient union of mortal and creature.  Perhaps they are the result of arcane dabbling with such powers.  Maybe they’re the consequence of a warlock’s pact!  No matter the cause, the planetouched are usually the result.  Outside of hubs like Sigil, the City of Doors, such beings are extremely rare.  Some can be found in more accommodating locales like Mulhorand on Abeir-Toril or The Rock of Bral in Wildspace.  Either way, it’s likely that the average person will either never encounter such people or never know that they have.Image result for planetouched

Despite contrary claims, it is quite challenging to pin the plane-touched to a unified species or entity.  While some are indeed more unified than others, this is not the case as a whole.  You may see a Tiefling with horns and a tail; another with large monstrous clawed feet, a serpentine tongue and scales traveling parts of their body.  Likewise, you might see the most gorgeous Aasimar in existence, while another one is uncanny and horribly alien.

No matter whatever the case may be, I’m so glad you chose me as your Tout…  That’s cager for (usually paid) source of information, a guide of sorts!  So, plant your hind in a decent enough seat, now’s your time to learn a thing!  (It might save your head later!)  Also, please focus on me.  My little friend Dib will behave himself, I promise you… as long as you cork your bone-box and open an ear.

Author’s Note: This was one I’ve always wanted to do.  While not much of a “challenge” for me to tackle compared to other stuff, it mostly came down to filling gaps I noticed in 5E.  A lot of awesome planar flavor was missing and I wanted to remedy that the best I could.  So, here’s some extra options for planar races and then some!  Many tend to stick to a formula of sorts, but that’s what you get from sampling from similar races from various similar sources such as the Planescape setting, various Dragon articles and Pathfinder.  Sure, it’s not as open as the original charts, but this is a compromise of old and new.  Also, with the amount of attention touts such as Kylie have gotten recently through podcasts like Commander Holly’s “Trapped in the Birdcage”, I had to borrow her for an article! Enjoy.

*XGtE refers to Xanathar’s Guide to Everything.
*SCAG refers to Sword Coast Adventurer’s Guide.

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Bizarre Bazaar – Beyond the Infinite Staircase

Sigil

Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go.  Zam’dul too has seemed to appear in this fantastical city of doors.

“Hoohoohoo, traveler!  Zam’dul knows you to be an excellent customer!  Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to!  As always, wares find their way to Zam’dul and prices remain fair.  Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear.  In the meantime, please sit upon a meditative cushion.  It is fluffed for long term discussions over philosophies and trading.”

Author’s Note: Magic items are always fun to make.  In fact, they might be the most fun thing for me to make.  So simple, yet there’s potential to create truly fantastical things!  Read onward and continue your adventure.

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Bizarre Bazaar Forever – Even More Planar Items!

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Welcome back, weary traveler!  Please, as always, you are more than welcome to observe my inventory.  Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more!  Of course, some of these artifacts are VERY dangerous and should be handled with care.  Fortunately for you, the GREAT Zam’dul is happy to provide assistance!

Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle.  As such, I really wanted to return to it so soon.  With that, enjoy another sampling of weirdness from many a reality.

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Bizarre Bazaar Returns from the Planes! – More Planar Items

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The hustle and bustle of the market gives way to something you’ve seen before.  Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes.  Their head tilts in your direction, acknowledging your presence and expecting reaction.  Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort.  Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler.  The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.

“Hail, friend!  It has been a while, has it not?  Please, do not shy away.  Since your last visit, I have procured many new items from the distant cosmos and beyond.  I open my collection for you, if you can handle a potentially steep price.”

The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares.  Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts.  Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend.  Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.

Author’s Note: We’re slowly closing out our planar theme for the time being.  However, I figured it would be fun to return to another installment of Bizarre Bazaars!  This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes.  But, if you wanted normal items, you wouldn’t have come here.  As a bonus, I’ve converted over some items from Planescape Torment.  No matter, take it away, Zam’dul.

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The Planes, The Planes! – Doc’s look at the Planescape Setting

Lady of Pain - Planescapes Character by Pseudooctopus

Please don’t anger the Lady of Pain!

So, the theme for this blog for the past couple of months has been planar creatures and dimensional weirdness.  Nothing embodies both better in my opinion within the realms of D&D than the Planescape Campaign Setting.  While I’ve enjoyed other AD&D settings like Greyhawk, the Forgotten Realms and Dragonlance; Planescape has remained special to me.  It’s a strange and cosmic fantasy where imagination is truly the limit!  You want to fight insane mechanical cubes with ray guns?  You can!  You wanna gamble with a Devil with an Angel by your side?  It’s possible!  You wanna get flayed by a giant lady for treating her like a God?  PLEASE DON’T DO THAT!  But I digress, Planescape is a high concept setting with endless amounts of play and content to explore.  For the reasons above and the many reasons below, I hope the full flavor of Planescape returns to D&D 5th Edition.  So far, it’s my favorite incarnation of the rule set (and I loooove AD&D 2e, albeit mostly for the vast library of settings.)  While they more or less have the Great Wheel, it feels much of the shadow of its former self like in the 3rd Edition of the game.  I want the vibrancy, the absurdity and the wonder of those wonderful weird planes.  Digressing from that, I’m here to address another question… How does one do a Planar game in this setting?  Why, I’m glad you asked!  Here’s a few humble suggestions from yours truly!

Now, I know what you’re thinking…  “Doc!  Didn’t you write about the planes on your other blog?”  Yes, I did.  However, I think now is a good time to revisit that post, especially now that I’ve been creating content revolving around planar travel and alternate dimensions.  Plus, cosmological models and jumping between worlds has been one of my favorite aspects of D&D as a whole!  With that, let’s chat about campaigns within the planes.

For starters, you might also ask me something; “Hey Doc!  Aren’t there more cosmological models than The Great Wheel a la AD&D?”  And you would be right!  Especially since 3rd edition, new models have popped up.  The Portals and Planes D20 Book (a rare title, if I may add) had heavily versatile options for truly forging your own planar realms.  Pathfinder modifies the Great Wheel and adds to it in simply awesome ways (with help of Todd Stewart himself!)  Eberron has an orrery based system where some planes overlap at the material plane at points in time.  The World Axis is a duality between the Gods above and the Primordials below.  That said, the Great Wheel remains my personal favorite of mine.  To be fair, it’s where I had the most adventures within the planes themselves.

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