Well met, primers! Oh, I mean, friends. When in Sigil, do as the Cagers do. You’ll have to forgive such tone, being a long time resident, myself. I’ll spare you little in The Cant, the strange dialect of the city. But please, blame me not if a bit of it leaks into my mannerisms and speech. You see, Sigil is a place unlike many others. The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire. While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here. But, these are replaced by a trove of new potential dangers. After all, this is the meeting place of the multiverse. So, let us take our journey into that wondrous center of countless realities. I speak of none other than Sigil, the City of Doors.
It has been far too long since I’ve actively returned home. Too much has happened, including the scrambling of reality itself! Thanks to that strange man in the machine cart, I’m here now though. With any luck, that fading city found its peace too. In the meantime, I’ve found mine. Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings. And if you are from the Prime, do your best to not look too lost. Too many prey on “The Clueless”, whether through scams or more direct means.
Author’s Note: Good old City of Doors! Few things have inspired me more within the realm of D&D than Planescape. That setting has affected me when I tinker with other systems too! And by all means, Sigil is a center of that. So, here are a number of ideas that have come up either through various games or just ideas of my own. And, it was from said games that the Gamma World/Planescape crossover ideas spawned. Also, please pardon the fact that a tropical storm knocked out my power for a few days. My data wouldn’t even let me use my phone to edit things. Time to save up for a generator, right?
“Law and Chaos, two diametrically opposed sides, no one will refute this. However, what oddities and secrets do they hold? Why, I’m happy to show you. While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights. But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil
Planes of Law, rules taken physical form! While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law. One must account for concepts of atruism, unity, conformity and direction. While these topics can overlap between planes; they all have their respective places. Likewise, their inevitable counterpart is the eternal testament to disorder. The Planes of Chaos are a lack of rules turned physical. Chaos need not be just madness, like Pandemonium. Plenty of free thinkers are driven by many other passions. These don’t have to be completely selfish either. Some people just want a good time, consequences be damned! Others just want free reigns to express themselves, judgements be damned. So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds. Join me as I return to the planes once again!
Author’s Note: More Planes! This time Law vs. Chaos. This was a fun chance to revisit my fey post from last Summer! (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender. Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.
The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!
“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”
Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.
I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton. All of you seem like fine bashers and bloods, ripe with adventure or something. But, we have to stop meeting like this. Besides, some of my associates think I might be planning some big dark with you. Can’t have that, just business and all that. That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it. But, that’s closed quarters stuff. Nothing any Hiver or higher Warder could sneak a quip on!
Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not. Githzerai and Githyanki are already scheduled to appear in the upcoming book. I might create stats for them before it drops for AL stores, we’ll see. That might be for next week. Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!
I loves me some Planescape and I wanna make sure my creations get out there to an audience who loves it just as much! So, here’s a look at what my three posts have to offer! Part of this is to help drum up interest in a revival for one of my favorite settings and prove that planar versions of these races are still viable in the modern era of D&D! Please, take a look and help to spread the word!
… How much jink do ya have on your threads n purse there? I’m more astonished and worried at this point, but it gives me a warmness to see you chose me as a tout for so long! Now, there are other kinda of planar bloods out there! I didn’t really leave ’em out, I was just gathering a bit of information in the meantime. But, don’t worry, you come for the penned know-how, I provide at a premium! So, what barmies ya wanna learn about today, eh?
Author’s Note: Who would have thought this would be popular? Anyway, I wanna tackle even more options, including sub-races for other races to give some Tiefling and whatnot flair! This includes half-orcs/orcs, elves and then some! Also, by this point, the cat’s probably out of the bag. These are all playtest bits right here. My ulterior motive is for a DM’s Guild work in celebration of Planescape. Or at least, that’s the plan. Barring that, I’ll keep working on these, either releasing them as generic content and leaving them up here for all prying eyes to gaze upon! (At least till a revision post pops up!)
Aye? You’re back now, ‘uh? Well, you got the jink and I got the know how! So you wanna know more about the planetouched, eh clueless? Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks. Now, what’s a good topic for this time… Ah, the opposite to us Tieflings, the Aasimar!
To the average bubber, you see the brightest and best of goodness and whatever. A whole race of goodie goodies raised on the blood of absolute good! That’s how it works, right? WRONG! Any cutter with enough wits in the old thinkin’ box knows this is never the case. It’s like saying my blood makes me just like the sickly things down below. Nah, plenty of Aasimar are miserable and glum, they are! All that pressure of that goodness stereotype might just make one crack like a cockatrice egg! Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit. Plenty of jink to be made on suckers, right? *Ahem* Anyway, here’s what you need to know!
Author’s Note: If I do Tieflings, I have to do this too, right!? So, let’s dive right in, shall we? Also, pardon the lateness. I’ll post something good over the weekend, hopefully!
The Planetouched, truly incredible beings. Such people can trace their ancestry to a powerful planar phenomena. Perhaps they were literally born from an ancient union of mortal and creature. Perhaps they are the result of arcane dabbling with such powers. Maybe they’re the consequence of a warlock’s pact! No matter the cause, the planetouched are usually the result. Outside of hubs like Sigil, the City of Doors, such beings are extremely rare. Some can be found in more accommodating locales like Mulhorand on Abeir-Toril or The Rock of Bral in Wildspace. Either way, it’s likely that the average person will either never encounter such people or never know that they have.
Despite contrary claims, it is quite challenging to pin the plane-touched to a unified species or entity. While some are indeed more unified than others, this is not the case as a whole. You may see a Tiefling with horns and a tail; another with large monstrous clawed feet, a serpentine tongue and scales traveling parts of their body. Likewise, you might see the most gorgeous Aasimar in existence, while another one is uncanny and horribly alien.
No matter whatever the case may be, I’m so glad you chose me as your Tout… That’s cager for (usually paid) source of information, a guide of sorts! So, plant your hind in a decent enough seat, now’s your time to learn a thing! (It might save your head later!) Also, please focus on me. My little friend Dib will behave himself, I promise you… as long as you cork your bone-box and open an ear.
Author’s Note: This was one I’ve always wanted to do. While not much of a “challenge” for me to tackle compared to other stuff, it mostly came down to filling gaps I noticed in 5E. A lot of awesome planar flavor was missing and I wanted to remedy that the best I could. So, here’s some extra options for planar races and then some! Many tend to stick to a formula of sorts, but that’s what you get from sampling from similar races from various similar sources such as the Planescape setting, various Dragon articles and Pathfinder. Sure, it’s not as open as the original charts, but this is a compromise of old and new. Also, with the amount of attention touts such as Kylie have gotten recently through podcasts like Commander Holly’s “Trapped in the Birdcage”, I had to borrow her for an article! Enjoy.
*XGtE refers to Xanathar’s Guide to Everything.
*SCAG refers to Sword Coast Adventurer’s Guide.
Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.