Quiet Ramblings and Sinister Tidings – A Return to Planescape

ThePlanarDM on Twitter: "#DND #Planescape Image of the Day Sure your PCs  have won battles and tournaments, but have they ever won a debate contest?  Let them wage a war with words
The Harmonium will always get their word out, making sure that you listen.

In which we explore most horrific occurrences and rather surreal surroundings within The City of Doors and beyond. 

But, who might I be?  Call me Garrick, a humble Tout at your service and former Guild of Planar Exploration member, depending who you ask.  But first, let’s get away from that Hardhead speaker, yes?

You’ve given me more than a helping of jink, so if want The Chant…  I can help!  If you want the Real Dark of the Matter?  Well, best find a cloaked alley and keep your senses about.  The Cage is never a friend to its visitors, especially Prime-based folks such as yourselves.  But, that’s why you have me.  Call me chummer?  Not so sure of that, but I owe you assistance and provide the work I shall.  Particularly juicy topics, that might cost extra.  But, I assure you, I have heard it all… and yet, here I am to tell you about them today.  Also, cough up more jink and I’ll subdue The Cant… as best as I can.  Trust me, it’ll make understanding me be a whole lot easier!

As for topics, I know plenty of things within the Cage and without.  Do you want to talk Inner Planes?  Perhaps planar misconceptions across various worlds?  Maybe a good conspiracy or two?  In all cases, I have plenty to spare.  Of course, such a business takes time and time costs.  You understand of course.  So, let us do commerce so I can share whatever it is you might need for your journeys.

Author’s Note: This one is partially a shout-out to Mr. Welch!  I have, to an extent, enjoyed Mystara.  However, I never knew too much until I had the chance to delve deeper not only through carefully examining more books, but through his channel and chatting with him.  One of his recent teasers for a book, exploring the Knights of Ebony, helped to inspire this return to the planes!  Also, if you haven’t checked out his channel, please do!  (He’s one of the few gaming channels I openly recommend.)   Also, yes, I didn’t just rewrite the newer planes, I just rewrote the internal logic of the 4e universe a bit… even if that means literally killing off aspects of it.  But, my focus was on making things work more for Planescape anyway… even an April Fool’s Joke from ages back.  One can still sample those 4e locales and settings, but information here would supersede any conflicting details.  And as always, I bring plenty of pop culture references.

Continue reading “Quiet Ramblings and Sinister Tidings – A Return to Planescape”

Threshold Magazine – The Egg be Dammed

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Return to the dark mirror that is Returned Blackmoor!  While issues remain in more populated lands, an ancient conspiracy has been unearthed in a zone far detached from prying eyes.  The Cootsbane Dam, a derelict turned military grounds, has had rumors of weird activity and stranger trespassers.  Investigate into the dark secrets and keep them from being unleashed upon the world at large!

Check out the current issue and “The Egg Be Dammed” Here!

Author’s Note: I wrote an edition neutral adventure for Threshold Mystara.  Admittedly, this was because I didn’t know what version of the game to tackle and Threshold tends to focus more so on BECMI, which I don’t have too much exposure to (outside of reading setting information of The Known World and beyond.)  I might update things for 5E or AD&D, maybe ask for a hand with BECMI for the next issue.

Time Marches On: Blog Carnival Wrap-Up

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Thanks for marching along with me, as we traverse the endless streams of time!  While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.

Here is the list of contributors:

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema!  If you wish to know more about the RPG Blog Carnival, please go here!

Image Credit: RPG Blog Carnival Logo

February 2018 Blog Carnival: Time Marches On

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The mad mage trying to become immortal to cheat death, an incredible laboratory invention allows a group of scientists to travel time, alien colonists are finally granted citizen status within Earth Settlement Station 08 after years of fighting for their rights, a fight with explosive jelly inspires an artificer to forge the prototype for “Firing Arms”, prisoners of past cyber-jacking crimes are freed after new sanctions expand definitions of virtual reality and exploration of realistic digital spaces, etc.  These are stories affected by the movement of time, creating their own landmarks upon it.  Changes, creations and other things that are all milestones remembered in time.  Soon, they will be mere memories and pages of tomes…  But, for now?  They are the makings of legends!

It is that time, once again!  In the past, I tackled themes like “science fantasy” and “dark fiction”.  This time, rather than a whole genre or encompassing mood, I’ll try something a little different.  More or less, the passing of time and its effect on a game world.  The theme “Time Marches On” was what I had in mind.  It has its share of potential meanings revolving around time itself.  And at the end of the month, I’ll collect all contributions and showcase them in a finale post.  Now, what does this mean?  Lemme explain with a few examples of my own!

  • Societal/social progress: How does your world experience change?  Do old structures give way to new ideals?  Does a new autocratic rule take hold where old monarchies ruled?  Are rights granted to beings considered monsters in the past?
  • Technological innovation: What has sparked a big invention boom?  How has the world progressed in terms of scientific (or magical) creation?  Has explosive jelly resulted in fantasy firearms?  How did Kevlar style armor lead to power armor?
  • Time Skips: It’s always fun to do a follow-up game that’s a ways after the previous game.  What was the PC’s legacy?  Perhaps a former adventurer from a previous game has taken up the mantle again, maybe even mentoring one of the current PCs?
  • Countdowns: Whether to a celebration or to Looking Glass (to sample from a classic Cold War doomsday thriller), it’s always fun to put things on the timer.  Force the players to really move it or lose it.  Plus, that overhanging dread of having time as an adversary is always a strong tool.
  • Reflections:  Many of us have been gaming over the years.  Some things change, some things don’t, time keeps moving.  So, here’s to a look back and forward at those many adventures and many great moments!
  • The Flow of Time: Does it go naturally?  Is time a line, a loop, a big bowl of wibbly wobbly?  How exactly does the concept of time function in your world?  And yes, time travel falls under this…  So, for those of you itching to write about it, have at it!  Doc commands it, from the FUUUUTTTUUUURRREEE!!!

By all means, these are just ideas.  So, how does time march on for your games?  Please, comment below!  Also, learn more about the RPG Blog Carnival here.

IMAGE CREDIT: RPG Blog Carnival Logo

Super-Science and Sorcery Roundup

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For starters, I’d like to thank everyone who took the time to contribute to this month’s theme.  While many themes have come and gone through carnival history, I’m not too sure many have really tackled this idea in depth.  Perhaps it’s due to the fact the genre hybrid of science-fantasy isn’t as popular as it once was.  Perhaps people just wanted to tackle something else that tickles their fancy.  Both are very fine reasons.

At first, I was hesitant to make the theme about science fantasy.  The reason was that it’s very much a niche flavor within a niche hobby.  I love it, but I figured not too many other people shared that same love.  None the less, plenty of fans came out of the wood work to support a pretty cool concept, if I do say so myself!  Mages and dragons meets techno-crafters and giant robots!  I mean, come on!  That’s pretty darn cool!  Also yes, RIFTS was one of my favorite settings way back when… how did you guess?

Anyway, I’m gonna stop prattling here and get to showcasing this month’s RPG Blog Carnival posts.  Here are the posts for the August 2016 theme, “Science Science and Sorcery!”

EDIT: Added missing links

 

 

6d6RPG: The Monster in the Machine – jfoster merges machinery with the strange and supernatural to create some fascinating and unsettling new monster ideas!

Anarcarnivàle: Any technology sufficiently advanced… – Clark proposes ideas on fusing magic and technology together with the help of historical scenarios.

Brynvalk: Cold Iron Corruptor – Faith from Brynvalk mashes classical fantasy creatures of the Fae with Sci-Fi elements such as cyborgs and mutants.

Crossplanes: F@NE For Savage RIFTS – Mark from Crossplanes creates a creature for the science-fantasy world of RIFTS, now compatible with Savage Worlds.

Daemons & Deathrays: Expedition to Barrier Peaks – Brian (Me) of Daemons & Deathrays has devoted the month to converting a classic module to D&D 5th Edition.  These posts consist of:

Forgotmydice: Astounding Tales of Science Fantasy – Grynning examines Clarke’s Third Law in its relation to the Sword and Planet genre, as well as figuring out how to run such games in D&D.

Forgotmydice: Warlock Patron of Interest – Griss makes a pact with a new warlock patron, The Machine.

Forgotmydice: ‘Tis New to Thee – Trevor transports people from a Modern world into the realm of Fantasy thanks to a new background!

Forgotmydice: From the Red Hills of Mars – Robert channels John Carter in the blog’s August 2016 finale by creating Green Martian stats.

Forgot my dice: Allons-y! – Trevor makes an intellectual and scientific sub class for the Ranger.

Mythus Mage: Are You Sure? – Alan dissects genre and treats magic as a science.

Notes of the Wandering Alchemist: Science-Fantasy Trinket Table – Based on the PHB, John has made a table of random trinkets you can incorporate into your games.

Rollcall: Reskinning to Maximize a System’s Range – Rollcall shows how simple it is to reflavor fantasy RPGs into science fiction.

Tales of a GM: Serpentfall in Heroquest – Phil takes from “The Day After Ragnarok” setting to build an epic interlude with a helping of science-fantasy!

Temple of Ravens: Super-Science and Sorcery – Anthony of Temple of Ravens ponders Sci-Fi series like Star Trek and how to run them within the realms of D&D and beyond.

 

If you would like to participate in an upcoming  RPG Blog Carnival event or host your own event, please check out this page to learn more.

Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 5) – Technological Artifacts, Exploration, Odds ‘n’ Ends

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“I want to go somewhere nicer, like The Tomb of Horrors…”

There is much more to the Barrier Peaks than a romp against alien monsters.  The mechanics and workings of the downed ship are far more complex.  Access cards, radioactive hallways, infested hives, among other things await our heroes as they make an… Expedition to Barrier Peaks!

Author’s Note:  This is probably the longest post in this series.  It’s a bunch of notes on running the module itself, as well as the technological artifacts you’ll find.  The cards are in the first part, as they don’t really have much mechanical depth aside from a McGuffin.

Continue reading “Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 5) – Technological Artifacts, Exploration, Odds ‘n’ Ends”

RPG BLOG CARNIVAL AUGUST 2016: Super-Science & Sorcery

This has been quite an exciting year for Daemons & Deathrays!  It marks me expanding my site content through new ideas and concepts.  It also will mark me making the leap to digital distribution and sales!  *fingers crossed!*  Above all, it’s the third time I’ve participated in the Blog Carnival.  In this case, spearheading this month’s theme!

On that note, the theme for this month is “Super Science & Sorcery.”  In other words, science fantasy.  This hybrid genre embodies a mixture of motifs found in both science fiction and fantasy fiction.  The origins of the genre stem from a time when speculative fiction was significantly less concrete in its terminology.  On one hand, you had harder science fiction typically written by people in directly scientific fields of study.  On the other hand, you had lighter and pulpier science fiction.  While they explored a variety of themes found in the genre, they weren’t as concerned with creating a world cemented in tested theories or making it feel exactly like our own world.  These range from Buck Rogers radio serials and b-grade midnight movies to fantastical epic stories like Star Wars and The Masters of the Universe.

In terms of tabletop hobbies, the concept of science-fantasy is as old as the grand parent of roleplaying games itself!  David Arneson’s Blackmoor made homages to aliens, high technology and even Star Trek.  Gary Gygax brought a spacefaring vessel (likely from Metamorphosis Alpha) into the world of Oerth via Expedition to Barrier Peaks.  The Post-Apocalyptic wastes of Gamma World and the western frontier of Boot Hill had options to bring strange gizmos across the planes via the Advanced D&D DM’s Guide.  Gygax’s friend and co-founder of TSR, Don Kaye, made a character that transported to Boot Hill and learned the art of the shootist.  Upon returning to Greyhawk, he was decked out in cliche cowboy gear and sixguns.  After Kaye’s passing, Gygax honored his character as a minor deity of magical technology.  During 2E’s run, Dragon Magazine had a plot involving invasive evil robots called “Sheens”, as well as an adventure called “Tales of the Comet” with a similar theme.  As the years continued, we saw a few steampunk articles for Dragon magazine, the D20 Modern roleplaying game, Gamma World revisions for new editions, Dragonstar, 3rd Party settings like Amethyst, among countless other genre mashups for the game.  With that, the concept of Science-Fantasy within the realm of Dungeons & Dragons (and roleplaying games in general) is far from new and far from over.  Beyond the realms of D&D, we’ve all sorts of works arise over the years: Warhammer 40K, Titansgrave, Shadowrun, Skyrealms of Jorune, RIFTS, the list goes on!

So, you may be wondering where you all fit into this strange theme?  For this month, I’m asking you to share any Science-Fantasy RPG goodness you have with me!  Stories, homebrew, etc!  Please, comment down below with a link to your creations.  Despite the D&D-centric nature of this blog, I encourage you to explore any RPG game or story within the realms of science-fantasy that works for you.  At the end of the month, I’ll do a round up post involving all of this month’s contributions.  Here’s to a successful month of mutants, magitech, machine men and more!

For more information on the RPG Blog Carnival, please visit here.

Image Credit: RPG Blog Carnival – Reis O’Brien