“Endure, in enduring grow strong.” – Dak’kon, Zerth Disciple
The endless struggle in the planes beyond. This is brief summary of the Gith, a displaced and wounded people. Long ago, they came to know suffering under a domineering race of creatures known as “Illithid”. The horrid creatures broke and enslaved these beings into servitude, harvesting them when it became convenient. In a showing of will and defiance, rebellion lead to the gith breaking free. However, factions arose over what to do with their newfound freedom. The split lead to the rise of many new groups rife with their own strange philosophies and viewpoints.
Despite this fracturing, each respective faction remains strong and proud in their own manner. Each continues onward in their ideals. Each finds their place in the multiverse. However, they remain sullied by hatred and biases of the past. Many refuse to deal too much with their kinds, lest they risk getting dragged into Gith politics. However, a wise and powerful ally is usually welcomed within a team.
Author’s Note: Wouldn’t you know it? I’m not overly satisfied with a non-core book on races, once more. Mordenkainen’s Tome of Foes is by all means a great book in terms of conflict inspiration as well as monsters, but I was eager to do my own take on things. As I’m a master of reinventing the wheel, here’s my own take on the Gith. But, in all seriousness, I’ve been wanting to this for a while. Even before Tome of Foes was announced, I wanted to do a whole assortment of Planescape races. The new book just encouraged me to get to it. Mind you, most of this was already pondered when the initial unearthed arcana article came out.
Thanks for marching along with me, as we traverse the endless streams of time! While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.
Here is the list of contributors:
Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema! If you wish to know more about the RPG Blog Carnival, please go here!
Image Credit: RPG Blog Carnival Logo
I’m going to have a slight change of pace. This one has been floating in the aether for a while now, if only because of a bunch of scattered memories tied to facebook posts from ages back. Well, digging a mix of scattered campaign notes, FB posts and then some. So, let’s dive into the past and observe the passage of time within what started as a small city and expanded into its own thing.
I had more beyond what I posted! Here’s part 2, containing armor and misc. items! So, let’s travel back into the strange, very chrome future and puruse some equally odd items from a truly alien era! Enjoy!
Once again, you find yourself in a familiar store. However, everything looks chrome… very chrome. It’s sleek, it’s bright, everything looks angular. Strange lights illuminate the silver shaded corridor leading to a somewhat familiar cashier stand. Instead of the lovable traveling monk is some kind of mechanical humanoid. Components grind and chirp as it takes notice to you. “Designation: GREETINGS! Operation: SALES, X = Promotion, go to X. What items are you seeking today, Occupation: Adventurers?” The illuminated metal humanoid seems to be ushering you around the renovated shop. “The specialty of Location: Bizarre Bazaar is adventure equipment, mostly involving arms and armory. DISCLAIMER: Some items are inherently restricted and will require proper documentation in order to receive them. Items can be delivered to a proper base of operations, if need be. Do any Ocupation: Adventurers have any inquiries?”
Author’s Note: Time marches on, even for Zam’Dul! I’m back doing one of my favorite segments. This time, I’m doing a much needed update to tech items and magitech! Here is an assortment of techno items from past and present! Also, these operate similarly to enchanted magical items and contain similar properties as a result. Keep a look out for scattered pop culture references… which are revealed in the tags. Also, this is one of my longer ones!
If interested, you can find the Performance Boosting Exo-Suit and the Force Field Coil Armor here, the Crystal Ray Gun here and the Flight Pack here.
Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go. Zam’dul too has seemed to appear in this fantastical city of doors.
“Hoohoohoo, traveler! Zam’dul knows you to be an excellent customer! Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to! As always, wares find their way to Zam’dul and prices remain fair. Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear. In the meantime, please sit upon a meditative cushion. It is fluffed for long term discussions over philosophies and trading.”
Author’s Note: Magic items are always fun to make. In fact, they might be the most fun thing for me to make. So simple, yet there’s potential to create truly fantastical things! Read onward and continue your adventure.
Welcome back, my cultists. Back for more horrors from beyond the void and beyond reason? I’m more than happy to provide. Here are some classic creatures, as seen in the stories of H.P. Lovecraft. Be sure to check out my other post about Lovecraft inspired monsters from last week. They’re updated versions of earlier posts on my blog. While they needed a new coat of paint, I’ve been eager to bring them up to date. And, if this proves popular, I might continue to bring Lovecraftian monsters into D&D 5th Edition… Hell, I might compile them for DM’s Guild or the like.
As for using the content in other worlds, the easiest solution is The Far Realm, a weird demiplane just outside of reality that has been messing with the multiverse since late 2E! Barring that, there’s always the classic method of weird and aberrant things in dungeons and the underground depths (like the Underdark). And with that, here is my take on The Deep One, the Nightgaunt, the Mi-Go and the Shoggoth.