Ramon’s Guide to Realms of Order vs. Anarchy

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“Law and Chaos, two diametrically opposed sides, no one will refute this.  However, what oddities and secrets do they hold?  Why, I’m happy to show you.  While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights.  But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil

Planes of Law, rules taken physical form!  While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law.  One must account for concepts of atruism, unity, conformity and direction.  While these topics can overlap between planes; they all have their respective places.  Likewise, their inevitable counterpart is the eternal testament to disorder.  The Planes of Chaos are a lack of rules turned physical.  Chaos need not be just madness, like Pandemonium.  Plenty of free thinkers are driven by many other passions.  These don’t have to be completely selfish either.  Some people just want a good time, consequences be damned!  Others just want free reigns to express themselves, judgements be damned.  So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds.  Join me as I return to the planes once again!

Author’s Note: More Planes!  This time Law vs. Chaos.  This was a fun chance to revisit my fey post from last Summer!  (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender.  Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.

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Ramon’s Guide to more Incredible Planes

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Some planar experiences are weird.

Salutations, friends.  Following my excursion into the depths and chronicling unseen sights of the lower planes, I return once more!  Consider this entry and future presentation and addendum to many previous treks across many realities.  At this point, I have become rather adept to the dangers beyond.  But, for the enterprising primer looking to handle all that the planes can offer, hopefully I can pass plenty of advice and knowledge on.  So please, travel with me (in spirit) as I unravel more mysteries and wonders floating beyond the prime material plane.

Author’s Note: More planes abound!  I wanted to return to my idea of the Hag Countess ascending, what an aftermath would be like.  Also, I recalled that 4th Edition touched on Evard a few times, so it’s worth taking some notes from various later creations (such as a somewhat obscure Dungeon adventure) for inspiration.  Hopefully, I can find myself back in the swing of things as well.  I haven’t been nearly as motivated in the new year, but I’ll see what I can do.

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More Gothic Terra – Even more frightening foes

Heroes against the darkness, across spans of time

People who aren’t careful have a habit of vanishing in this city.  The cops, they just don’t care.  Hired hands, they’re hiding something.  The likes of people like me, researching the truth on the side.  If you’re careful, you’ll stay close and ask few questions.  – Herman P. Finske, Attorney and Occult Reseacher

Even as times change and people progress, one things stays true…  there are things that always go bump in the night.  Your walled in lands of safety can still be infiltrated or outright broken down.  And even without that, there are still dark forces at work from within.  Mad experiments, mutants, things of the mind and more!  Monsters are going modern for this week!

Author’s Note: More urban fantasy/modern horror creatures!  This time, right out of the pages of D20 Modern with my own twists here and there.

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We Aren’t Alone – Horrific Alien Entities

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The stars carry their own ill omens.  Sometimes, they are not always distant sleeping beings, but terrestrial creatures of a different sort.  This doesn’t stop them from being completely alien in other ways.  Sometimes, these things are from our own world and remain just as frightening as things from beyond the stars.  The borders between dimensions falter, as a dark matter begins to traverse into our own realm.  All means of xenoforms manifest as a result, with us ill prepared for what is to come.

Author’s Note:  War of the Worlds, Alien’s Xenomorph, Classic Conspiracy Theories.  Those are the subjects of this post.  Also, remember when I said I was done butchering German?  Well, I guess I lied…  Also, I wanted to fit a few references to the Alternity RPG’s Dark*Matter setting.  Also, please don’t hate me for poking fun at the recent Aliens universe…

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Revenge of the Sheens – More Mechanical Horrors!

Revenge of the Sheen

“Metal things, metal things, why do you get in my way?  My favorite ditch, destroyed!  They ate my gold!  One of them stole one of my axes!  Tin can bastards are going in my book, my book of grudges!  Blasting that damned fox into near-dust was entertaining, but I still hate them!  Back to the chained islands with all of you!  A cursed land, of course it’s the place they crawled out of!  I’ll make them crawl back!” – Boron, Unhinged Dwarf Warrior/Rune-Crafter, “Ally” of Geber, survivor of The Massacre of Ignis

Lesser Sheen models have proved to be quite destructive.  However, far worse ones wait for their chance to strike.  Some seek to hack through organic like, while others harvest whatever secrets they have to further help the sheen agenda.  Their mechanical terror knows very few limits, expanding and changing at rapid rates.  In fact, new forms of sheen have emerged from their studies of the prime material plane itself.

Author’s Note: Here are the rest of the Sheens from both articles.  These baddies should prove to be far more formidable than the previous post, especially the massive power tree!  That’s an end campaign boss, more or less!  With the Sheen out of the way, I think I’ll slowly move towards my horror/dark fantasy theme I do every autumn.

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Mage Vs. Machine – The Sheens

Todd Lockwood - Mech Hunter

Rumors tell of impossible machines, constructs built by the bashers of an exceptionally accursed prime space.  Such a place was long buried deep in the dead book by its own hubris and acceleration, despite the warnings of their Powers.  The barmies kept on going, crafting up one of the most heinous things to pollute the multiverse.  I speak of the Sheens.  Baator-fed buggers seem to self-replicate and thrive, despite attempts to wipe them out.  They’re not just constructs either, but true thinking machines!  They lack souls, but have the mind and bone-box alike to surpass most eggheads.  Needless to say, this place burned down hard.  The Land of Blackmoor was no more!  However, their creation escaped far beyond its Crystal Sphere and beyond.  So, go ahead and kill one, multiple will show up out of no where to take you down!  The Metal berks burnt my tail bad too! – Geber Reynardt, Kitsune Alchemist and Sensate, survivor of The Sheen Invasion of Ignis

Who says sci-fi and fantasy don’t mix?  It’s been a thing for decades, eons, at least a century!  Even in D&D, we’ve had all sorts of strange crossovers.  The aforementioned Blackmoor has been around since the beginning.  That setting was a somewhat dirty and gritty medieval world that contended with a crashed alien space ship.  The result was an AWOL officer starting an uprising with a “frog cult”, as well as the ship thrown into other forms of turmoil.  The end result of the mess caused Blackmoor to experience technological leaps before ultimately blowing itself up.

And in the case of the Sheen, one of my favorite articles from Dragon Magazine (complete with a follow-up), they’re very much science-fantasy too.  The articles tell of the sheen, a strange and mysterious menace.  These constructs were made by a society more advanced in technology and probably magic too.  Their genuine origins are a mystery to most, but their desire to consume and conquer makes them a massive threat.  Plus, they have numerous forms that can adapt to different situations.  And while the sheens tear through organic life, they don’t do so out of malice or hatred, but a survival for their own “machine kind”.  Fortunately, countless defenders have learned enough to fend them off and even reverse engineer some of their own contraptions too.  In a sense, think like Horizon Zero Dawn!

Author’s Note: This one has been a long time coming!  The Sheens are by far one of my favorite obscure D&D monsters (or set of monsters).  Beyond two magazine articles, there hasn’t been too much buzz around them.  Hopefully, I can help to change that!  Here’s the first part of that, with a mix of both articles.  Sure, I’ve made robots already, but I really love these ones too!  Plus, should I find the time, I might be interested in converting the Kits and Spells introduced by the article too… eventually… hopefully.

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Death Machines! – Killer Robots

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“Automatons.  Blasted things keep ruining my day.  They killed my grandpa ages ago, took over our jobs, destroyed life as we knew it!  Darned things gotta be taken down, by the peoples’ wrench!  We’ll unite to give the metal monsters a clobbering!  We ain’t gonna take their inorganic presence any longer!” – Gristle Pete III, current proprietor of The Cascading Ridge Saloon

Not all “thinking machines” are friendly.  In fact, many prove to be outwardly malicious.  Many were built for war, while others are simply experiments gone awry.  Either way, there is a danger when building an automaton to think and fend for itself.  While many cases can lend it to building a positive life, other cases can turn out far more grim.

Author’s Note: Have some evil robots!  This is an expansion of my previous post.  Enjoy.

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