The opening text to the first Resident Evil game. Those words present a theme and a mood. You are leaving your own world. You are entering a dark and foreboding world where you must use your wits and preserve what little resources you have to endure a horrible nightmare. And with that,
WELCOME TO THE WORLD OF SURVIVAL HORROR.
Author’s Note: Let’s add some atmospheric music, shall we? Ah, there we go. Anyway… HAPPY HALLOWEEN! Also, I welcome you to the November RPG Blog Carnival for 2019. The festivities may wind down in most places, but they continue well till Thanksgiving here at Daemons & Deathrays! You can have your extremely early Christmahanukwanzica, Doc keeps the Halloween vibe going strong! And with that, the survival horror begins…
For most people, the cemetery is a place to reflect and remember. But, dark powers have other plans for these resting places. Thus, the safe haven for the dead becomes a grounds for corruption. Dare you see what wicked deeds taint once sacred memorials?
Author’s Note: What do Tom Waits and cemetery-themed monsters have to do with each other? I’m not sure. But, here are an assortment of higher level foes to fill your boneyards with. A few of these critters make nods to editions past as well as other media. In this case, I wanted to give some pretty powerful undead to face off against. Also, I won’t lie, the recent Joker movie inspired my take on the Wheep to take shape.
Hark, fine scholars, bookworms and those who crave knowledge! Boskov’s Books has a sale unlike any other. Gain the recipes of the Gold Bariaur Inn, read thrilling works written by well-known factotums, be the first to buy the collected lectures of Ramon DeLeon! Only here, only at Boskov’s Books! – A crier, advertising a book sale in the Clerk’s Ward.
Boskov is best of house spirits, here to serve you, discerning book seeker! Why is Boskov Boskov? Simple, original owner of book store, also called Boskov, bestowed name before death! It was most sad, but the duty of the store continues! What is the book you are doing the seeking for? Boskov can find it with no time spent! You heard of the sale, have you? Luckily for you, gracious patron, there are many excellent titles for next to none. Among them is an exclusive title that the store are premiering, many weeks ahead of the competition! This is because Boskov has exclusive connections with a printing press in the Lower Ward. Let’s say that both parties using knowledge to liberate an ignorant multiverse, views align and whatnot! But, you are obvious well read, fair traveler! You may think, such mannerisms and speech patterns are befitting of other great sellers in the Cage and beyond! Very astute! Boskov helped within the house of the Merchant Zam’Dul too! Such service inspired Boskov to be in charge of sales work too, much like old master!
Please, let Boskov show you some excerpts of lectures of the faerie folk! Boskov assures, it is a great and enlightening read! Besides, this elaborates on those lectures, new content to behold!
Author’s Note:Quite a few people enjoyed my concept for the Fey in the classic Great Wheel. The Deep pockets of the Ethereal proved to work well. Plus, having Seasonal creatures not too far off the Inner Planes made enough sense, in my opinion. Anyway, I wanted to expand upon a few ideas. A couple have stated that for a hideaway for the fey, many D&D fey races didn’t get too much attention. And you know what? That’s a fair assessment… Hehe. Plus, I’m back with another quirky NPC who talks in 3rd person. My reason for this one? I won’t deny it, I’ve been meaning to do a monsters post based on Slavic folklore. That will get done sooner or later, especially since one of the creatures is floating around Sigil now! As always, be sure to check out the June 2019 RPG Blog Carnival by Brynvalk, which this was made for! Also, the only reason I put this in bold is because anything put in Boskov’s voice is meant to be in just italics. In retrospective, not the best idea, but oh well… Anyway, enough bolded text! ENJOY!
The marvel and whimsy of the fair folk, is it not breathtaking? Ah, magnificent! Incredible! I tell you, there is much to tell. However, the Primers have it all wrong. That is something I wish to set straight, for all of you. Please, indulge me a moment as I tell you all there is to know!
The fey, alien and majestic. They follow a sense of wonder that is mostly alien to material plane denizens. However, despite being distant from the creatures of the mortal realm, these spritely spirits embody many emotional extremes and ideals. But, where would such creatures dwell? A Mirror Plane, some say. That is poppycock, mere propaganda made by Lords of the Courts to seem akin to true deities. That isn’t to say that fey gods don’t exist, but many of the leaders of the courts are far from gods themselves. Sure, you can find them on Arborea, Ysgard, Limbo, Pandemonium and even the Abyss… But, what other such wondrous places might they hide? I have just the answer for you!
Author’s Note: Another post for the June RPG Blog Carnival? Why not!? Find out more here! And by all means, this might be one of the longest things I’ve made yet! As in, Wall of Text long! Why? Because I like to challenge myself with new ideas and new things to tackle.
This time, my relatively grognard-y ways revive an old character of mine while trying to figure out a greater place for the fey in the Planescape/AD&D Great Wheel. As I’ve made it clear, I don’t care for the 4th edition take on things and care less for stuff like Feywild being in the Great Wheel. Okay, that’s a lie… I like to modify some things when I do the Nentir Vale, especially with making the planes more alien and hostile. Despite being a curmudgeon for old school lore, I figure it’s time to make do and repurpose things!
In this, I try to sample the Fey Wild books themselves, alongside Planes of Chaos, Legends & Lore and The Tall Tales of the Wee Folk (from BECMI); in order to build my own Planescape-y proof of concept. Plus, this allows me to tie in some new ideas brought in through 5th edition as well! So, for those who’d like to indulge my experiments in world building, here’s a lengthy prose about the life of the fey in the Great Wheel. Enjoy the words of Ramon DeLeon, Priest and Planes Traveler.
The Fair Folk. The Good Kingdom. The Sidhe. The Far Wanderers. Whatever you want to call them! They’re a blight! Sour my milk and rot my crops, snatch up the neighborhood infants, turn the trapper inside out like a dinner food dish. Can’t stand ’em, they must be pure evil! You seen the mad witch beyond the hill? Surely, she’s in league with them! SHE IS! – Jerick Cormant, local farmer and general curmudgeon
The Fey, a description for mythic spirits of many kinds. There’s even overlap with other planars and creature types too! The undead, fiends, celestials, even elementals. To some, fey is just a label for the spiritfolk from ethereal realms beyond, fascinated by our mortal world. Many have taken permanent residence beyond the mainstays of mortal civilization. Often hidden, the fey watch and observe for a variety of reasons… some more benign than others.
Author’s Note: Faith of Brynvalk is hosting the June 2019 RPG Blog Carnival with a Fae theme to it. So, I figure that it’s not too much of a divergence to make a fey themed post in the middle of my planar theme. You’ll see a mix of updated old monsters and a few new ones! Enjoy!
The RPG Blog Carnival for January 2019 is more or less concluded, but I wanted to return to it once more with my own home setting. I’ve talked about tons of aspects of the world already, but not too much in terms of “the divine”. Though, to be fair, that’s a bit of an odd subject for my universe.
Similar to Mystara, deities are much closer to the “Immortals” of that world. Heroes train, prove themselves and ascend beyond the prime material. Out of a pact with other “Ascended”, interaction with the mortal plane is rare and only in dire emergency, where it can’t be helped. Upon ascending, they become the embodiment of the ideals that they believe in, empower those who follow such beliefs and ethos. Unlike the traditional D&D worlds, believers connect on a level of domains and ideology. Those who try to directly connect to an Ascended usually go insane, as they’re unable to comprehend the sheer power and form that such beings wield. Most religions of the world have adapted to fit this harsh truth. In fact, most religious revolve around various metaphysical concepts as well as ideals. Like with other traditional worlds, one could still see various religious groups inspired by a cause. However, this world will not have them tied to a deity, unless they’re a mad cult.
But, what came before the ascended? And what helps them move beyond mere mortality? To answer both questions, one must look at what came before. Arothe was created from an experiment on another world, trying to use transdimensional technology to create a wholly new universe. The same laboratory reached out to countless realities (including a few versions of Earth). Something terrible resulted in multiple malfunctions in the experiment at once. Multiple old realities collapses and folded on themselves, while being absorbed into the new one. A strange energy was discovered thanks to the experiments though, psychic power. The power preserved the millions of minds of the victims, binding and bonding them to a single entity. The mad hivemind eventually formed into a chaotic and discordant entity within the new universe. Basically, a psychic powered Azathoth that’s too confused and lost to be fully aware of what it does. However, this doesn’t mean that the Ascended escape its wrath. Those who ascend are tethered to this mighty being. And, in the off chance that they are slain, they can be eaten by this star horror should it desire more power and minds to sustain itself.
As for reality building itself anew, the hive at the center of the universe mostly shaped things from afar. Terrain shaped itself naturally, as forces and energies of life spurred on evolution. However, the hive itself influenced sentient life forces through subtle implanting of thoughts to outright bizarre visions. As much of the hive is composed of former Earth humans, subjects of the world are slightly pushed in a direction similar to Earth’s many cultures. Some mortals feel that they’re being manipulated by something, but few can ever prove it. Many take the visions, strange dreams and signs as their own creations and go from there. But all along, distant thoughts from Earth from equally distant sources find their way into the life of this strange, but oddly familiar world.
So there you have it, a little insight into how divinity works in the weird world of Arothe.
Worldbuilding. It’s a chore, it’s a craft, it can be great fun! From a young age till now, I’ve always loved it. Whether my eyes scrawl over the many fantastical and wonderful realms of countless authors or I concoct my own strange dimensions from even stranger depths! For November 2018, Nuketown is hosting the RPG Blog Carnival with the theme “All These Worlds…“, a nod towards the classic novel, 2010.
So, it got me thinking about the world I’ve used for quite a few games. From the gritty to the gonzo, from the mystical to the mundane, from the distant past to the distant future. This world is known as Arothe. It’s a quirky and bizarre little world hooked up to many strange eons. In a sense, it’s a high-gonzo, high-planar setting. For the passing glance, it’s what happens when a kid from the 1990s plays too much Planescape and RIFTS. And, well, you’re not exactly wrong. Throw in a lot of ’80s and ’90s sci-fi and fantasy in general, while we’re at it. But, there’s nothing wrong with talking about your inspirations. Inspiration helps to shape the tropes, genres and more that makes up pop culture today!
Author’s Note: So, my previous post with some Zelda themed magical items? Admittedly, I was mostly interested in doing that for the Blog Carnival, albeit it was more so as homage to Peanut Butter Gamer’s Zelda Month videos. Whether this month or early next month, I’ll probably make another LoZ themed post, as I promised I’d do something in some capacity! In the meantime, I want to do something for the November Blog Carnival again. This time, I wanna talk about the home setting I’ve mostly isolated from my very blog. My earlier posts were tied into my own world’s lore, but insecurity and anxiety got the best of me and these references were mostly removed. That said, I wanna welcome people back to my delightful labyrinth of weird, dark, gonzo and crazy that embodies what I do! Also, be warned! Long winded ramblings lie ahead! Tread at your own risk!
“Greetings, travelers! Reality is endless as are its possibilities, different people in different dimensions, all the same. This form… it doesn’t suit Zam’del, but I guess he is some sort of happy salesman of masks… No matter, he procures other fine wares from all over this region of Hyrule and beyond! Some items seem to be outside of relative time, but that is okay.”
Author’s Note: ZELDA MONTH, now on my blog! I’ve always wanted to do a LoZ themed post or two! So, why not blend it with my love of making magic items. Here are a couple of items spanning the Legend of Zelda franchise.
In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there. This could be from the sight of a great war, a disturbed burial grounds or more. No matter the case, the land is tainted. And for those who dare to gamble against the forces of life and death within these corrupted lands? They may become something equally as wicked.
In other cases, the world may just have stacked odds against the heroes. The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path. Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs. They too may face trauma when losing an ally… and having them come back wrong.
Author’s Note: This RPG Blog Carnival post came out of a few things. In a game I was part of, the DM wanted to make resurrection a risk. In that world, that sort of art is lost and things tend to not work always right when this is tried. The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too… Plus, I watched the original Pet Sematary recently. So, here’s my revised take on risky resurrection!
Learn more about the October RPG Blog Carnival theme here!
My good blogger buddy, Brynvalk, is hosting a theme once more! This time around, it’s “Tabletop Tales“. If you wanna know more, please hop over to the page in the link and help support the theme! For more on RPG Blog Carnival, please go here! Despite the slight break in theme from Gaslamp Fantasy/Gothic Horror/Weird Western, my content will continue during the next week. Who knows? Maybe I’ll make another blog carnival post that’s also a themed post for here. Some kinda lore related post or world building that ties into the theme of stories in the tabletop realm. I may be truly something out there, but I have a few fun ideas here and there!
In the meantime, please indulge a mad bard as he recants tales of wonder, woe and weeeeiiiiiiirrrrrddd stuff! Let me share with you stories of high adventure! (cue Conan the Barbarian theme)