Divine World Building – Arothe

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Say hello to the “Overgod”

The RPG Blog Carnival for January 2019 is more or less concluded, but I wanted to return to it once more with my own home setting.  I’ve talked about tons of aspects of the world already, but not too much in terms of “the divine”.  Though, to be fair, that’s a bit of an odd subject for my universe.

Similar to Mystara, deities are much closer to the “Immortals” of that world.  Heroes train, prove themselves and ascend beyond the prime material.  Out of a pact with other “Ascended”, interaction with the mortal plane is rare and only in dire emergency, where it can’t be helped.  Upon ascending, they become the embodiment of the ideals that they believe in, empower those who follow such beliefs and ethos.  Unlike the traditional D&D worlds, believers connect on a level of domains and ideology.  Those who try to directly connect to an Ascended usually go insane, as they’re unable to comprehend the sheer power and form that such beings wield.  Most religions of the world have adapted to fit this harsh truth.  In fact, most religious revolve around various metaphysical concepts as well as ideals.  Like with other traditional worlds, one could still see various religious groups inspired by a cause.  However, this world will not have them tied to a deity, unless they’re a mad cult.

But, what came before the ascended?  And what helps them move beyond mere mortality?  To answer both questions, one must look at what came before.  Arothe was created from an experiment on another world, trying to use transdimensional technology to create a wholly new universe.  The same laboratory reached out to countless realities (including a few versions of Earth).  Something terrible resulted in multiple malfunctions in the experiment at once.  Multiple old realities collapses and folded on themselves, while being absorbed into the new one.  A strange energy was discovered thanks to the experiments though, psychic power.  The power preserved the millions of minds of the victims, binding and bonding them to a single entity.  The mad hivemind eventually formed into a chaotic and discordant entity within the new universe.  Basically, a psychic powered Azathoth that’s too confused and lost to be fully aware of what it does.  However, this doesn’t mean that the Ascended escape its wrath.  Those who ascend are tethered to this mighty being.  And, in the off chance that they are slain, they can be eaten by this star horror should it desire more power and minds to sustain itself.

As for reality building itself anew, the hive at the center of the universe mostly shaped things from afar.  Terrain shaped itself naturally, as forces and energies of life spurred on evolution.  However, the hive itself influenced sentient life forces through subtle implanting of thoughts to outright bizarre visions.  As much of the hive is composed of former Earth humans, subjects of the world are slightly pushed in a direction similar to Earth’s many cultures.  Some mortals feel that they’re being manipulated by something, but few can ever prove it.  Many take the visions, strange dreams and signs as their own creations and go from there.  But all along, distant thoughts from Earth from equally distant sources find their way into the life of this strange, but oddly familiar world.

So there you have it, a little insight into how divinity works in the weird world of Arothe.

IMAGE CREDIT: Azathoth – Andy Tantowi

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RPG Blog Carnival: All of these Worlds

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Worldbuilding.  It’s a chore, it’s a craft, it can be great fun!  From a young age till now, I’ve always loved it.  Whether my eyes scrawl over the many fantastical and wonderful realms of countless authors or I concoct my own strange dimensions from even stranger depths!  For November 2018, Nuketown is hosting the RPG Blog Carnival with the theme “All These Worlds…“, a nod towards the classic novel, 2010.

So, it got me thinking about the world I’ve used for quite a few games.  From the gritty to the gonzo, from the mystical to the mundane, from the distant past to the distant future.  This world is known as Arothe.  It’s a quirky and bizarre little world hooked up to many strange eons.  In a sense, it’s a high-gonzo, high-planar setting.  For the passing glance, it’s what happens when a kid from the 1990s plays too much Planescape and RIFTS.  And, well, you’re not exactly wrong.  Throw in a lot of ’80s and ’90s sci-fi and fantasy in general, while we’re at it.  But, there’s nothing wrong with talking about your inspirations.  Inspiration helps to shape the tropes, genres and more that makes up pop culture today!

Author’s Note: So, my previous post with some Zelda themed magical items?  Admittedly, I was mostly interested in doing that for the Blog Carnival, albeit it was more so as homage to Peanut Butter Gamer’s Zelda Month videos.  Whether this month or early next month, I’ll probably make another LoZ themed post, as I promised I’d do something in some capacity!  In the meantime, I want to do something for the November Blog Carnival again.  This time, I wanna talk about the home setting I’ve mostly isolated from my very blog.  My earlier posts were tied into my own world’s lore, but insecurity and anxiety got the best of me and these references were mostly removed.  That said, I wanna welcome people back to my delightful labyrinth of weird, dark, gonzo and crazy that embodies what I do!  Also, be warned!  Long winded ramblings lie ahead!  Tread at your own risk!

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Bizarre Bazaar: Legend of Zelda

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“Greetings, travelers!  Reality is endless as are its possibilities, different people in different dimensions, all the same.  This form… it doesn’t suit Zam’del, but I guess he is some sort of happy salesman of masks…  No matter, he procures other fine wares from all over this region of Hyrule and beyond!  Some items seem to be outside of relative time, but that is okay.”

Author’s Note: ZELDA MONTH, now on my blog!  I’ve always wanted to do a LoZ themed post or two!  So, why not blend it with my love of making magic items.  Here are a couple of items spanning the Legend of Zelda franchise.

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The Ground is Sour – Resurrection gone Wrong

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“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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July 2018 RPG Blog Carnival – Tabletop Tales

My good blogger buddy, Brynvalk, is hosting a theme once more!  This time around, it’s “Tabletop Tales“.  If you wanna know more, please hop over to the page in the link and help support the theme!  For more on RPG Blog Carnival, please go here!  Despite the slight break in theme from Gaslamp Fantasy/Gothic Horror/Weird Western, my content will continue during the next week.  Who knows?  Maybe I’ll make another blog carnival post that’s also a themed post for here.  Some kinda lore related post or world building that ties into the theme of stories in the tabletop realm.  I may be truly something out there, but I have a few fun ideas here and there!

In the meantime, please indulge a mad bard as he recants tales of wonder, woe and weeeeiiiiiiirrrrrddd stuff!  Let me share with you stories of high adventure!  (cue Conan the Barbarian theme)

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May 2018 RPG Carnival – What Scares You?

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Heya, Doc here!  I wanted to do a slight change of pace from the norm.  In support of a theme I have been waiting to look into for a while, here is a sampling of creatures based on fears that I’ve come across at some point in my life.  Now, which ones genuinely effect me?  I’d rather not say.  But, here are some creepy critters inspired by various existing bits from the D&D multiverse as well as my own twisted psyche.

If you wanna jump on board this month’s theme, the theme is “What Scares You?”  Read on here!

Author’s Note:  I really wanted to update the Walking Disease.  Since diseases disturb me, I figured it was a good excuse.

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Time Marches On: Blog Carnival Wrap-Up

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Thanks for marching along with me, as we traverse the endless streams of time!  While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.

Here is the list of contributors:

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema!  If you wish to know more about the RPG Blog Carnival, please go here!

Image Credit: RPG Blog Carnival Logo