For anyone interested, you still have a day to join in on my RPG Blog Carnival theme for this month. Again, it involves in-game politics, factions, and all sorts of intrigue based drama. Please, share what you have! If you’re outside of the traditional blog sphere (such as Youtube videos), that’s fine too!
Tag: RPG Blog Carnival
Sylvan Strangeness – Weird Courtly Business
This is all I have to offer for now. I assure you that much more lurks beyond. There is much yet that they fair folk would prefer to presently keep hidden. Is there something worse than a nightmare conspiracy, cross planar war or the elimination of countless lives? Hard to say. The fey will remain an eternal enigma to even most planars.
Author’s Note: Special thanks to King Corn and ripvanwormer of thepiazzaforums for some incredible ideas! Anyway, that’s it for me in terms of fey politics, intrigue and factions. Additional thanks to everyone who participated in the January 2022 RPG Blog Carnival! More after the jump.
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More Politicking and Intrigue of the Fey – Part 3
Outlaws, Oddballs and Cultist Fanatics
Seelie, Unseelie, Four Seasons and a few minor houses. There is more from there. And by all means, all of them scheme and dream. All of them seek to triumph over the rest. And worst of all, to see one of them fully succeed would spell the end of the fey. Even those devout to Rhiannon would bring about their queen’s deepest fear. In the end, the politics and ways of these creatures are too alien to fully understand. How would they avoid absolute destruction? How would they rebuild? It would take a lot of speculation to imagine how pieces would be picked up by such truly unique creatures. But, a mix of Real Speak and Chant alike has been formulated into some well crafted notes. So, by all means read ahead and dare to discover how much of it is actual truth. Normally, I strive for truly gripping information that holds the tests of scrutiny. But, for cabals and corridors this deep, such endeavors are impossible. Perhaps I have been mislead by rivals? It is the fey way, after all.
Author’s Note: The last of them, at least for now. These remaining sects, like the three before, hold less overall political power and tend to be less centralized. However, most of them are some level of crazy, even by fey standards. Also, huge shout-out to The Piazza forums. Their ideas helped really bring this to life.
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More Politicking and Intrigue of the Fey – Part 2
Your journey went as well as ours? Good, good. At the very least, you have gained a larger understanding of the mainstream political groups that dwell within the so-called Good Kingdom, Wyld Realms and many other a name. Regardless of what they courts may call themselves in that moment, they still hold sway and much command. Do not let their chaotic forces fool you, those who fully oppose them can for the moment unite in near legion. That Narrator is certainly not welcome within their grounds, letters within Sigil have made that clear. Though, I’m not sure that this mysterious figure is as insensitive or cruel as many make them out to be. That’s a matter that shall be discussed later. In the meantime, let us form a lecture around more looks into the fey. For the time being, we shall continue to look at the major power groups found within their realms, who they cooperate with and how they maintain a very tenuous cease fire. After all, tales of the epic sylvan war resulted in no winners and no conclusion. Fully realized organizations and groupings came from the schism. But in the end, none came to a common consensus or attempted to reconcile in full.
What has been stated before covers the 4 primary courts of the seasons within the Deep Ethereal pockets belonging to the Fair Folk. Many fey exist beyond the bickering of four seasons. Once one leaves the Ethereal and reaches for the Outer Planes, they may witness conflict over two distinct “newer” courts. The two so-called “traitor courts”, as they are called by the traditional fey of the Ethereal, act within Upper and Lower Planes. They are the Seelie and Unseelie respectively. For the Seelie, they are often found in Arborea, but not always. Likewise, the Unseelie typically dwell within the most wicked pits of Pandemonium. But, who are they? Likewise, the Seasonal Courts aren’t alone in the Ethereal. There are those who are not aligned with mainstream fey politics? Why certainly! There are tales of outsider societies as well as religious sects dedicated to ancient ways, ancient even by sylvan standards. From obnoxious rebels to the fey equivalent to heretics, many divisions and groups have formed.
Author’s Note: Part 2 of my look at fey factions, politics and the like. As I’ve said before, spirit type creatures needed more umph for the Planescape setting. So, this is my way of accomplishing that. So, let’s look at Upper Planes, Lower Planes, outsider societies and cults. By all means, most of this is supplementary (and some minor degree of altering) to what has been written about Seelie and Unseelie via the Monstrous Mythologies as well as Planes of Chaos and Planes of Conflict. In terms of outsiders and cults, that’ll need another post too. Stay tuned for that! This does not cover everything in detail, much like with part one. Consider looking under this link for much more.
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More Politicking and Intrigue of the Fey – Part 1
Ah, here we are again! The Civic Festhall! Some time ago, I was here to deliver my information on the fair folk, after a wondrous trip to Ecstasy. Since then, I have been criticized and lambasted with an incomplete or biased take, especially by the mysterious Narrator. After all, focusing on such matters can deeply upset the fey. And that can cost one an eye *tap*… or even your entire being. Just look at me, I’m a one-eyed cat man now. But, I am not here to defame or bring attention to various characters. Likewise, my own association to a bookshop should not paint any bias either. Let us speak on more joyous occasions, the realms of knowledge. And specifically, let us study more on society and politics of the fey. For you see, they are far more complicated and organized than we could initially fathom.
I speak of the faerie kind that span the many planes. We know to some degree what they are, but how do they operate? What can we learn from their daily directions and general politics? Let us dive a little further into their own planes, as well as their own takes on our fair City of Doors. I shall await all to seat and properly get comfortable. I assure you that once I start my lecture, I shall continue through conclusion.
Author’s Note: The ways of the fey! Why not? I keep coming back to this topic one way or another, so let’s go! At this rate, I may as well be making my own fey content for a new setting. Also, it happens to coincide with the January 2022 RPG Blog Carnival! Should you be interested, please jump on board. Also, if you’re curious about my writing process, let this video explain it for you. Also, accompanying each part is some artwork from DiTerlizzi. This is mostly because I love his style and it’s perfect for this, considering he did artwork for Planescape, Spiderwick, Changeling and more.
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January 2022 RPG Blog Carnival – Political intrigue, Courtly drama and Factions
Drama takes many forms. And by all means, politics is no exception. There is no denying the power of factions vying for dominance, tricky games of diplomacy that seek a common goal, the fear of relations failing in the event diplomacy isn’t enough, the relief of different groups joining under common goals, the behind the scenes backstabbing and trickery that pulls the strings and the front and center conflict that comes from all of it. Of course, gamers are no stranger to politics either, in or out of game. But, for the purposes of this blog post, we shall focus on the in-universe topics. And on the subject of setting, you’re bound to find something to pull from. Ranging from the meeting room drama mixed with warfare found in A Song of Ice and Fire to the escalating fire pit that is the Factions of Planescape, one can pull something from anyway. But, perhaps you want to start on something from scratch?
So, where to start? First, one could create a plethora of different perspectives for your worlds and examine how they contend with each other. As with all ideas, they will attract their followers. Sooner or later, one set of ideals will likely take the crown. But, not everyone is happy, nor should they be. And from there, lines become drawn as plans too are drawn. How does one procure power? Why is your faction more worthy than another? What lengths will you go to ensure control and relevance? Who are your allies and who are your enemies? Is there hope for cooperation? Why do you remain dedicated to your cause? Do conflicts stay to the shadows, building something of a cold war? Have they heated up, unable to sustain themselves through deception and intrigue? All of these are viable questions for building the politics and groups of your world. And by all means, they aren’t the only ones. These are just a few ways I’ve mused on these matters. If you find another way that works for this sort of worldbuilding, please use that! In fact, please share too!
So, who operates what in your games? What groups vie for what spots? What conflicts have bubbled from all of this? Game stories, mechanics, ideas and more are all welcome! But, due to the controversial nature of such a topic, I do again request you maintain this within an in-game universe. Last year was already rough. Let’s leave our own baggage at the door and roll some dice together… And bash each other’s heads in over who killed the Crown and who will take their place!
Image Credit: Ofdiceanddragons – RPG Blog Carnival Logo
November 2019 RPG Blog Carnival – Welcome to the World of Survival Horror
The opening text to the first Resident Evil game. Those words present a theme and a mood. You are leaving your own world. You are entering a dark and foreboding world where you must use your wits and preserve what little resources you have to endure a horrible nightmare. And with that,
WELCOME TO THE WORLD OF SURVIVAL HORROR.
Author’s Note: Let’s add some atmospheric music, shall we? Ah, there we go. Anyway…
HAPPY HALLOWEEN! Also, I welcome you to the November RPG Blog Carnival for 2019. The festivities may wind down in most places, but they continue well till Thanksgiving here at Daemons & Deathrays! You can have your extremely early Christmahanukwanzica, Doc keeps the Halloween vibe going strong! And with that, the survival horror begins…
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June 2019 Blog Carnival – A Fair (Folk) Addendum
Hark, fine scholars, bookworms and those who crave knowledge! Boskov’s Books has a sale unlike any other. Gain the recipes of the Gold Bariaur Inn, read thrilling works written by well-known factotums, be the first to buy the collected lectures of Ramon DeLeon! Only here, only at Boskov’s Books! – A crier, advertising a book sale in the Clerk’s Ward.
Boskov is best of house spirits, here to serve you, discerning book seeker! Why is Boskov Boskov? Simple, original owner of book store, also called Boskov, bestowed name before death! It was most sad, but the duty of the store continues! What is the book you are doing the seeking for? Boskov can find it with no time spent! You heard of the sale, have you? Luckily for you, gracious patron, there are many excellent titles for next to none. Among them is an exclusive title that the store are premiering, many weeks ahead of the competition! This is because Boskov has exclusive connections with a printing press in the Lower Ward. Let’s say that both parties using knowledge to liberate an ignorant multiverse, views align and whatnot! But, you are obvious well read, fair traveler! You may think, such mannerisms and speech patterns are befitting of other great sellers in the Cage and beyond! Very astute! Boskov helped within the house of the Merchant Zam’Dul too! Such service inspired Boskov to be in charge of sales work too, much like old master!
Please, let Boskov show you some excerpts of lectures of the faerie folk! Boskov assures, it is a great and enlightening read! Besides, this elaborates on those lectures, new content to behold!
Author’s Note: Quite a few people enjoyed my concept for the Fey in the classic Great Wheel. The Deep pockets of the Ethereal proved to work well. Plus, having Seasonal creatures not too far off the Inner Planes made enough sense, in my opinion. Anyway, I wanted to expand upon a few ideas. A couple have stated that for a hideaway for the fey, many D&D fey races didn’t get too much attention. And you know what? That’s a fair assessment… Hehe. Plus, I’m back with another quirky NPC who talks in 3rd person. My reason for this one? I won’t deny it, I’ve been meaning to do a monsters post based on Slavic folklore. That will get done sooner or later, especially since one of the creatures is floating around Sigil now! Also, the only reason I put this in bold is because anything put in Boskov’s voice is meant to be in just italics. In retrospective, not the best idea, but oh well… Anyway, enough bolded text! ENJOY!
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June 2019 Blog Carnival – Ramon’s Look at the Fey
The marvel and whimsy of the fair folk, is it not breathtaking? Ah, magnificent! Incredible! I tell you, there is much to tell. However, the Primers have it all wrong. That is something I wish to set straight, for all of you. Please, indulge me a moment as I tell you all there is to know!
The fey, alien and majestic. They follow a sense of wonder that is mostly alien to material plane denizens. However, despite being distant from the creatures of the mortal realm, these spritely spirits embody many emotional extremes and ideals. But, where would such creatures dwell? A Mirror Plane, some say. That is poppycock, mere propaganda made by Lords of the Courts to seem akin to true deities. That isn’t to say that fey gods don’t exist, but many of the leaders of the courts are far from gods themselves. Sure, you can find them on Arborea, Ysgard, Limbo, Pandemonium and even the Abyss… But, what other such wondrous places might they hide? I have just the answer for you!
Author’s Note: Another post for the June RPG Blog Carnival? Why not!? Find out more here! And by all means, this might be one of the longest things I’ve made yet! As in, Wall of Text long! Why? Because I like to challenge myself with new ideas and new things to tackle.
This time, my relatively grognard-y ways revive an old character of mine while trying to figure out a greater place for the fey in the Planescape/AD&D Great Wheel. As I’ve made it clear, I don’t care for the 4th edition take on things and care less for stuff like Feywild being in the Great Wheel. Okay, that’s a lie… I like to modify some things when I do the Nentir Vale, especially with making the planes more alien and hostile. Despite being a curmudgeon for old school lore, I figure it’s time to make do and repurpose things!
In this, I try to sample the Fey Wild books themselves, alongside Planes of Chaos, Legends & Lore and The Tall Tales of the Wee Folk (from BECMI); in order to build my own Planescape-y proof of concept. Plus, this allows me to tie in some new ideas brought in through 5th edition as well! So, for those who’d like to indulge my experiments in world building, here’s a lengthy prose about the life of the fey in the Great Wheel. Enjoy the words of Ramon DeLeon, Priest and Planes Traveler.
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Divine World Building – Arothe
The RPG Blog Carnival for January 2019 is more or less concluded, but I wanted to return to it once more with my own home setting. I’ve talked about tons of aspects of the world already, but not too much in terms of “the divine”. Though, to be fair, that’s a bit of an odd subject for my universe.
Similar to Mystara, deities are much closer to the “Immortals” of that world. Heroes train, prove themselves and ascend beyond the prime material. Out of a pact with other “Ascended”, interaction with the mortal plane is rare and only in dire emergency, where it can’t be helped. Upon ascending, they become the embodiment of the ideals that they believe in, empower those who follow such beliefs and ethos. Unlike the traditional D&D worlds, believers connect on a level of domains and ideology. Those who try to directly connect to an Ascended usually go insane, as they’re unable to comprehend the sheer power and form that such beings wield. Most religions of the world have adapted to fit this harsh truth. In fact, most religious revolve around various metaphysical concepts as well as ideals. Like with other traditional worlds, one could still see various religious groups inspired by a cause. However, this world will not have them tied to a deity, unless they’re a mad cult.
But, what came before the ascended? And what helps them move beyond mere mortality? To answer both questions, one must look at what came before. Arothe was created from an experiment on another world, trying to use transdimensional technology to create a wholly new universe. The same laboratory reached out to countless realities (including a few versions of Earth). Something terrible resulted in multiple malfunctions in the experiment at once. Multiple old realities collapses and folded on themselves, while being absorbed into the new one. A strange energy was discovered thanks to the experiments though, psychic power. The power preserved the millions of minds of the victims, binding and bonding them to a single entity. The mad hivemind eventually formed into a chaotic and discordant entity within the new universe. Basically, a psychic powered Azathoth that’s too confused and lost to be fully aware of what it does. However, this doesn’t mean that the Ascended escape its wrath. Those who ascend are tethered to this mighty being. And, in the off chance that they are slain, they can be eaten by this star horror should it desire more power and minds to sustain itself.
As for reality building itself anew, the hive at the center of the universe mostly shaped things from afar. Terrain shaped itself naturally, as forces and energies of life spurred on evolution. However, the hive itself influenced sentient life forces through subtle implanting of thoughts to outright bizarre visions. As much of the hive is composed of former Earth humans, subjects of the world are slightly pushed in a direction similar to Earth’s many cultures. Some mortals feel that they’re being manipulated by something, but few can ever prove it. Many take the visions, strange dreams and signs as their own creations and go from there. But all along, distant thoughts from Earth from equally distant sources find their way into the life of this strange, but oddly familiar world.
So there you have it, a little insight into how divinity works in the weird world of Arothe.
IMAGE CREDIT: Azathoth – Andy Tantowi
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