Revenge of the Sheens – More Mechanical Horrors!

Revenge of the Sheen

“Metal things, metal things, why do you get in my way?  My favorite ditch, destroyed!  They ate my gold!  One of them stole one of my axes!  Tin can bastards are going in my book, my book of grudges!  Blasting that damned fox into near-dust was entertaining, but I still hate them!  Back to the chained islands with all of you!  A cursed land, of course it’s the place they crawled out of!  I’ll make them crawl back!” – Boron, Unhinged Dwarf Warrior/Rune-Crafter, “Ally” of Geber, survivor of The Massacre of Ignis

Lesser Sheen models have proved to be quite destructive.  However, far worse ones wait for their chance to strike.  Some seek to hack through organic like, while others harvest whatever secrets they have to further help the sheen agenda.  Their mechanical terror knows very few limits, expanding and changing at rapid rates.  In fact, new forms of sheen have emerged from their studies of the prime material plane itself.

Author’s Note: Here are the rest of the Sheens from both articles.  These baddies should prove to be far more formidable than the previous post, especially the massive power tree!  That’s an end campaign boss, more or less!  With the Sheen out of the way, I think I’ll slowly move towards my horror/dark fantasy theme I do every autumn.

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Mage Vs. Machine – The Sheens

Todd Lockwood - Mech Hunter

Rumors tell of impossible machines, constructs built by the bashers of an exceptionally accursed prime space.  Such a place was long buried deep in the dead book by its own hubris and acceleration, despite the warnings of their Powers.  The barmies kept on going, crafting up one of the most heinous things to pollute the multiverse.  I speak of the Sheens.  Baator-fed buggers seem to self-replicate and thrive, despite attempts to wipe them out.  They’re not just constructs either, but true thinking machines!  They lack souls, but have the mind and bone-box alike to surpass most eggheads.  Needless to say, this place burned down hard.  The Land of Blackmoor was no more!  However, their creation escaped far beyond its Crystal Sphere and beyond.  So, go ahead and kill one, multiple will show up out of no where to take you down!  The Metal berks burnt my tail bad too! – Geber Reynardt, Kitsune Alchemist and Sensate, survivor of The Sheen Invasion of Ignis

Who says sci-fi and fantasy don’t mix?  It’s been a thing for decades, eons, at least a century!  Even in D&D, we’ve had all sorts of strange crossovers.  The aforementioned Blackmoor has been around since the beginning.  That setting was a somewhat dirty and gritty medieval world that contended with a crashed alien space ship.  The result was an AWOL officer starting an uprising with a “frog cult”, as well as the ship thrown into other forms of turmoil.  The end result of the mess caused Blackmoor to experience technological leaps before ultimately blowing itself up.

And in the case of the Sheen, one of my favorite articles from Dragon Magazine (complete with a follow-up), they’re very much science-fantasy too.  The articles tell of the sheen, a strange and mysterious menace.  These constructs were made by a society more advanced in technology and probably magic too.  Their genuine origins are a mystery to most, but their desire to consume and conquer makes them a massive threat.  Plus, they have numerous forms that can adapt to different situations.  And while the sheens tear through organic life, they don’t do so out of malice or hatred, but a survival for their own “machine kind”.  Fortunately, countless defenders have learned enough to fend them off and even reverse engineer some of their own contraptions too.  In a sense, think like Horizon Zero Dawn!

Author’s Note: This one has been a long time coming!  The Sheens are by far one of my favorite obscure D&D monsters (or set of monsters).  Beyond two magazine articles, there hasn’t been too much buzz around them.  Hopefully, I can help to change that!  Here’s the first part of that, with a mix of both articles.  Sure, I’ve made robots already, but I really love these ones too!  Plus, should I find the time, I might be interested in converting the Kits and Spells introduced by the article too… eventually… hopefully.

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Death Machines! – Killer Robots

Image result for robot monster poster

“Automatons.  Blasted things keep ruining my day.  They killed my grandpa ages ago, took over our jobs, destroyed life as we knew it!  Darned things gotta be taken down, by the peoples’ wrench!  We’ll unite to give the metal monsters a clobbering!  We ain’t gonna take their inorganic presence any longer!” – Gristle Pete III, current proprietor of The Cascading Ridge Saloon

Not all “thinking machines” are friendly.  In fact, many prove to be outwardly malicious.  Many were built for war, while others are simply experiments gone awry.  Either way, there is a danger when building an automaton to think and fend for itself.  While many cases can lend it to building a positive life, other cases can turn out far more grim.

Author’s Note: Have some evil robots!  This is an expansion of my previous post.  Enjoy.

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Rise of the Machines – Robots and Androids

Image result for "barrier peaks"art

Robots – 1, Organics – 0

The Machine.  A testament to engineering and ingenuity.  Artificial life taken to the next form!  Whatever the case may be, these constructs are forged from a truly advanced form of artifice.  Many are made through a high technology not unlike many forms of magic.  Some are even crafted through rare forms of magical infusion.  These constructs are far more capable of thought that many predecessors.  Beyond their elaborate programming, some prove more than capable of having souls.  Such constructs truly achieve the joys of sentience.

Author’s Note:  ROBOTS!  I made a post many moons back, that I have since wanted to remake.  Plus, here are a few more ideas I’ve tossed around for general science-fantasy robot fun!  Plus, I decided to tie the Pathfinder settings(s) into Planescape/Spelljammer… for some reason.  Since my schedule is limited this week from preparation for and volunteering for a fair, things are broken up into chunks.  Expect more soon!

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Strange Things in Bloodied Wyvern Peak – A Mini Adventure for 5th Edition

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“That’s… not supposed to be there.”

Background:  All of you have been summoned on account of a king’s desperate plea for aid.  Resources have been running low for his people and attempts to trade with outside lands has been shut off completely.  The routes you’ve all taken are too unwieldy and out of the way for caravans to use often, in part because it is longer, far more hazardous and ideal locations for bandits.  All that is known is that the wider passage ways to Bloodied Wyvern Peak have been sealed off and going there is far too dangerous.  Attempts at leaving have been, more often than not, futile as the people feel trapped in their once cozy land.  To make matters worse, the soil and water have slowly been poisoned by something in the mountains.  King Orvalt Delinandor will reward handsomely for your efforts.

Inside the lavish meeting room, a temperamental man in kingly garb fidgets with his fingers as he attempts to give off a composed look.  He ushers each of you to take a seat at one of several ornate chairs, adorned with plush cushioning and fancy stitched patterns.  He rises from his comparatively large chair, himself, as to make a grand speech.

“I would like to thank all of you for making your way to my great kingdom.  Forsaking the usual pleasantries, I’d like to get to addressing our main concern.  The prime routes for trading and traveling has been completely cut off in the last couple of weeks.  Why?  I can’t really say, as most of my scouts haven’t returned for many days.  And those that are either died moments after returning or worse…  On top of that, imports are running low as our commerce has been thrown into peril.  Our soil has also turned bad, poisoning those who have used it.  Any mining operations have been halted, due to reports of collapsed tunnels and monsters.  Any workers, traders or scouts that came back alive from the mountains have returned scarred, plagued or driven mad.  Worse yet, entire towns have vanished lately.  People proclaim they see horrible things and disappear instants later!  Please, explore the cause of this; whether it’s bandits, monsters or worse!  Some blame our miners for unearthing something foul, but I have my doubts.  I’ll award a bonus if you bring any captured subjects back… dead or alive.”

After the meeting with the king, his guards escort you to rooms to equip all of you with proper provisions; climbing equipment, coats and other survival essentials.  After everyone is set with equipment, everyone is taken outside where a carriage sends them towards the outskirts of the mountain.  This ride take about 1 hours time.  The landscape changes from a bleak winter forest into jagged mountainous rock jutting from the earth.  The carriage driver indicates on a map given to you that the route follows the dirt path ahead, in through a canyon-like divide.

AUTHOR’S NOTE:  Inspired by my Barrier Peaks conversion and Epicroll’s short adventure, as well as a lot of retro/pulp sci-fi, here’s my take on the classic sci-fi spaceship into fantasy world crossover.  This adventure is meant for characters of 7th level.  A WORD OF WARNING!  This module gets more and more deadly as time goes on.  Some encounters aren’t meant to be fought, but are meant to be part of a puzzle.  Either way, this is a bit of an experiment for me.  Enjoy.

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Expedition to Barrier Peaks – D&D 5th Edition Conversion (PART 1) – Robots and Androids

RPG Blog Carnival LogoTo kick off the August 2016 RPG Blog Carnival theme of “Super-Science and Sorcery”, I thought I’d show a part of a conversion I’m working on.  This module has always been a special one for me.  Not only was it a crazy fun house dungeon crawl, but it’s a bizarre crossover of D&D elements with the likes of Gamma World and Metamorphosis Alpha.  Plus, I’ve always loved conspiracies revolving around Ancient Aliens.  With that, I’ll be hoping to transfer Barrier Peaks to 5th Edition to the best of my abilities.  After it’s complete, it might go up on the DM’s Guild.

To kick things off, we’ll start the conversion with an assortment of robots and androids.  Now, you may be wondering, what do robots have to do with D&D?  I’m not entirely sure, as I’m running on coffee and sheer determination.  Granted, that hasn’t stopped me from finding a way!  Needless to say, the rest of the module is being converted in chunks, to be collected in a megapost in the end.

Author’s Note:  You read that correctly!  More or less, I’m going to be dumping some time into converting this module.  It’s very likely that this will take up a chunk of the month, itself.  Luckily, the Playtest made work a lot easier on me.  I’ve found help from other bloggers as well, thus making the journey a non-arduous one.  Plus, I’ve made a helping of techno goodies in the past too.

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