Ramon’s Guide to More Elemental Planes

Cloud Elemental ∙ Magic: The Gathering ∙ R. MICHELSON GALLERIES

The search for all that the elements have to offer continues.  To put things simply, the elemental planes converge into their own realms of sorts.  These fusions act as elemental planes in their own rights, the para-elemental as they are known.  In addition, I can’t help but research some hypothetical planar fusions that come up in various lectures and notes across the planes.  Someone’s idea of a practical joke?  A sinister piece of the chant?  Who knows?  Either way, there is knowledge to find!

Author’s Note: The Inner Planes.  Yeah, you gotta stretch the imagination a bit.  All the same, I hope this thought exercise proves you can mold something out of a tough template.  Hopefully, you’ll find some inspiration too.  Though, not necessarily references to say /tg/ classic lore, DOOM or Warhammer or many other things either.  Also, shout out to The Pathology Guy, whose take on the Inner Planes has been a large inspiration for me.

 

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Domains of Dread: Dawnsveil (now available on DM’s Guild)

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Enter a Domain of Dread born from paranoia and fearmongering, where your neighbor conspires against you and practices wicked sorcery… at least, by your observations.

Ruled by a once-beloved governor, now fear is there ruling force! The colony still expands and progresses, even as its appointed ruler acts from the background. However, his control is far stronger than most realize. Face an endless battle between a crazed governor and the dark witch that haunts the lands.

Domains of Dread – Dawnsveil is an expansion for the Ravenloft Campaign Setting.  However, it is fully compatible with the Curse of Strahd adventure.  Inside, you’ll find a history of a fallen trade colony, dark tales of a dark witch taken form and terrifying creatures that dwell in the darkness.

You can find this product here.  Happy Halloween!

Wretches of Ravenloft – Mordent

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Mordent, considerably more progressive than other domains by a distance.  Curiously, its presence in the Mists is the fault of Strahd and Azalin.  They devised a scheme to exploit an apparatus within the realm to free themselves from their imprisoned domains.  This failed, sealing Mordent’s fate as well.

A fair share of oddities drift in and around the domain.  The Darklord himself, Lord Wilfred Godefrey, certainly counts.  Once a backstabbing aristocrat, he slew his own wife and daughter.  He covered the incident up as it were an accident.  But, their vengeful spirits drove him to suicide, forcing him into the ironic fate of a trapped spirit too.  Since then, he has collected the souls that are beckoned to his house on Gryphon Hill.  He has even used the trapped souls to his advantage at times, creating networks of informants and spies within his domain.

But, what is beyond the house?  The Great Moors risk dense moss and trees to get lost in, while ghost towns just beyond prove to be less than salvation.  The river ways and moors are mucky and thick, the perfect predatory grounds of the bog hound.  A ways off the path was an off beat enclave of artists, creatives and non-establishment people who failed to fit in with the norm.  Save for the waxworks, there is no more life here.  No true life.  Despite much of it burning down, wonders of art are mixed with the macabre to unveil an art show unlike anything before.

Author’s Note:  Yet another double-feature!  This time, the Domain of Mordent as the theme.  The first creature is based off the Howls of the Night adventure, prominently featuring the Bog Hound.  The second is from a homebrew pocket domain within the domain itself.  It’s a meshing of wax museum horror tropes.  And for added creepiness, some extra homage to one of my favorite parts of BioShock!

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More Gothic Terra – Even more frightening foes

Heroes against the darkness, across spans of time

People who aren’t careful have a habit of vanishing in this city.  The cops, they just don’t care.  Hired hands, they’re hiding something.  The likes of people like me, researching the truth on the side.  If you’re careful, you’ll stay close and ask few questions.  – Herman P. Finske, Attorney and Occult Reseacher

Even as times change and people progress, one things stays true…  there are things that always go bump in the night.  Your walled in lands of safety can still be infiltrated or outright broken down.  And even without that, there are still dark forces at work from within.  Mad experiments, mutants, things of the mind and more!  Monsters are going modern for this week!

Author’s Note: More urban fantasy/modern horror creatures!  This time, right out of the pages of D20 Modern with my own twists here and there.

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Modern Masque of the Red Death – Some Horrors of Gothic Terra

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Here at the Hoffman Institute, we specialize in chronicling the strange, the distant, the shadowy.  Xenoforms and other horrors have found methods of breaching through thresholds and corrupting our very world.  Unless we’re prepared, a whole otherworld of monsters could bring Earth to its knees.  However, the future lies in both our veteran members as well as readied recruits.  Through honor, teamwork, diligence and knowledge; the forces of darkness will not prevail over the best humanity has to offer against evil.

We have a few notes from some upcoming assignments.  These will tell you what to look out for.  Above all, while protecting the public, we must keep these incidents secret.  We can’t let too much paranormal news get out to the public.  After studying these cases, be prepared to secure and contain the threads that they are attached to.  The Hoffman Institute is counting on you.  Best of luck.

Author’s Note.  So, some of the monsters here take inspiration from the previous post.  And no, I’m not trying to cheapen what I made before by giving creatures stats.  A few of these are directly tied to one ghost story, bu that’s okay.  Also, keep on the lookout for some more foes of gothic earth!  (A mix of Masque and D20 Modern inspiration.)

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Ramon’s Guide to Gothic Terra

Masque

“I came to, a willingness to survive kicked in.  When I swam above the waterline, I wasn’t greeted by Lamordia, by a mist-cloaked land anew.  Surely, this was but a trick of The Dark Powers, once more?” – Ramon DeLeon, wandering bard and planes traveler

Planet Terra.  It has been referenced in many planar logs.  Many worlds tell of a mythic world of great humans who fled the oppressive horrors of their old world of many names.  LaTerre, Uerth, Gothic Earth.  These names and more have been given to this world by many a scholar of Wildspace and The Planes.  Despite its mythic past, much of its fantastical glory days are over, with only dark shadows looming over the present.  The present, according to the widely used calendar of its people, is 2012.  The common people either mistranslate old calendars as prophecy or completely brush off any fear.  The reality of the matter is so much worse…

Author’s Note: Credit where credit is due!  A big thanks to Rucht Lilavivat of the Fraternity of Shadows community for his creation of Gothic Earth Eternal, a pathfinder mod that brings Masque of the Red Death into the Modern Age.  In my case, this is my means of highlighting a variety of chilling tales.  In the world of Gothic Earth, they’re most likely true!  Also, this is not the Earth you are used to, but one more akin to the gothic settings of the World of Darkness roleplaying game.  Life is deadlier, the aesthetics are grimmer and the world in general is far more sinister. Plus, I have an excuse to tie in Alternity Dark*Matter RPG’s Hoffman Institute and the forces of Shadow from D20 Urban Arcana, which are both canon in D&D.  I know Masque of the Red Death doesn’t traditionally have standard Domains, but this concept takes place over 100 years after the main campaign.  Anything can happen, right?

Also, this gives me the chance to showcase some disturbing stories through a supernatural lens!  The fate of the SS. Morro Castle, Jane and the Starving Period of Jamestown, fell curses in the Payton Randolph house, the murder of George Wythe, tavern tales of devil pacts and their supposed results, government conspiracies, southwestern ghost towns, real life camp killers and the infamous murder hotel.  Now, save for a tavern tale or two; the majority of the topics mentioned in this are real or are based on real events.  I don’t mean any offense or disrespect when adapting these events to horror fiction.  If anything, reality is far scarier than any fictional tale we could come up with.  None the less, I realize this one will be rather controversial.

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Creatures of the Mists – Dark Denizens of the Domains of Dread

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“Chroniclers from “some outside world” kept babbling about Shadow Powers and Fell planes.  These people are fools.  They know not of the mists, they know not of true nightmares.  I live in them, just as I do in the rare dream.  Some day, our people might escape through these gates, through the endless worlds of dream and into paradise.  Perhaps these outlanders can take our place…  As far as I’m concerned, they don’t truly exist anyway.” – a rather rude Aabber Shaman of the Nightmare Lands, according to Ramon.

The Mists house many untold and unspoken evils and perils.  They’re usually the results of twisted minds and nefarious plots.  Some are just sad souls that have long since fallen from grace.  In more than one instance within the demiplane, some were merely evil souls from the beginning.  Such a twisted menagerie exists within the Domains, it’s a miracle that they haven’t escaped to torment the outside worlds.

Brace yourselves and survive the monsters of the night!

Author’s Note: While Ramon bumbles in Ravenloft, let’s bring in a mixture of classic monsters and some new creations!  Since I already have various Ravenloft critters in my Vampire and Were-beast books on DM’s Guild, I have not included them here.  Also, please pardon the rampant song references…

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Ramon’s Guide to The Mists

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Ravenloft!  The Demiplane of Dread!  The Mists!  All names for the same prison dimension for the foulest in the multiverse!  Those within the clutches of the Dark Powers must suffer, whether or not they deserve it.  These Dark Powers overseen all sorts of truly awful Domains of Dread, plots of artificially constructed spaces where the Powers observe the truly damned in the places of their own damnation.  The Darklords are those who have doomed themselves through acts of ultimate evil.  They preside over the aforementioned domains to remind them of their sins.  Usually, they don’t take kindly to visitors like myself.

Author’s Note: The Lovable World Traveling Bard vs. The Demiplane of Dread!  I always love writing bits on Ravenloft and this is a good way of introducing some of my favorite domains to players who might not be as familiar with them.  Of course, there are MANY domains that I wish I could ramble about, but I have only so much space and time to play with, unlike the Dark Powers.  In fact, their ability is limitless!  Plus, this is a good way of building up my own domains, Dawnsveil, Within the Woods and Feuer!  (Yes, the second one is Evil Dead 1 & 2.)  Keep an eye out for those new domains, by the way…  Also I continued a piece cut from my prior post.  The Black Lanterns was part of my Shadow Fell to Planescape conversion concept from before.

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Ramon’s Guide to Places of Shadow and Sorcery

Image result for HoM&M III necropolis

“They’re already dead, they just don’t know it yet!”

Instead of a normal lecture, I figure I’ll just chronicle my own travels and recant later.  The realms of dream proved invigorating, mortifying, thrilling and so much more!  However, my desire for adventure has taken me to far more chilling places.  Lands of Death, Darkness, Disaster and so on!  As always, I am forever devoted to pursuits of knowledge.  And through my travels and magical catalogue of thoughts and sights, you too may travel with me to parts unknown and dreadful.  Should anything unfortunate happen to me, let this document be a word of warning!

Author’s Note: I did an old school reorganizing of 4e’s (and I guess 5e’s) Feywild, I figure it’s the Shadowfell’s turn.  Many of its ideas were appropriated from past sources already, so that makes things a little easier.  As for the other stuff?  Well, once again, time to improvise!  Also, keep an eye out for some crunch that relates to this post.

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June 2019 Blog Carnival – A Fair (Folk) Addendum

Hark, fine scholars, bookworms and those who crave knowledge!  Boskov’s Books has a sale unlike any other.  Gain the recipes of the Gold Bariaur Inn, read thrilling works written by well-known factotums, be the first to buy the collected lectures of Ramon DeLeon!  Only here, only at Boskov’s Books!  – A crier, advertising a book sale in the Clerk’s Ward.

Boskov is best of house spirits, here to serve you, discerning book seeker!  Why is Boskov Boskov?  Simple, original owner of book store, also called Boskov, bestowed name before death!  It was most sad, but the duty of the store continues!  What is the book you are doing the seeking for?  Boskov can find it with no time spent!  You heard of the sale, have you?  Luckily for you, gracious patron, there are many excellent titles for next to none.  Among them is an exclusive title that the store are premiering, many weeks ahead of the competition!  This is because Boskov has exclusive connections with a printing press in the Lower Ward.  Let’s say that both parties using knowledge to liberate an ignorant multiverse, views align and whatnot!  But, you are obvious well read, fair traveler!  You may think, such mannerisms and speech patterns are befitting of other great sellers in the Cage and beyond!  Very astute!  Boskov helped within the house of the Merchant Zam’Dul too!  Such service inspired Boskov to be in charge of sales work too, much like old master!

Please, let Boskov show you some excerpts of lectures of the faerie folk!  Boskov assures, it is a great and enlightening read!  Besides, this elaborates on those lectures, new content to behold!

Author’s Note: Quite a few people enjoyed my concept for the Fey in the classic Great Wheel.  The Deep pockets of the Ethereal proved to work well.  Plus, having Seasonal creatures not too far off the Inner Planes made enough sense, in my opinion.  Anyway, I wanted to expand upon a few ideas.  A couple have stated that for a hideaway for the fey, many D&D fey races didn’t get too much attention.  And you know what?  That’s a fair assessment… Hehe.  Plus, I’m back with another quirky NPC who talks in 3rd person.  My reason for this one?  I won’t deny it, I’ve been meaning to do a monsters post based on Slavic folklore.  That will get done sooner or later, especially since one of the creatures is floating around Sigil now!  As always, be sure to check out the June 2019 RPG Blog Carnival by Brynvalk, which this was made for!  Also, the only reason I put this in bold is because anything put in Boskov’s voice is meant to be in just italics.  In retrospective, not the best idea, but oh well…  Anyway, enough bolded text!  ENJOY!

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