June 2019 Blog Carnival – A Fair (Folk) Addendum

Hark, fine scholars, bookworms and those who crave knowledge!  Boskov’s Books has a sale unlike any other.  Gain the recipes of the Gold Bariaur Inn, read thrilling works written by well-known factotums, be the first to buy the collected lectures of Ramon DeLeon!  Only here, only at Boskov’s Books!  – A crier, advertising a book sale in the Clerk’s Ward.

Boskov is best of house spirits, here to serve you, discerning book seeker!  Why is Boskov Boskov?  Simple, original owner of book store, also called Boskov, bestowed name before death!  It was most sad, but the duty of the store continues!  What is the book you are doing the seeking for?  Boskov can find it with no time spent!  You heard of the sale, have you?  Luckily for you, gracious patron, there are many excellent titles for next to none.  Among them is an exclusive title that the store are premiering, many weeks ahead of the competition!  This is because Boskov has exclusive connections with a printing press in the Lower Ward.  Let’s say that both parties using knowledge to liberate an ignorant multiverse, views align and whatnot!  But, you are obvious well read, fair traveler!  You may think, such mannerisms and speech patterns are befitting of other great sellers in the Cage and beyond!  Very astute!  Boskov helped within the house of the Merchant Zam’Dul too!  Such service inspired Boskov to be in charge of sales work too, much like old master!

Please, let Boskov show you some excerpts of lectures of the faerie folk!  Boskov assures, it is a great and enlightening read!  Besides, this elaborates on those lectures, new content to behold!

Author’s Note: Quite a few people enjoyed my concept for the Fey in the classic Great Wheel.  The Deep pockets of the Ethereal proved to work well.  Plus, having Seasonal creatures not too far off the Inner Planes made enough sense, in my opinion.  Anyway, I wanted to expand upon a few ideas.  A couple have stated that for a hideaway for the fey, many D&D fey races didn’t get too much attention.  And you know what?  That’s a fair assessment… Hehe.  Plus, I’m back with another quirky NPC who talks in 3rd person.  My reason for this one?  I won’t deny it, I’ve been meaning to do a monsters post based on Slavic folklore.  That will get done sooner or later, especially since one of the creatures is floating around Sigil now!  As always, be sure to check out the June 2019 RPG Blog Carnival by Brynvalk, which this was made for!  Also, the only reason I put this in bold is because anything put in Boskov’s voice is meant to be in just italics.  In retrospective, not the best idea, but oh well…  Anyway, enough bolded text!  ENJOY!

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Dark Descent into Dawnsveil

F._Marion_-_LOptique

I wanted to expand on the previous post.  While the domain offers a fair bit of flavor to run Ravenloft games of your own, it still requires a few more things: stats for the domain lord, as well as stats for his nemesis, other monsters common to the area.  Take note, some of these monsters will be very deadly for a lower level party.  However, the more dangerous creatures are often brought upon by specific circumstances relevant to the setting.

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Domain of Dread – Dawnsveil

Tombstone

During the 4th Edition era of Dragon magazine, I recreated an idea for a 2E domain that I never got to run. Only a few notes were ever made, so it’s not like I got too much done in terms of progress.  This was mostly because Wizards advertised an article search, including the domains of dread column.  While I didn’t care too much for the 4E Shadowfell take on domains, I was more than eager to more or less make my own mark on Ravenloft.  Needless to say, the concept was rejected and has long since stayed on numerous hard drives over the years.  However, I’m gonna pilfer this grave and unleash the contents within!  Here’s my attempt at fleshing out this concept for your enjoyment.
Note: This post will focus on the lore of the area.  Stats are provided in a separate post coming shortly after.  This will include the Darklord, his foil and various other creatures native to the realm.  Also, I found out that my domain’s name shares the name of an expansion to MapleStory more or less.  Granted, I don’t know if my idea predates it or not (2011, I have the rejection date from Wizards of the Coast somewhere!) Also included is a modest attempt at a map, albeit without more in depth tools.

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Things of the Multiverse – Even More Planar Creatures

Image result for civil Festhall sigil

“Endless planes, endless ideas, endless possibilities!  That doesn’t mean a berk should go sniffing out any planar out there.  Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond!  For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics!  And with that, we begin.  Don’t worry, the good scrape comes later!  Also, no interruptions.  I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil

As always, one must be careful when wandering the planes.  Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings.  Some can be invaluable allies, while others are the most fearsome of foes.  Great good and evil have there places in reality, places you can find if you look hard enough.  But, it begs the question, is it worth wandering too far off the beaten path?

Author’s Note:  What’s an homage to Planescape without Planescape Torment!?  Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games.  On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more!  Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger.  Also, a twist on a Lower Planes classic!

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The Living Dead: A Guide to Vampires

Halloween is over, but the chills never end!

Hail to thee of might and valor,

Dare you dive into the darkness and face an evil as ancient as the land?  The curse of vampirism persists throughout much of the multiverse, turning the innocent into blood-sucking monsters.  Explore this new tome and discover various kinds of vampires, as well as their unholy progeny.  From the fallen vampire to various clans from various worlds and beyond, their reach sprawls ever far.  Should this be of interest to any of you, please respond to the Burgomaster with haste.

– <name illegible>

Good evening, children of the night!  To celebrate Halloween, I have something special for everyone!  This time around, it’s a collection of vampiric horrors as a follow-up to last year’s werebeasts.  Here’s what you will find inside this terrifying tome.

  • Vampires in the realms of D&D: A look at the vampire and its place in various known (and unknown) realities.
  • Bestiary: A wide variety of vampiric evils to horrify your parties with.  Based on vampires from all over the world and more.
  • Vampires in your Campaign
  • Vampiric NPCs: Some sample NPCs in the vein of the monsters from the Zoanthropes book.
  • The Dhampir: The unfortunate spawns of a vampire and a mortal.  Seemingly impossible, but actually improbably; these offspring are stuck between the worlds of the living and the worlds of the dead.

 

A follow up to last year, this time I’m tackling vampires. Check out more here!

Included are new types of vampires, NPCs and Vampire adventurers, as well as the new racial option; the dhampir.

No Rest for the Wicked – Corrupted Villains

Even great evils can fall from grace or power.  However, that isn’t to say they aren’t inherently powerful beings.  In many cases, diving too deep into their tainted powers may make them stronger.  In many cases, these pitiful creatures are proof that depravities and wicked ways rarely turn out for the better.  All the same, these wretched terrors find their own boons in further exploring the path of evil.

Author’s Note:  I was tossing an idea in my head for a little bit and figured, sure why not?  By the way, the degenerated vampire might make an appearance in something else relatively soon.  Let’s just say a successor to a previous book project of mine is in the works.

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The Ground is Sour – Resurrection gone Wrong

Image result for pet sematary jud

“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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