They shouldn’t have existed, mistakes of nature and mistakes of humanity! These abominations were the accidents as a result of careless experiments and deadly warfare. And the result? Worse than we could have ever feared. Confused, angry, resentful, hateful! These things seek to destroy both their creators and the world around them. Much like the forces that spawned them, destruction is usually their goal. But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.
Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments. While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations.
Most creations of the apocalypse are accidental.
The end of the world happened as we expected, too many people squabbling over too many things. And with their super weapons, a new breed of terror was unleashed. Not only did the radiation spread, it became aware, it gained its own life. And what followed? I dare not say… All that is certain is the horrors of this war spawned all of them. Protect yourself at all costs, should you run into such a mockery of life.
The post-apocalypse, a staple of darker science fiction. There are few greater fears than not only one’s own death, but the death of the world we live in. Or at the very least, the death of civilization. In most cases, we wouldn’t have roaming raiders, so much as starved out and depressed barbarians. But, since science fiction gives some leeway, we’re able to explore the grittier side with the likes of Cormac McCarthy’s The Road to the more gonzo like Mad Max and all of the bootlegs and homages that it inspired! (And ’70s/’80s Italian post-apocalyptic bootlegs are simply incredible.) Or go even further with the likes of Adventure Time, especially in the more recent years as the old world was further expanded upon. Even if settlements are rebuilding the old world and some semblance of stability comes to the wastes, there are still many hazards that roam the blasted out reaches. Just like the dungeon crawls and treks of D&D fantasy, the world has regressed into an age of buried secrets, monstrous threats, lost knowledge and high adventure!
With that, today I’m going to focus on retooling some old ideas I’ve had for post-apocalyptic settings. Effects of radiation, as well as enfeebled equipment and ruins of buildings are given some spit and polish. Plus, I wanted to bring back a fair share of gruesome and ghoulish creatures I had worked on in the past. Whether it’s an elemental power of radiation itself or the many mutants that is probably created, there are tons of familiar faces. While I wanted to make a scrapping based craft mechanic, I couldn’t really settle on a base craft mechanic. To be fair, neither has core D&D really. And until we have an expanded idea, there are tons of concepts floating throughout the web. So, I’ll likely come back to that in the future.
Author’s Note: Here’s something I’ve been wanting to do for a while! In fact, it’s part 1 for that matter. Expect a heaping helping of horrifying mutants within the next couple of days to next week! Stay glowing, my radioactive muties!
“How could such an environment lead to this? Is this a dragon? It barely seems to qualify. Unlike others, it shoots a strange, destructive light from its mouth… It baffles the mind.”- From the journal of a traveling scholar.
Star Dragons, born from the deep cosmos, are a rare draconic breed. Some think they are crossbred between a true dragon from another realm and something truly alien. Others believe that they are another reality’s manifestation of dragon. They could very well be an evolution of primordial energy from the distant depths, gaining awareness as it gained form. None the less, such a creature is capable of unleashing a fearsome power that is true to their kind. Unlike any element, they can release a matter consuming light. Few are sure if it is a kind of radiation, a laser beam or something else entirely. On top of that, it is said that they hold the ability to phase through reality and travel among the stars themselves.
Those who have encountered them have either contended with a brutal foe or an incredible ally. Indifferent to plights, powers and people; the star dragons prefer to distance themselves from conflict. But, if one is convinced to aid, they will become an invaluable source as long as there’s something in it for them. In fact, they’re more likely to remain away from plane jumpers and ships alike. Those who interact with such travelers always have a personal agenda in mind. Despite this, they are not typically egoistic, as they often have a communal aspect to them. They travel the stars in pods, similar to whales in the sea, doing all they can to prevent anyone from falling behind in the galactic reaches. Protection of clan and extended family is an important virtue for such creatures.
Author’s Note: I wanted to do a little bit more with my list of classic D&D monsters ported over into the realms of science fiction… Well… science-fantasy. Will these manifest in something else at one point? Most likely, yes! Anyway, here’s my take on a cosmic dragon that was scrapped from last week’s post due to time. Also, I’m going to be taking a little break from planar/science-fantasy.