A Tout’s Look At Other Denizens of The Cage

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You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.

I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton.  All of you seem like fine bashers and bloods, ripe with adventure or something.  But, we have to stop meeting like this.  Besides, some of my associates think I might be planning some big dark with you.  Can’t have that, just business and all that.  That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it.  But, that’s closed quarters stuff.  Nothing any Hiver or higher Warder could sneak a quip on!

Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not.  Githzerai and Githyanki are already scheduled to appear in the upcoming book.  I might create stats for them before it drops for AL stores, we’ll see.  That might be for next week.  Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!

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Planetouched: More Options for the Aasimar, Genasi, Tiefling and Others

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I loves me some Planescape and I wanna make sure my creations get out there to an audience who loves it just as much!  So, here’s a look at what my three posts have to offer!  Part of this is to help drum up interest in a revival for one of my favorite settings and prove that planar versions of these races are still viable in the modern era of D&D!  Please, take a look and help to spread the word!

Aasimar:

  • Angel Bloodline
  • Astral Deva Bloondline
  • Guardinal Bloodline
  • Eladrin Bloodline

Genasi:

  • Basic Inner Planes (Fire, Air, Water, Earth)
  • Hybrid Elemental Planes (Ooze, Magma, Ice, Smoke)
  • Positive and Negative Planes (as well as their variants)

Tiefling:

  • Various Devils and Infernals (including variants of the PHB)
  • Demonic Bloodlines
  • Daemon/Yugoloth Bloodlines
  • Other Fiends/Lower Planes related creatures

Other Race Variants:

  • Celadrin (Elf)
  • Fey-Ri (Elf)
  • Tanarukk (Half-Orc)
  • D’hin’ni (Halfling)
  • Azer-Blood (Dwarf)

 

Planescape is property of TSR Inc./Wizards of the Coast.  Created by Doctor Necrotic, for Doctor Necrotic Media.  All rights and copyrights belong to respective owners.

A Tout’s Look at The Extraplanar (Part 3): Planetouched Continued!

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… How much jink do ya have on your threads n purse there?  I’m more astonished and worried at this point, but it gives me a warmness to see you chose me as a tout for so long!  Now, there are other kinda of planar bloods out there!  I didn’t really leave ’em out, I was just gathering a bit of information in the meantime.  But, don’t worry, you come for the penned know-how, I provide at a premium!  So, what barmies ya wanna learn about today, eh?

Author’s Note: Who would have thought this would be popular?  Anyway, I wanna tackle even more options, including sub-races for other races to give some Tiefling and whatnot flair!  This includes half-orcs/orcs, elves and then some!  Also, by this point, the cat’s probably out of the bag.  These are all playtest bits right here.  My ulterior motive is for a DM’s Guild work in celebration of Planescape.  Or at least, that’s the plan.  Barring that, I’ll keep working on these, either releasing them as generic content and leaving them up here for all prying eyes to gaze upon!  (At least till a revision post pops up!)

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A Tout’s Look at the Extraplanar (Part 2): Aasimar Expanded

Archon by MiguelRegodon

Aye?  You’re back now, ‘uh?  Well, you got the jink and I got the know how!  So you wanna know more about the planetouched, eh clueless?  Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks.  Now, what’s a good topic for this time…  Ah, the opposite to us Tieflings, the Aasimar!

To the average bubber, you see the brightest and best of goodness and whatever.  A whole race of goodie goodies raised on the blood of absolute good!  That’s how it works, right?  WRONG!  Any cutter with enough wits in the old thinkin’ box knows this is never the case.  It’s like saying my blood makes me just like the sickly things down below.  Nah, plenty of Aasimar are miserable and glum, they are!  All that pressure of that goodness stereotype might just make one crack like a cockatrice egg!  Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit.  Plenty of jink to be made on suckers, right?  *Ahem*  Anyway, here’s what you need to know!

Author’s Note: If I do Tieflings, I have to do this too, right!?  So, let’s dive right in, shall we?  Also, pardon the lateness.  I’ll post something good over the weekend, hopefully!

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A Tout’s Look at the Extraplanar (Part 1): Tieflings Expanded

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“I’ve never had someone make a portrait of me, so I guess we’re even on that favor…” – Rhys, Factol of the Transcendent Order, to Kylie the Tout

The Planetouched, truly incredible beings.  Such people can trace their ancestry to a powerful planar phenomena.  Perhaps they were literally born from an ancient union of mortal and creature.  Perhaps they are the result of arcane dabbling with such powers.  Maybe they’re the consequence of a warlock’s pact!  No matter the cause, the planetouched are usually the result.  Outside of hubs like Sigil, the City of Doors, such beings are extremely rare.  Some can be found in more accommodating locales like Mulhorand on Abeir-Toril or The Rock of Bral in Wildspace.  Either way, it’s likely that the average person will either never encounter such people or never know that they have.Image result for planetouched

Despite contrary claims, it is quite challenging to pin the plane-touched to a unified species or entity.  While some are indeed more unified than others, this is not the case as a whole.  You may see a Tiefling with horns and a tail; another with large monstrous clawed feet, a serpentine tongue and scales traveling parts of their body.  Likewise, you might see the most gorgeous Aasimar in existence, while another one is uncanny and horribly alien.

No matter whatever the case may be, I’m so glad you chose me as your Tout…  That’s cager for (usually paid) source of information, a guide of sorts!  So, plant your hind in a decent enough seat, now’s your time to learn a thing!  (It might save your head later!)  Also, please focus on me.  My little friend Dib will behave himself, I promise you… as long as you cork your bone-box and open an ear.

Author’s Note: This was one I’ve always wanted to do.  While not much of a “challenge” for me to tackle compared to other stuff, it mostly came down to filling gaps I noticed in 5E.  A lot of awesome planar flavor was missing and I wanted to remedy that the best I could.  So, here’s some extra options for planar races and then some!  Many tend to stick to a formula of sorts, but that’s what you get from sampling from similar races from various similar sources such as the Planescape setting, various Dragon articles and Pathfinder.  Sure, it’s not as open as the original charts, but this is a compromise of old and new.  Also, with the amount of attention touts such as Kylie have gotten recently through podcasts like Commander Holly’s “Trapped in the Birdcage”, I had to borrow her for an article! Enjoy.

*XGtE refers to Xanathar’s Guide to Everything.
*SCAG refers to Sword Coast Adventurer’s Guide.

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Time Marches On: Blog Carnival Wrap-Up

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Thanks for marching along with me, as we traverse the endless streams of time!  While I was hoping for a few more, I’m glad all of you took the time to see how time marched on in your games.

Here is the list of contributors:

Stay tuned for next month’s theme “Gamemaster’s Cut” from Codex Anathema!  If you wish to know more about the RPG Blog Carnival, please go here!

Image Credit: RPG Blog Carnival Logo

Spawn of Death – Creatures born and reborn from the dead

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You are a creature created from the impossible, either unnatural life given back to a body or from a birth most foul.  In either case, the death infused are considered abominations by many.  In some cases, they were created from revival rituals and necromatic magic gone awry.  In other cases, merely the results of trying to achieve immortality… with horrific results.  Arcane experiments in general are the source of the half-undead, either to crossbreed horrors or to create a new form of unlife entirely.

While the Death-Spawn are tainted by different forms of negative energies and dark power, they tend to share similar aspects in traits.  They convey a sense of lifelessness or at least an uncanny sense of life.  They typically lack the warmth of a living body, feeling clammy and/or cold to the touch.  Some are lucky enough to have bodies perfectly intact, looking indistinguishable from other average humanoids.  The unlucky look akin to shambling corpses and disheveled zombies.

Author’s Note: I wanted to take a crack at races again.  So, here’s a new race of undead-touched creatures inspired by a handful of resources: The Raven Queen, The Crow, Pathfinder’s Dhampir, the Half-Undead from Dragon Magazine and so on and so forth.  Just a heads up, this is a rough draft and none of these have been tested yet.  I am likely to revisit this at a later time though.

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Plantfolk, Revised

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Born (Or Reborn) among Wild Realms

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The Plant Folk were created within another reality known to scholars as “arcadia”.  What exactly is this realm?  Not fully known, except it is the origin source of several types of magic as well as the fair folk.   Besides the native denizens, many fantastic creatures have been created through use of their alien magics.  Among these mystical sights and strange places is the Wyld, a sprawling plane of untamed wilderness.  Its alluring and inspiring atmosphere is quite deceptive, as terrible monsters and far worse curses dwell within the spacious demiplane.  Those who become trapped are doomed to become one of the many kinds of wildlife that inhabit this realm.  The plant folk are one such creation.

Native to a domain known as the “Wylds”, a planar place of natural beauty and (at times) savage brutality, the plant folk are at home within the bounds of their typically serene wilderness.  Like the beastfolk, many of these created beings weren’t originally humanoids.  In their case, they were merely plants that were animated and given new life through powerful sylvan magic.  Many have taken after the realm that created them, in hopes of creating a utopia of the organic, while defeating the inorganic.  Despite this, many are by no means evil and aggressive, some don’t even follow the cult-like ethos of their home plane.  Many grow tired of the semi-comprehensible rules, hidden behind the alien chaos of the primal realm.  As such, they’ve set out to explore other possibilities within known (and unknown) reality.  Some still retain attachment to their original home, but hope to “put down roots” elsewhere.

Author’s Note: Looking back at what I made last year, I was wasn’t satisfied with my concept for races of magical plant people.  They seemed really derivative and some decisions felt like rehashes of previous posts, with a different theme.  Now, I’m still struggling a tad with the concept, but here’s my updated take on the idea!  Some of the ideas are something I wanted to try and might be revised in another draft.  Also, I’m sorry for that one pun…  Really, I am.

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Lizardfolk – A Reptilian Race for D&D 5th Edition

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Reptilians, Reptoids, Lizardmen, Reptile folk, Scaled Ones, Scalies.  A wide variety of names describe these creatures. Likewise, a variety of stories detail these creatures.  Whether it’s tales of mysterious scaled beings skulking in tropical rain forests or desert marauders that carry poisoned weapons, tall tales travel quickly… perhaps faster than the lizard people themselves.  No matter what stories ring true, the lizardfolk are a resourceful and enduring race; one that has faced immense hardships going back eons, perhaps before the existence of the “typical” races of today.

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From parts unknown, to realms obscure

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Many choose to dwell within marshy or tropical climates, as it suites their cold blood well.  Others have expanded out to regions that are typically less humid and warm on the average.  These brave souls are typically adventurers or are merely curious about climates beyond what they’re accustomed to.  Some have reported brave souls traveling to frigid areas.  For lizardfolk who don’t come incredibly prepared, such a journey is suicide.  The purpose of these journeys varies as one would expect.  Some seek to expand their territory, others seek new lives.  The allure of fame, fortune, endless possibilities; it’s just as enticing to lizard kind as it is to the humanoids.

In ages past, an advanced society of the scaled kind ventured beyond the stars and into the planes beyond.  Thus were born epics of their people coming into conflict with fiendish underworld dwellers (with traitors switching sides in the process), walking mechanical shapes, fair-like celestials and other oddities.  One account detailed a city ruled by a series of squirrels wearing a headdress, a robe, and a ring of levitation; a cruel over-deity of sorts that smites all in her way.  According to this lore, many a wandering lizardfolk have met their end at the hand of such a monster.  However, the remainder of this famed troupe had returned with glorious anecdotes of cosmic adventure.  Tales of their legendary glory circulate among storytellers, medicine men, bards and even poets among the lizardfolk.  Such plots and campaigns are toted as proof that the lizardfolk are far braver and more intelligent than many rivals give them credit for.

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It Ain’t Easy Being Green

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No one is entirely sure where the lizardfolk came from, not even themselves!  For ages, shamans and storytellers have fabricated their own tales, mostly for amusement.  Some say that they descended from a race of ancients that were pushed below the world in ancient times, only to rise up and claim their own overworld turf.  Others say they were once “fleshy ones”, or perhaps actual lizards, transformed by incredible magical powers.  To others, they have just always been, much like the other races of the material realm.  Origin story never really concerned many of the lizardfolk nations and tribes anyway.  Some assume that the ancients that traveled the planes weren’t lizardfolk, but mythical beings that gave scaled kind the power of sentience.  In many religions, this syncs up with the belief that powerful entities known as the Ancients are the true bringers of life and will one day awaken from their tombs in the center of the world, where they shall unite all life under the scaled ones.

Beliefs in deep gods as well as the strange myths they tote as their origin stories only help to hinder their reputation.  Many view them as a strange oddity at best, foul beasts that must be vanquished at worst.  In many civilizations, the scaled ones are shunned as upright walking beasts incapable of grasping social graces and the nuances of culture.  Even in more metropolitan lands, there comes the base assumption that such creatures are oafish and think through instinct rather than rationality.  As such, traveling lizardfolk are often relegated to demeaning tasks.  This is mostly because most people are quite simply too afraid to enter a land ruled by the lizard folk.  To those who have tried to understand their ways, their society is just as complex and industrious as any other… and likely as flawed.  Much of lizardfolk society is ruled under a strict patriarchal code where Lizard Kings are respected with an almost divine significance.  In times of progress and advancement, the cultures tend to flourish under such reign.  In times of stagnation and regression, the opposite occurs.  Despite what one would assume, lizard women are treated quite well in such a society, even if they don’t hold positions of power.  However, such a tradition has worked well for these people through the ages, even if many outsider eyes view them as overtly sexist and backwards to much of the world around them.

The aforementioned deep gods make up much of the common religions, while existing as cults in more mixed/non-lizardfolk society.  No one is certain if such deities exist, but among the lizardfolk, they are all powerful and all existent.  For many high priests, they see the entombed giants as protectors who watch over the scaled ones while they sleep.  Truth behind this is uncertain, but it might have some basis to theories that they once lived in the center of the planet themselves.  However, members of the scaled church will refuse to answer more on this.

 AUTHOR’S NOTE:  I haven’t done a beastly race, let alone any race in a while.  This one was requested by a blogger on my Tumblr page a looooong time ago.  Whoever you are, I just want you to know that you were never forgotten!  I just get busy is all.  Anyway, here’s my take on the Lizardfolk.  Sure, my fluff exists as a parallel to my gnoll post from many months back, but that need not be a bad thing.

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The Fair Folk – A Fey-blooded Race for D&D 5th Edition

The fair folk have long since been creatures of mystery and whimsy, traveling too and from their alien worlds.  They visit our realms for a variety of reasons; curiously studying how we live our lives or perhaps something more complex.  Some feel they’re interested in us, so they could create fey creatures to blend in with our world.  Perhaps they want to capture us to see if they can turn us into fey.  Most scholars seem to put forth the idea that Arcadians want to create hybrid lifeforms.  But the real question behind any of these theories is why?  At the moment, none have an answer.  Instead, a new question comes up in the form of a new creature.  These creatures are the wyld folk, astral beings of clear fey descent, likely hybrids of multiple fey creatures.  Were they early experiments at hybridization?  Are they the start of planar colonization?  No one is truly sure, but one can’t help but wonder their place in all of this.

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Truly alien, wherever they go

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The Fair Folk themselves are shrouded with just as much obscurity as their elder fey ancestors.  However, these beings as a race are quite diverse, sharing all sorts of traits from around Arcadia itself.  Some carry the beauty seen in the high courts, while others are grotesque like the worst of trolls and goblins.  Within Arcadia itself, they are treated quite lowly.  Mutts, impurities, mutants; these pejoratives and slurs are all but common in the lands of their birth.  As such, they tend to live in the shadows of high fey society or branch away from it.  Despite the conspiracy that surrounds them, many try to break free of their caretakers’ original plans and live lives as they please.  Just as free-spirited and whimsical as their progenitors, they drift through the cosmos in search of fantastic new homes and equally interesting new people.

Author’s Note:  My “Wyldfae” was due for a slight revision, so here it is!  I modified the “Aerial” a little bit based on notes from my Birdfolk race.  Some of the others were tinkered with in other ways, but nothing drastic.  All in all, I hope this update is satisfactory for those who enjoyed the original version.  Also, I didn’t realize before that Wyldfae was part of the Dresden Files universe.  I respect Jim Butcher too much to randomly take terms he uses in his stories, after all.  With that, here’s the Fair Folk.

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