A fascinating cluster of worlds unlike any other. There is one true world within steamspace, an incredible Gas Giant that bounced between several sun-like star shapes. Orbiting the giant are many moons which foster life, while acting as a means of sampling the greater world for the benefit of the denizens below. This charter details the various inhabitants upon each of the moons. The Known Moons of the Gaseous Body, a cosmic cradle that harbors a bubbling and steaming watery world below known as “Steam Titan”, are as follows: Bashar, Destiny Expanse, Victoriana, Noire, Metallum and maybe even more. Splinter from the Iron Coil Gnome crew became a vital part in the infrastructure and well being of the moons themselves. While the company presence in the Crystal Sphere fizzled as fleets of Minoi entered roughly ten years ago, they left behind means of survival on otherwise hostile worlds. Enter moons built on extremes and oddities. Behold a fantastic gas giant that tethers all of them together, the very source of wondrous power here. But for today, let us look at the first two moons.
Author’s Note: Remember my Weird Western? Al’Bashar? Bits on Space Victorian British? Blatant Stephen King rip-offs? Well, it’s all part of the same world cluster! Also, expect a handful of homages to bits of pulp, sci-fi and then some. In fairness, this is the kind of insane crack I’d come up with when I did more with 2E AD&D. In short, mixing Spelljammer with Masque of the Red Death Ravenloft and Gamma World 4th Edition mechanics together would make something like this.
Continue reading “Spelljammer’s Steamspace – Desert Winds”
Fantastical Space would be one of the last things people associate the Demiplane of Dread with, but it exists even there. The recently discovered “Castle Darkspace” is a testament to that. While T’laan stews and broods in nihilistic apathy, he knows that it’s possible to break the veil into greater space. But, this is but a facade meant to give false hope. And by all means, others who have touched a Spelljammer have fallen to the Dark Powers. Even the maligned and much ignored “Port Barmy” has its roots in a Spelljammer ship. Save for the latter domain, all things Spelljammer have found their way into a unique “Cluster” or rather “Mist Sphere”. The Mist Sphere works much like a Crystal Sphere, complete with Wildspace connecting the worlds. However, there is no true world, solely the domain and lands trailing off into mists. However, they can be accessed by spelljamming.
Be warned though, for those who sail their incredible ships in this sphere cannot leave normally. Trying to seek the Phlogistan has disastrous results. Consistently, a spelljammer will explode upon impact. Likewise, entering other domains and clusters beyond this one spells doom. Doom already comes for all who dare to trifle with the mists. As of 740, even arcane space (excluding the phlogiston beyond) was not immune. Tower Darkspace was taken into the mists. By 743, Rogerport and Gnomonia had joined. Primordium Station was taken in 748 and The Chariot fell in 757. By 758, these were no longer islands of terror. The Mists unveiled that the spelljamming days of yore had returned, but with a dark twist. A new Sphere of sorts revealed itself, but those within were very much trapped. And worse, new locales and minor domains continued to appear, such as the Sparkling Halls in 759. Perhaps the Arcane Space is doomed to fall to the Dark Powers in due time?
Author’s Note: Spelljammer in the Mists! They said it couldn’t be done, but I proved them wrong! Ahahahahah! I know Ravenspace has been a thing for years, but here is my own take on a cluster in the style of a Crystal Sphere. Also, there is plenty of opportunity to reference bits of space horror, such as System Shock! Also, more Eberron crossover! And even more crazy, Returned Blackmoor makes a cameo as a domain all its own. Is it canon for my Threshold series? Hard to say, but it’s certainly a possible ending for it! Also, Port Barmy remains a joke. I have no plans to do much else with it, maybe I’ll add it to here one day.
Continue reading “The Cluster Sphere: Spelljammer… in the Mists?”
Arcane Space, a strange place for those not initiated. Plus, for those lacking the essential tools of travel, it’s deadly. There is no natural air here, likewise the heat is very unnatural. This is especially the case within the traveling warp known as the phlogiston, a realm of burning energy that can shuttle protected spelljammers in rapid time. Yes, it truly is wonderful. And for many, it’s a far more logical alternative to the planes beyond. Why discover what lies beyond life when you can learn all that life truly has to offer? There are countless worlds already out there, all within the Prime material. Plus, the metropolitan space hubs prove far less pretentious than the likes of Sigil anyway. No weird slang to make yourself feel smug. Or well, less of it.
Author’s Note: Spelljammer? But of course! October will probably make a shift back to Ravenloft, but Spelljammer always needs love. And past that, more Docker’s Catch, crossover with other settings and a massive reference to Sea of Thieves (again). So with that, have a double post… IN THE SAME WEEK! Give or take.
Continue reading “Worlds and Cosmos of Spelljammer – Fantastic Space!”