Alza’um, Land of High Artifice Part 2. Alza’um City

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Welcome. Please, step into the elevator chamber at the end of the hallway.

Alza’um, the true city beneath the smoke and mirrors. Life is far more controlled than in the port city of mysteries and merchants. However, that doesn’t make life any easier. Only the lucky and the blessed get their way in, without tricky maneuvering. Stowaways and thieves don’t make out too well. For those who make it? It’s a long way down the ladder and back up. Life in the city is a climb towards excellence. Of course, too many refuse to let others into their station.

In the beginning, a large caravan of outcasts, tinkerers, mages and artificers came together with a common goal.  They wished to craft and hone their abilities in peace, trading and sharing knowledge within their enclave.  For a while, it was a place of common ground and unity.  Racial differences of these sages and inventors mattered little, but rather their devotion to their creations and the quality of their work.  An ideal lead to a city, which fled underground after conflict with the outside world.  This racial harmony ideal lasted… until the denizens of the darkness below found themselves in inevitable conflict with the city dwellers.

Author’s Note: Part 2 continues with the namesake city! In addition, I might make some extra crunch bits soon too. Needless to say, I’m having tons of fun with this.

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Neanderthal – A Playable Ancient Being for D&D 5th Edition

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Many have assumed that the Neanderthal was was to time itself, a relic of an ancient age.  While most of them are long since gone, some have been isolated within realms quite literally lost to time!  In these strange extraplanar realms, these archaic people thrive!  That’s not to say countless adventurers haven’t embarked from their strange worlds into even stranger worlds that are far more alien.  Your people have passed down countless legends of great hunters and powerful warriors that have even defied the grand spirits.  This lore is passed down, inspiring you to be truly magnificent.  While others view your lifestyle as simple, you are another legend in the making.  Deep within isolated pockets of primal civilization, your strong and sturdy people thrive.  Unlike the modern human, you are built to face the fearsome power of nature.  While you may not be as wise or knowledgeable as most, you make up for it with impressive physique and endurance.  While the journey ahead looks fierce, with few allies that will understand you; more that will belittle you as a throwback, a degenerate, a dated relic from a bygone age.  Perhaps you were lucky enough not to be displaced in an incomprehensible time period.  If this case, you are among your own people in a world all too familiar.  But take heed, the eldritch spirits that have taken many of the lands surrounding yours may one day claim you next.

The Neanderthals bordering the frigid land of Vaas’ feir are a people ripped from their own long distant time zone by cosmic powers, placing them in the modern age of the realm.  These Remanent of the old world try their best to adapt to a new world filled with fantastic contraptions and people looking far different from you.  As one would expect, the Neanderthal face constant discrimination in their newfound home while being strained by societies they fail to adapt to… or at least not at the same pace the human citizens have.

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