Just letting everyone know, I’ve made an update to one of my initial works for DM’s Guild, a Planar Grimoire! The following spells inspired by the Eberron setting, and also given a somewhat spooky Halloween vibe! The following spells have been added:
- Augment Natural Weapon
- Dream Lock
- Essence of the Living
- Healing Light of Irian
- Intensive Repair
- Repair Damage
- Silverflame Smite
- Sporadic Shapeshifting
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
“Endure, in enduring grow strong.” – Dak’kon, Zerth Disciple
The endless struggle in the planes beyond. This is brief summary of the Gith, a displaced and wounded people. Long ago, they came to know suffering under a domineering race of creatures known as “Illithid”. The horrid creatures broke and enslaved these beings into servitude, harvesting them when it became convenient. In a showing of will and defiance, rebellion lead to the gith breaking free. However, factions arose over what to do with their newfound freedom. The split lead to the rise of many new groups rife with their own strange philosophies and viewpoints.
Despite this fracturing, each respective faction remains strong and proud in their own manner. Each continues onward in their ideals. Each finds their place in the multiverse. However, they remain sullied by hatred and biases of the past. Many refuse to deal too much with their kinds, lest they risk getting dragged into Gith politics. However, a wise and powerful ally is usually welcomed within a team.
Author’s Note: Wouldn’t you know it? I’m not overly satisfied with a non-core book on races, once more. Mordenkainen’s Tome of Foes is by all means a great book in terms of conflict inspiration as well as monsters, but I was eager to do my own take on things. As I’m a master of reinventing the wheel, here’s my own take on the Gith. But, in all seriousness, I’ve been wanting to this for a while. Even before Tome of Foes was announced, I wanted to do a whole assortment of Planescape races. The new book just encouraged me to get to it. Mind you, most of this was already pondered when the initial unearthed arcana article came out.
You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.
I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton. All of you seem like fine bashers and bloods, ripe with adventure or something. But, we have to stop meeting like this. Besides, some of my associates think I might be planning some big dark with you. Can’t have that, just business and all that. That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it. But, that’s closed quarters stuff. Nothing any Hiver or higher Warder could sneak a quip on!
Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not. Githzerai and Githyanki are already scheduled to appear in the upcoming book. I might create stats for them before it drops for AL stores, we’ll see. That might be for next week. Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!
I loves me some Planescape and I wanna make sure my creations get out there to an audience who loves it just as much! So, here’s a look at what my three posts have to offer! Part of this is to help drum up interest in a revival for one of my favorite settings and prove that planar versions of these races are still viable in the modern era of D&D! Please, take a look and help to spread the word!
- Angel Bloodline
- Astral Deva Bloondline
- Guardinal Bloodline
- Eladrin Bloodline
- Basic Inner Planes (Fire, Air, Water, Earth)
- Hybrid Elemental Planes (Ooze, Magma, Ice, Smoke)
- Positive and Negative Planes (as well as their variants)
- Various Devils and Infernals (including variants of the PHB)
- Demonic Bloodlines
- Daemon/Yugoloth Bloodlines
- Other Fiends/Lower Planes related creatures
Other Race Variants:
- Celadrin (Elf)
- Fey-Ri (Elf)
- Tanarukk (Half-Orc)
- D’hin’ni (Halfling)
- Azer-Blood (Dwarf)
Planescape is property of TSR Inc./Wizards of the Coast. Created by Doctor Necrotic, for Doctor Necrotic Media. All rights and copyrights belong to respective owners.
… How much jink do ya have on your threads n purse there? I’m more astonished and worried at this point, but it gives me a warmness to see you chose me as a tout for so long! Now, there are other kinda of planar bloods out there! I didn’t really leave ’em out, I was just gathering a bit of information in the meantime. But, don’t worry, you come for the penned know-how, I provide at a premium! So, what barmies ya wanna learn about today, eh?
Author’s Note: Who would have thought this would be popular? Anyway, I wanna tackle even more options, including sub-races for other races to give some Tiefling and whatnot flair! This includes half-orcs/orcs, elves and then some! Also, by this point, the cat’s probably out of the bag. These are all playtest bits right here. My ulterior motive is for a DM’s Guild work in celebration of Planescape. Or at least, that’s the plan. Barring that, I’ll keep working on these, either releasing them as generic content and leaving them up here for all prying eyes to gaze upon! (At least till a revision post pops up!)
Aye? You’re back now, ‘uh? Well, you got the jink and I got the know how! So you wanna know more about the planetouched, eh clueless? Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks. Now, what’s a good topic for this time… Ah, the opposite to us Tieflings, the Aasimar!
To the average bubber, you see the brightest and best of goodness and whatever. A whole race of goodie goodies raised on the blood of absolute good! That’s how it works, right? WRONG! Any cutter with enough wits in the old thinkin’ box knows this is never the case. It’s like saying my blood makes me just like the sickly things down below. Nah, plenty of Aasimar are miserable and glum, they are! All that pressure of that goodness stereotype might just make one crack like a cockatrice egg! Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit. Plenty of jink to be made on suckers, right? *Ahem* Anyway, here’s what you need to know!
Author’s Note: If I do Tieflings, I have to do this too, right!? So, let’s dive right in, shall we? Also, pardon the lateness. I’ll post something good over the weekend, hopefully!