June 2019 Blog Carnival – Ramon’s Look at the Fey

ecstasy_by_Jeff_Laubenstein

Ramon speaks to guests in the Gatetown of Ecstasy

The marvel and whimsy of the fair folk, is it not breathtaking? Ah, magnificent! Incredible! I tell you, there is much to tell. However, the Primers have it all wrong. That is something I wish to set straight, for all of you. Please, indulge me a moment as I tell you all there is to know!

The fey, alien and majestic. They follow a sense of wonder that is mostly alien to material plane denizens. However, despite being distant from the creatures of the mortal realm, these spritely spirits embody many emotional extremes and ideals. But, where would such creatures dwell? A Mirror Plane, some say. That is poppycock, mere propaganda made by Lords of the Courts to seem akin to true deities. That isn’t to say that fey gods don’t exist, but many of the leaders of the courts are far from gods themselves. Sure, you can find them on Arborea, Ysgard, Limbo, Pandemonium and even the Abyss… But, what other such wondrous places might they hide? I have just the answer for you!

Author’s Note: Another post for the June RPG Blog Carnival? Why not!? Find out more here!  And by all means, this might be one of the longest things I’ve made yet!  As in, Wall of Text long!  Why?  Because I like to challenge myself with new ideas and new things to tackle.

This time, my relatively grognard-y ways revive an old character of mine while trying to figure out a greater place for the fey in the Planescape/AD&D Great Wheel. As I’ve made it clear, I don’t care for the 4th edition take on things and care less for stuff like Feywild being in the Great Wheel.  Okay, that’s a lie…  I like to modify some things when I do the Nentir Vale, especially with making the planes more alien and hostile. Despite being a curmudgeon for old school lore, I figure it’s time to make do and repurpose things!

In this, I try to sample the Fey Wild books themselves, alongside Planes of Chaos, Legends & Lore and The Tall Tales of the Wee Folk (from BECMI); in order to build my own Planescape-y proof of concept. Plus, this allows me to tie in some new ideas brought in through 5th edition as well!  So, for those who’d like to indulge my experiments in world building, here’s a lengthy prose about the life of the fey in the Great Wheel.  Enjoy the words of Ramon DeLeon, Priest and Planes Traveler.

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More Creatures from the Planes Beyond

Spelljammer_4016_2701

Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

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Bizarre Bazaar: Jamming into the Planes

Chris Foss. The city on the asteroid

The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!

“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”

Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.

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Alza’um, Land of High Artifice Part 1. Bashar

scifi desert landscape by Bawarner

Just a normal colony, nothing to see here…

 

Bashar.  It’s a city of splendors!  A glowing beacon amidst sloshing sea and dead desert.  Beyond it?  A wasteland riddled with pillaged tombs, booby traps and a rare village or two.  Those who do make the voyage are treated to a gathering place of delights and fancies.  The bazaar attracts and sells some of the finest wares in the world, as well as domestic items beyond words.  It is here that new forms of magic have been unveiled as well as incredible forms of technology dubbed “magitech”.

However, life in this metropolitan hub is not what it seems.  While a paradise for the discerning buyer or the exotic seller, a sinister shadow is caste upon those who live within the dusty streets and winding alleyways beyond the market.  Few care or look out for each other.  While backstabbing is rarely literal, there isn’t much trust between neighbors.  Help is looked upon with a sense of dishonor and ascension up the social ladder is rife with self-sacrifice or betrayal.

Your ship is closing in fast to the docks ahead.  Greetings traveler, welcome to the Bazaars of Bashar!

Author’s Note: I’m back at trying my hand at world building once more!  And like always, I bend things away from typical pseudo-euro high fantasy and towards other genres and ideas.  I’ve always been fascinated with massive urban hubs, even in fantasy fiction.  One of the earlier cases of this was the setting of many Fafhrd and Gray Mouser stories, which provided a level of inspiration.  Beyond Lankhmar, Planescape’s Sigil, Conan the Barbarian, Arabian Nights and Magic the Gather’s Ravnica have proved to be fair resources for ideas.  Anyway, this is what I have so far!  Enjoy!

 

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Doc’s Bestiary of the Planes!

Portals_7th heaven by IvanLaliashvili

More of a tide over post.  Here’s a collection of monsters I’ve made and where they would respectively fit into the Planescape Great Wheel cosmology.  Enjoy.

Author’s Note:  A slightly different compilation post!  Here’s a chance to showcase some of my work, while adding new context within the realms of D&D.  This is in part a fun thought experiment of sorts.

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Cosmic Domain – A Domain of Distant Divinity

alienist - dennis crabapple mcclain

Some Cosmic Clerics revel in the horrors beyond.

“The ANCIENTS awaken!  It is my duty to see that they are ready to take hold of what was once theirs.  The time of the material plane denizens is numbered!” – Xel’lenia, Human Cleric of Cosmic and Elder God Cultist

“The space beyond is more than proof of the Gods!  While many hide away in small pocket realms of their own design, some are brave enough to face the great aether at large!  The wilds of space itself is home to many great beings and I am a disciple of them.” – Torrean Guildlight, High Elf Cleric of Cosmic and Eccentric Researcher

The Cosmic Domain offers a pinch of Lovecraft, a bit of Spelljammer and the vast knowledge of a far greater universe.

Author’s Note: I wasn’t overly fond of my original Eldritch Domain from a ways back.  So, like with the Nightmare Sorcerer becoming the Dream Sorcerer, the Cosmic Domain was created.  I wanted to come up with some abilities that scream “outer space”, but I had a bit of a struggle.  Hopefully, you enjoy.  And, if you have ideas on how to build those ideas, let me know!

 

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Monsters of Reality – Yes, Even More Planar Creatures!

City of Doors by janroth

“Give ya the dark for some good jink! I know tons, lots of things about distant sights and travels. Don’t let the grungy look dissuade you, I know all about the realms beyond the cage!” – Lanky, Ultroloth-blooded Tiefling Rogue/Planar Fighter, The Hive of Sigil

I’m back at it once more, bringing in some more classic monsters of the Planescape Campaign Setting. While Wizards might eventually port all of these over, I thought I’d bring my take here in the meantime. While I’ve made a reference to the current layout, I should note that my take on Planescape looks back to the AD&D take on it, mostly ignoring any newer creations (such as Post-Spellplague Forgotten Realms, new cosmology elements a la Shadowfell and Feywild, newer takes on races like Tieflings and the like) outside of respective settings such as the Nentir Vale. But, I’ve tried to make that apparent as much as possible in previous posts.

Author’s Note: December is Planescape Month, I guess? Why? Because I love Planescape, that’s why! Also, I noticed I haven’t really tackled enough lawful monsters, so here’s some more from planes of law. Plus, I wanted the squeeze in the Hellcat and the Bladeling in last time, but ran out of time. Also, I wanted to convert a creature from the Dungeon Adventure, “Deep Freeze” (again). Enjoy! Happy Crimbo!

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