The Inner Planes provides a host of habitats, sites and niches; all teaming with all means of elemental lifeforms… and not-so-lifeforms. These creatures exist to feed, fight and survive in their respect realms; some on a level more intelligent than others. Among these more intelligent organisms, alien parallels to society exist within their respective home planes; drawn from the motifs and energies of the equally respective plane. Some thrive from mixtures of the elements; some are new creations, while emerge from calamities that clear the way for something new. From what I understand, natural scholars refer to this as a “secondary succession” of sorts.
Author’s Note: I wanted to do a fair number of things, since it’s been a while. I haven’t done much in terms of mechanics, even beyond D&D 5th Edition and onto other games. I’ve been rereading Cyberpunk 2020, in part because it somehow feels more relevant in some ways than it did all those years ago. Granted, there’s enough 3rd party and custom stuff from a 25 Yr.+ range to never warrant me making my own things. Anyway, I’d rather keep these little blips pertaining to the page itself rather than personal gripes and issues.
If the Positive Energy Planes were a delight, then surely the Negative Energy Planes will be just as delightful… But really, one cannot describe the planes without a fuller picture. So, keep your life sources handy, as this is a place devoid of them.
Author’s Note: Okay, that about wraps things up. With that, I’m gonna try to tackle some monsters! I would have made a list for the Upper Planes, but I’ve already tackled a fair number of celestials. Also, I might just convert all of the Guardinals later, perhaps for a DM’s Guild related thing. Though, I want to port over my take on the Gehreleths/Demodands too… Maybe at some point?
“The multiverse, she is a cruel mistress. For much time, things have looked up for me. But for so long, my luck is rather dreadful. While my poems and records will be the stuff of legends, a break from this figurative and literal hells would be quite nice too! I preferred my luck with just the King of the Cross-Trade in Sigil.” – Ramon DeLeon, Planar Traveling Bard
Of Bards and Bad Places
While I assure you that not all planes are mortifying and deadly, I tend to have rather bad luck. This luck has sunk even lower, finding myself in the dark planes of the fiends. Races of creatures built from pure literal evil, formed into physical manifestations. Only the most noble and just and survive a trek into these wretched places. As I can assure that I’m not, I have my work truly cut out for me.
Let us discuss The Lower Planes of the Great Wheel. This is a place for not just creatures made of evil, but the most equally evil souls that find themselves punished or harvested for the creation of more fiends. The most worthy petitioners even gain the chance to become fiends of their own! To make matters more hostile, each plane has its own challenges within the environments themselves. Acidic air, dueling erupting fissures, grey murk and more await the most intrepid and foolish of explorers.
Now, where do I fit into this? A valid question! An attempted escape from strange realities proved rather flawed. My grasp on the planes is quite good, within my rules of reality. Parallel versions of the Wheel has all sorts of alterations, to say the least. With some level of luck, this is the “true reality”, however escaping the Lower Planes proves to be far harder than expected. Even any portals and keys that should work mysteriously fail. Well, through narrowly dodging fiends and escaping hostile environments, I’ve found my way across the Planes Below. Impossible as it may be, I find myself not too damaged by this. But, a Planeswalker has already seen a lot, no?
Author’s Note: I’ve been feeling a little down, so things have slowed a bit as a result. Plus, I junked a previous post that I couldn’t find myself completing, which slowed things down more. My apologies. Anyway, here is something I have been sitting on for a while. My Look at the Planes have focused too much on Ramon flailing about and finding danger, rather than describing locations and happenings in the planes, with Ramon as your guide. Let me change that. Also, I figure I may as well toss out a reference to the recent adventure. In addition, plenty of references to classic D&D lore, as well as my own mad musings.
“Endless planes, endless ideas, endless possibilities! That doesn’t mean a berk should go sniffing out any planar out there. Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond! For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics! And with that, we begin. Don’t worry, the good scrape comes later! Also, no interruptions. I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil
As always, one must be careful when wandering the planes. Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings. Some can be invaluable allies, while others are the most fearsome of foes. Great good and evil have there places in reality, places you can find if you look hard enough. But, it begs the question, is it worth wandering too far off the beaten path?
Author’s Note: What’s an homage to Planescape without Planescape Torment!? Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games. On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more! Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger. Also, a twist on a Lower Planes classic!
“Across countless planes and dimensions lie incredible creatures. Such beings may be as mundane as one’s neighbor or far too alien to fully comprehend, perhaps even somewhere in between. Different realities hold different possibilities… including different possibilities for existence as a whole. I, your humble xenonaught, shall explore and chronicle the vast reaches of this known realm and beyond!” – Garvin Gorb, Fire-Blooded Genasi Sorcerer, Planar Researcher for the Great Library of Sigil
Throughout the D&D multiverse, there are a plethora of powerful monsters and strange foes. In some instances, their desires and goals can be met easily, gaining a trusted ally in an alien realm. Many wield powers never before seen by a denizen of the prime material plane, while others seem like familiar variants of the all too familiar. Here is a list of a few examples of fantastical planar monsters and NPCs encountered on various worlds, planes and the like.
Author’s Note: So, I’m getting back into the swing of things, slowly but surely. Or at least, as best as I can during retail holiday season, as day jobs help pay the bills. Anyway, I kinda dropped my horror content out of the blue. Usually, I keep that ball rolling well into December, but I kind of dropped it this year. Likewise, my patreon needs more updates than what I’ve been giving. Anyway, I’ve been finding either older books or reprints on DM’s Guild lately and it has made me quite nostalgic. While I can’t recapture those days with older editions, I figure I can transport some of my favorite things to the current edition. I hope everyone enjoys this as much as I do.
The endless struggle in the planes beyond. This is brief summary of the Gith, a displaced and wounded people. Long ago, they came to know suffering under a domineering race of creatures known as “Illithid”. The horrid creatures broke and enslaved these beings into servitude, harvesting them when it became convenient. In a showing of will and defiance, rebellion lead to the gith breaking free. However, factions arose over what to do with their newfound freedom. The split lead to the rise of many new groups rife with their own strange philosophies and viewpoints.
Despite this fracturing, each respective faction remains strong and proud in their own manner. Each continues onward in their ideals. Each finds their place in the multiverse. However, they remain sullied by hatred and biases of the past. Many refuse to deal too much with their kinds, lest they risk getting dragged into Gith politics. However, a wise and powerful ally is usually welcomed within a team.
Author’s Note: Wouldn’t you know it? I’m not overly satisfied with a non-core book on races, once more. Mordenkainen’s Tome of Foes is by all means a great book in terms of conflict inspiration as well as monsters, but I was eager to do my own take on things. As I’m a master of reinventing the wheel, here’s my own take on the Gith. But, in all seriousness, I’ve been wanting to this for a while. Even before Tome of Foes was announced, I wanted to do a whole assortment of Planescape races. The new book just encouraged me to get to it. Mind you, most of this was already pondered when the initial unearthed arcana article came out.
You love me, you really love me! Your kindness is matched by the most generous berk in the world who hocked their jink to learn everything about the fair cage. But in all seriousness, I’m glad you returned for more of the dark on those who dwell here.
I gotta hit up other primers, lest you keep popping jink in my bag as I act like your personal info automaton. All of you seem like fine bashers and bloods, ripe with adventure or something. But, we have to stop meeting like this. Besides, some of my associates think I might be planning some big dark with you. Can’t have that, just business and all that. That said, I would be willing to talk to you all about some hot shots of the Cage, if ya got the jink for it. But, that’s closed quarters stuff. Nothing any Hiver or higher Warder could sneak a quip on!
Author’s Note: Doing all of those variant plane-touched made me really want to tackle other races. I honestly don’t know if they’ll appear in Mordenkainen’s Tome of Foe’s or not. Githzerai and Githyanki are already scheduled to appear in the upcoming book. I might create stats for them before it drops for AL stores, we’ll see. That might be for next week. Either way, here is my take on them. Now, these races have been tackled by other people… perhaps with more know-how. Regardless, I wanted to do my own take. Here ya go!
“Are you still here? It is good to be a dedicated shopper, but closing hours draw near. A busy body must always prepare for the next day’s wave of customers and curators. But, Zam’Dul is patient! You shall be helped in finding what you seek. Rest assured, the store likely has it. Now, do follow and be shown many fine wares! But, please do so quickly… Pushing customers after closing is such a bother.”
Welcome back to another revisiting of the bizarre bazaar! As always, Zam’Dul awaits customers with a fine assortment of majestic and obscure magical treasures. Sure, he’s looking to close down for the night, but mark my words, he has plenty of oddities to showcase as always! Sure, some seem familiar, but others are new sights to behold.
Author’s Note: It’s kinda ironic and hypocritical of me. I’m not too content with reprints of spells and whatnot in the currently-new Xanathar’s Guide to Everything. And yet, here I am, posting updates of older items I made in the past. Not really a statement, just an observation. Anyway, I hope these updates address some mistakes I made in the past, while highlighting which items I really liked a lot!
Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.
The hustle and bustle of the market gives way to something you’ve seen before. Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes. Their head tilts in your direction, acknowledging your presence and expecting reaction. Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort. Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler. The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.
“Hail, friend! It has been a while, has it not? Please, do not shy away. Since your last visit, I have procured many new items from the distant cosmos and beyond. I open my collection for you, if you can handle a potentially steep price.”
The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares. Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts. Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend. Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.
Author’s Note: We’re slowly closing out our planar theme for the time being. However, I figured it would be fun to return to another installment of Bizarre Bazaars! This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes. But, if you wanted normal items, you wouldn’t have come here. As a bonus, I’ve converted over some items from Planescape Torment. No matter, take it away, Zam’dul.