June 2019 Blog Carnival – Ramon’s Look at the Fey

ecstasy_by_Jeff_Laubenstein

Ramon speaks to guests in the Gatetown of Ecstasy

The marvel and whimsy of the fair folk, is it not breathtaking? Ah, magnificent! Incredible! I tell you, there is much to tell. However, the Primers have it all wrong. That is something I wish to set straight, for all of you. Please, indulge me a moment as I tell you all there is to know!

The fey, alien and majestic. They follow a sense of wonder that is mostly alien to material plane denizens. However, despite being distant from the creatures of the mortal realm, these spritely spirits embody many emotional extremes and ideals. But, where would such creatures dwell? A Mirror Plane, some say. That is poppycock, mere propaganda made by Lords of the Courts to seem akin to true deities. That isn’t to say that fey gods don’t exist, but many of the leaders of the courts are far from gods themselves. Sure, you can find them on Arborea, Ysgard, Limbo, Pandemonium and even the Abyss… But, what other such wondrous places might they hide? I have just the answer for you!

Author’s Note: Another post for the June RPG Blog Carnival? Why not!? Find out more here!  And by all means, this might be one of the longest things I’ve made yet!  As in, Wall of Text long!  Why?  Because I like to challenge myself with new ideas and new things to tackle.

This time, my relatively grognard-y ways revive an old character of mine while trying to figure out a greater place for the fey in the Planescape/AD&D Great Wheel. As I’ve made it clear, I don’t care for the 4th edition take on things and care less for stuff like Feywild being in the Great Wheel.  Okay, that’s a lie…  I like to modify some things when I do the Nentir Vale, especially with making the planes more alien and hostile. Despite being a curmudgeon for old school lore, I figure it’s time to make do and repurpose things!

In this, I try to sample the Fey Wild books themselves, alongside Planes of Chaos, Legends & Lore and The Tall Tales of the Wee Folk (from BECMI); in order to build my own Planescape-y proof of concept. Plus, this allows me to tie in some new ideas brought in through 5th edition as well!  So, for those who’d like to indulge my experiments in world building, here’s a lengthy prose about the life of the fey in the Great Wheel.  Enjoy the words of Ramon DeLeon, Priest and Planes Traveler.

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More Creatures from the Planes Beyond

Spelljammer_4016_2701

Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

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Bizarre Bazaar: Jamming into the Planes

Chris Foss. The city on the asteroid

The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!

“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”

Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.

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Monsters of Reality – Yes, Even More Planar Creatures!

City of Doors by janroth

“Give ya the dark for some good jink! I know tons, lots of things about distant sights and travels. Don’t let the grungy look dissuade you, I know all about the realms beyond the cage!” – Lanky, Ultroloth-blooded Tiefling Rogue/Planar Fighter, The Hive of Sigil

I’m back at it once more, bringing in some more classic monsters of the Planescape Campaign Setting. While Wizards might eventually port all of these over, I thought I’d bring my take here in the meantime. While I’ve made a reference to the current layout, I should note that my take on Planescape looks back to the AD&D take on it, mostly ignoring any newer creations (such as Post-Spellplague Forgotten Realms, new cosmology elements a la Shadowfell and Feywild, newer takes on races like Tieflings and the like) outside of respective settings such as the Nentir Vale. But, I’ve tried to make that apparent as much as possible in previous posts.

Author’s Note: December is Planescape Month, I guess? Why? Because I love Planescape, that’s why! Also, I noticed I haven’t really tackled enough lawful monsters, so here’s some more from planes of law. Plus, I wanted the squeeze in the Hellcat and the Bladeling in last time, but ran out of time. Also, I wanted to convert a creature from the Dungeon Adventure, “Deep Freeze” (again). Enjoy! Happy Crimbo!

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It Came From Another World – More Planar Creatures

There are a lot more strange planar creatures where that came from.  In fact, we’ve only just scratched the surface.  From technomagical bioweapons to distant watchers to strange experiments, the planes offers many mysteries.

Author’s Note: Last week had all Planescape stuff…. and this one has a couple that, well, aren’t.  I dunno what prompted me to convert an obscure Pathfinder monster from Reign of Winter adventure path, but it’s in there too.  Likewise, I added a jokey monster my sister came up with.  Enjoy!

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Tales of the Astral – The Gith

Dak'kon by Grosnus

“Endure, in enduring grow strong.” – Dak’kon, Zerth Disciple

The endless struggle in the planes beyond.  This is brief summary of the Gith, a displaced and wounded people.  Long ago, they came to know suffering under a domineering race of creatures known as “Illithid”.  The horrid creatures broke and enslaved these beings into servitude, harvesting them when it became convenient.  In a showing of will and defiance, rebellion lead to the gith breaking free.  However, factions arose over what to do with their newfound freedom.  The split lead to the rise of many new groups rife with their own strange philosophies and viewpoints.

Despite this fracturing, each respective faction remains strong and proud in their own manner.  Each continues onward in their ideals.  Each finds their place in the multiverse.  However, they remain sullied by hatred and biases of the past.  Many refuse to deal too much with their kinds, lest they risk getting dragged into Gith politics.  However, a wise and powerful ally is usually welcomed within a team.

Author’s Note:  Wouldn’t you know it?  I’m not overly satisfied with a non-core book on races, once more. Mordenkainen’s Tome of Foes is by all means a great book in terms of conflict inspiration as well as monsters, but I was eager to do my own take on things.  As I’m a master of reinventing the wheel, here’s my own take on the Gith.  But, in all seriousness, I’ve been wanting to this for a while.  Even before Tome of Foes was announced, I wanted to do a whole assortment of Planescape races.  The new book just encouraged me to get to it.  Mind you, most of this was already pondered when the initial unearthed arcana article came out.

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Horrors of Khorvaire and Beyond – Dal’Quor

The Darkness Comes... Loading screen by proud-pyramid
“Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.” – Edgar Allan Poe

Beyond the realm of Khorvaire lies many horrible things. Some exist upon the Prime Material Plane, while others are haunted remnants of old conflict. The wasteland of Cyre lures curious onlookers hoping to know more of the Last War. An empire of the undead waits patiently while assembling its forces. A deadly draconic power below prepares for an onslaught like none have seen. However, these threats and more are far more terrestrial. Within the realms of a sleeping mind lies a gateway into a dark unknown. It is here that the Mi-Go flutter, elementals of dream gather and the Quori plan their dreadful deeds.

AUTHOR’S NOTE: I love Eberron… a lot! Now, I wasn’t the first to convert some monsters over to 5E and I won’t be the last! Given my posts about dream-related content, it’s likely Dal’Quor content will show up in something else if Eberron isn’t unleashed to the public any time soon. So as always, continue to divine in the realm of dream and you too might learn a thing or two. For more dream wandering content, check out The Dreamlands tag.

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