Greetings, goblins and ghouls. I added a small handful of spells to my Planar Grimoire document. It’s a heaping helping of darker spells throughout the multiverse, as detailed below. Enjoy.
- Jutting Bones – Conjure bones from the ground to pierce foes
- Sylvan Soul – Sample an aspect of the fair folk for a brief moment
- Psychic Projectile – Reach into the Far Realm and pull out some power to hurl at a foe!
- Rolling Skull Army – An entourage of skulls come from seemingly nowhere and slam into all in their way
- Abyssal Kiss – You blow a deadly kiss to a foe, possibly destroying their very soul
- Visions from the Stars – Everyone around you sees a horrific vision from the cosmic depths
- Shadow King’s Drain – A draining magical effect, crafted by a dreadful lich
Also, I tied up some loose ends. I dunno why this one stumped me!
- Detect Portals – Does what it says on the tin! Admittedly, I had a similar idea to the Horizon Walker Ranger. The only difference was involving size and distance.
Pardon the somewhat inconsistency in my posts. I’ve been trying to revise old work while work on some personal projects I hoped to get out on the web (like this one), while balancing a stressful work life and home life. But I digress, I was never too happy with my original planar spells posts. Some were blatant rip-offs of previously existing D&D spells, while others were just poorly worded. So, I did a fair bit of clean up while making some other not-so-subtle homages! But, no matter, here’s over 15 pages of extraplanar goodness for your 5E Spellcasters! Enjoy.
A Planar Grimoire is Pay-What-You-Want, you may find it here.
͘ ͕̟͙̖̼͎ͭ̈ ̞̩̱͔̈͒̂ͧͮ͛̍ ̻͖̎̉͐̃́̽͡2̨͔̩͇̘́̐̚ ̰̝̦͔̰͙̞̏0͍̮̠͕͖͑̍̀ ̢̱̬̰̎̃̄̆̈́4̶̩̮͉͎̺̗̂ ̑̔̑8̘̮ ̱͎̭̠̬͠6̫̬̯̳͍̥͎͘ ̘̽̋ͬͩ̈̚3̧̥̟̬͎̈ͪ̾
We return, from yet another time gap, to exploring the strange terrors in and around the Bloodied Wyvern Peaks… and the multiverse of the Bloodied Wyvern Peaks. After breaking away from “Purple World” as the team calls it, everyone lounges at a royal lodge… Nothing suspicious at all! It all feels like a dream.
Incoming transmission! “There’s even more of them captain! We thought we were finished, but they’ve only just unleashed even more of the damned things upon us! Many of these wretched hell things feel even stronger than the last ones we fought! We can’t hold out for mu-” Transmission ended!
Author’s Note: Sorry for being late on this one. I found out last minute that my group wanted to postpone my game, so I would have had a game synopsis last week. I also got very sick following a busy work week. With that, here’s a handful of more DOOM monsters. I might do an update later on with another popular monster in mind… Arachnotron… Mancubus… Something like that!
Born (Or Reborn) among Wild Realms
The Plant Folk were created within another reality known to scholars as “arcadia”. What exactly is this realm? Not fully known, except it is the origin source of several types of magic as well as the fair folk. Besides the native denizens, many fantastic creatures have been created through use of their alien magics. Among these mystical sights and strange places is the Wyld, a sprawling plane of untamed wilderness. Its alluring and inspiring atmosphere is quite deceptive, as terrible monsters and far worse curses dwell within the spacious demiplane. Those who become trapped are doomed to become one of the many kinds of wildlife that inhabit this realm. The plant folk are one such creation.
Native to a domain known as the “Wylds”, a planar place of natural beauty and (at times) savage brutality, the plant folk are at home within the bounds of their typically serene wilderness. Like the beastfolk, many of these created beings weren’t originally humanoids. In their case, they were merely plants that were animated and given new life through powerful sylvan magic. Many have taken after the realm that created them, in hopes of creating a utopia of the organic, while defeating the inorganic. Despite this, many are by no means evil and aggressive, some don’t even follow the cult-like ethos of their home plane. Many grow tired of the semi-comprehensible rules, hidden behind the alien chaos of the primal realm. As such, they’ve set out to explore other possibilities within known (and unknown) reality. Some still retain attachment to their original home, but hope to “put down roots” elsewhere.
Author’s Note: Looking back at what I made last year, I was wasn’t satisfied with my concept for races of magical plant people. They seemed really derivative and some decisions felt like rehashes of previous posts, with a different theme. Now, I’m still struggling a tad with the concept, but here’s my updated take on the idea! Some of the ideas are something I wanted to try and might be revised in another draft. Also, I’m sorry for that one pun… Really, I am.
The hustle and bustle of the market gives way to something you’ve seen before. Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes. Their head tilts in your direction, acknowledging your presence and expecting reaction. Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort. Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler. The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.
“Hail, friend! It has been a while, has it not? Please, do not shy away. Since your last visit, I have procured many new items from the distant cosmos and beyond. I open my collection for you, if you can handle a potentially steep price.”
The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares. Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts. Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend. Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.
Author’s Note: We’re slowly closing out our planar theme for the time being. However, I figured it would be fun to return to another installment of Bizarre Bazaars! This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes. But, if you wanted normal items, you wouldn’t have come here. As a bonus, I’ve converted over some items from Planescape Torment. No matter, take it away, Zam’dul.
Planar-based parties are weird.
Planetouched. Such a term can be used to describe humanoids that have an ancestry shared with an extraplanar creature. The blood of fiends runs through a Tiefling, the blood of celestials in a Aasimar and the blood of elementals in Genasi. But, these are but a handful of creatures gifted by strange sources lurking in the known multiverse.
Among their ranks are other creatures, either blessed or cursed by their strange bloodlines.
- The Changeling is the result of a union between a mundane humanoid and an ancient magical creature empowered by corrupting sorcery, a hag or a bodach.
- Dream-Touched are born from the powers of two fallen archfey; one of pleasant dreams and one from nightmares.
- The Eldritch-Touched is an unfortunate creation of mad cultists, victims of dark gods and overly curious lunatics.
- Fey Dog Barkers are the result of Fey Dogs who wandered too far into the Maddening Winds of Pandemonium… those who didn’t go insane were changed, perhaps for the better.
- Finally, the Vitalborn are a race of creatures much like the Genasi. Their elemental nature, however, comes from the Positive and Negative planes.
AUTHOR’S NOTE: Not 1, but 5 new races! (Well, 3 new races, a sub race and a remake) I wanted to continue my planar/weird fantasy theme with some more player options. Most of this started with a player wanting a hag-blooded tiefling in an early 5e game… which didn’t quite feel thematically right to me. Though, it ended with the loss of famous meme “Gabe the Dog”… otherwise, the sub-race wouldn’t exist. Granted, Fey Dog was a meme-based joke creation to begin with.
All in all, I got carried away with a whole assortment of planar themed racial options at your disposal! While they need some playtesting (and some more than others), I’m still happy I managed to get all of this done. Enjoy.