The Machine. A testament to engineering and ingenuity. Artificial life taken to the next form! Whatever the case may be, these constructs are forged from a truly advanced form of artifice. Many are made through a high technology not unlike many forms of magic. Some are even crafted through rare forms of magical infusion. These constructs are far more capable of thought that many predecessors. Beyond their elaborate programming, some prove more than capable of having souls. Such constructs truly achieve the joys of sentience.
Author’s Note: ROBOTS! I made a post many moons back, that I have since wanted to remake. Plus, here are a few more ideas I’ve tossed around for general science-fantasy robot fun! Plus, I decided to tie the Pathfinder settings(s) into Planescape/Spelljammer… for some reason. Since my schedule is limited this week from preparation for and volunteering for a fair, things are broken up into chunks. Expect more soon!
“The vast frontier. It’s a place of wonders, of possibility, of a quick and easy death! Don’t let the charms of a free and open land fool you, traveler. It’s a killer place out there. But, the market’s wide open for the taking if you know where to look. There’s a lot of devils in mortal skin looking to sell you a miracle tonic or a little company. If you’re smart, you’ll keep your wallet hidden and find a way to pull a fast one of your own. Or if you’re stuck in the wastes beyond town? Best pack well and ready more than one gun. You don’t know if it’s a pair of fangs or a bandit’s gun that will do you in out there. Of course, you can always drink and gamble your troubles away with us, stranger! We don’t cause much harm, mostly to ourselves… The ladies of the tavern are good at taking care of ya though. Or if you prefer, there’s a handful of men who are good companions too. I’m not just saying that as a recurring patron, either…” -Rowan T. Jammerson, Human Maverick Rogue, drunken troublemaker, despised wandering womanizer, bastard son of Ex-Mayor Jammer J. Spellman, denizen of the town of Cactus Sting.
Whether in the “civilized” frontier or the badlands beyond, tons of terrors walk the weird western soil. From bandits beyond the grave to massive parasites that love the smell of gold, settlers and pioneers have more than their fair work cut out for them. Even the native locals are wise to keep away from many dangerous lands. And for a good trade, they might even be willing to disclose such information.
Author’s Note: Most of this comes from a mostly forgotten mini d20 setting that is chock full of cool inspiration! Spellslinger was part of the Horizon line by Fantasy Flight Games, who are mostly known for board games. Horizon was a series of D20 books that twisted the system into various new forms, continued through Legends and Lairs. These books allowed for play in steampunk, mecha, horror, weird western and other genres and were all around a good find! Sadly, they’re a bit rare. However, one need not obtain the books to enjoy these monsters. Also, I twisted around some of the magical “brands” into NPC monsters of their own… twisted versions of the old player options, if you will. Look out for a handful of other references too!
You can also find a variety of NPCs at your disposal over on this page.
I’m going to have a slight change of pace. This one has been floating in the aether for a while now, if only because of a bunch of scattered memories tied to facebook posts from ages back. Well, digging a mix of scattered campaign notes, FB posts and then some. So, let’s dive into the past and observe the passage of time within what started as a small city and expanded into its own thing.
“Magick…” he grumbles in a hoarse whisper to himself, “the force we all thought would hamper progress. And here we are, traveling the stars with it.” Letting out a sigh, he pushes his hovering seat away from a messy desk. “If we were truly destined to separate ourselves from magick, the horrible monsters would have been vanquished long ago… not terraforming entire planets.” The man slightly grips his teeth as he rises from the floating chair, joints popping from ache and wear. The spacefaring man gazes into a mirror before continuing to shuffle. The marks of fatigue and age on his face contrast the shining gleam of his badges, reflecting light from the ‘glow panels’ dotting the ceilings and hallways throughout the vessel. Over towards a huge glass pane, the elder military man observes systems of stars with planets seemingly nestled in perfect viewing spots by ancient giants or celestial creatures. “And this ship, it has served more of a home for me than it deserves. But, through the mad crusades and bloody combat, it has served me well.” The tranquility of an empty space fades as ships pull into view, built with alien geometries and operating through impossible physics, they charge weaponry for an epic battle. The man cracks a faint grin as similar weaponry opens fire on the enemy crafts.
The worlds of magic and monsters don’t need to end when civilizations have advanced themselves into new eras; feudal worlds give way to industrial, which give way to information, which give way to hypothetical new technologies that Earth can only speculate about. Even a world of fantasy can and should advance and change with the flow of time. All too often do these worlds stagnate in the endless mush of quasi-medieval high fantasy. Now, this isn’t to say that such a thing can’t be good and doesn’t still have a place. It’s just that for many fans of the genre, such things have grown stale and resistance to change.
In a fantasy future, adventurers will continue to carry on their business. Perhaps new sanctions are in effect and new regulations are in place. However, there are still dens filled with malicious monsters and strange sights to behold. There are gnoll raiders who operate miniguns instead of wield war-axes, elementals from a plane composed of radiation, beholders who bolster their psychic power through cybernetic enhancements, orcish biker gangs terrorizing the streets through their “hover hogs” and much more. Granted, most of these will not be appearing in the article below. However, they are ideas on how someone can twist a classic monster for a more Modern/Sci-Fi inspired setting.
Author’s Note: I figured this is a great way to close out the theme, a look at some classic monsters transferred to a new genre. And by this, I mean transferring classic D&D monsters into classic (as well as some less standard) science fiction. Also, please don’t mind the cheesy space-opera-meets-D&D blurb from up above. I’m not quite what I’d call a writer, but I figured it would be a fun change of pace.