Death Machines! – Killer Robots

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“Automatons.  Blasted things keep ruining my day.  They killed my grandpa ages ago, took over our jobs, destroyed life as we knew it!  Darned things gotta be taken down, by the peoples’ wrench!  We’ll unite to give the metal monsters a clobbering!  We ain’t gonna take their inorganic presence any longer!” – Gristle Pete III, current proprietor of The Cascading Ridge Saloon

Not all “thinking machines” are friendly.  In fact, many prove to be outwardly malicious.  Many were built for war, while others are simply experiments gone awry.  Either way, there is a danger when building an automaton to think and fend for itself.  While many cases can lend it to building a positive life, other cases can turn out far more grim.

Author’s Note: Have some evil robots!  This is an expansion of my previous post.  Enjoy.

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Monsters of Eberron – Living Spell

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The Last War brought many devastating effects upon the domain once known as Cyre. Among the atrocities that dwell in this wasteland is spells that have taken a life of their own. These so-called “Living Spells” have the ability to channel raw arcane power into their attacks, functioning just like the spells that spawned them. Some are troublesome, like a Living Friends spell (since Living Spells rarely speak). Others are truly horrifying, such as a Living Horrid Wilting spell. As it shouldn’t come as a surprise, these “creatures” are quite resistant to the very magicks that spawned them.

Beyond the Eberron Campaign Setting, there is plenty of opportunity to utilize this arcane foe.  For those planning on using the Spellplague setting for the Forgotten Realms, these can easily be accidental creations of said epidemic.  If you’re someone like me who ignores the spellplague timeline, there are other alternatives.  Take the mageocracies of Halruaa and Thay.  By all means, these creatures can be failed experiments left to roam the wilderness outside of their civilization.  Now, this would be something more akin to Red Wizard tampering, other societies are certainly capable of such abominations too.  For a setting like Planescape, these are likely spells miscast in planes like the Positive Energy plane or even Limbo!  Perhaps a wild surge quite literally brought the spell to life!

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