Problems, we all have problems. Day to day life is riddled with them. This is nothing to say of toils beyond town walls, behind closed doors and just outside of the naked eye. There are things that bring deeper problems, rooted in our own deepest fears. Attempts to banish them are fool’s errands, adaptation and readiness is a more apt truth. So, do not fear the problems of what lies beyond, but prepare. The darkness always lingers and waits, so too must you.
Author’s Note: My continued take on Eberron meets Ravenloft, more Thief love, More BLOOD inspiration in the multiverse, ongoing agonies of new domains and more.
Continue reading “Further Glimpses Upon The Mists”
Well met, primers! Oh, I mean, friends. When in Sigil, do as the Cagers do. You’ll have to forgive such tone, being a long time resident, myself. I’ll spare you little in The Cant, the strange dialect of the city. But please, blame me not if a bit of it leaks into my mannerisms and speech. You see, Sigil is a place unlike many others. The anomalous city hovers inside of a ring-like formation that floats just above the peak of the Outlands Spire. While the spire is quiet dangerous, especially to forces of the supernatural; these threats don’t necessarily affect those who make it here. But, these are replaced by a trove of new potential dangers. After all, this is the meeting place of the multiverse. So, let us take our journey into that wondrous center of countless realities. I speak of none other than Sigil, the City of Doors.
It has been far too long since I’ve actively returned home. Too much has happened, including the scrambling of reality itself! Thanks to that strange man in the machine cart, I’m here now though. With any luck, that fading city found its peace too. In the meantime, I’ve found mine. Of course, both dangers and delights line the streets, so one must always stay aware of their surroundings. And if you are from the Prime, do your best to not look too lost. Too many prey on “The Clueless”, whether through scams or more direct means.
Author’s Note: Good old City of Doors! Few things have inspired me more within the realm of D&D than Planescape. That setting has affected me when I tinker with other systems too! And by all means, Sigil is a center of that. So, here are a number of ideas that have come up either through various games or just ideas of my own. And, it was from said games that the Gamma World/Planescape crossover ideas spawned. Also, please pardon the fact that a tropical storm knocked out my power for a few days. My data wouldn’t even let me use my phone to edit things. Time to save up for a generator, right?
Continue reading “Ramon’s Guide to The Chant of Sigil”
From thresholds and barriers, many terrible things break free to cause mayhem. Among them are things from a digitized and electronic world. These monsters may have strange origins, but the evils they unleash are no less dangerous.
Welcome to the realms of electronic terrors, creatures that originate from incredible devices known to some as “video games”. These creatures hail from a variety of supposedly fictional universes and realities, where they do all in their capacity to torture brave and cunning protagonists within a digital landscape. These tales may just be works of fiction, but they could very well be alternate worlds held back by a pixelated veil. Perhaps this could mean an expansive frontier within the Prime or perhaps a demiplane of its own.
Author’s Note: Another blog carnival post! This time, it’s a bunch of monsters from horror (or at least suspenseful/horror-related) video games! Yes, the Zombie Dog is a repost…
Continue reading “November 2019 RPG Blog Carnival – Electronic Terrors”