“Today, you have entered as cadets, mere trainees with little knowledge of the cast worlds beyond and the infinite stars that surround them. Through extensive courses and simulations, you exit as readied soldiers. The vast empty void is your grounds to explore, to understand, to build upon. Be brave, mighty warriors, mages and more! Go forth, into wildspace!” – Graduation at the Rock of Bral Spell Flight Academy
To some, a trip into fantastical space is a simple feat. They’re quite far from the truth. In reality, it proves to be quite the challenge for those who aren’t initiated. And even once one travels into space, that’s not to say it’s just a lifeless and black nothingness. Countless hazards threaten the discerning traveler. Most poorly calculated move and you sail into a deadly trap! While not all life beyond a material world is inherently deadly, there is still much to be weary of.
Author’s Note: More Spelljammer! This time, I’m sampling a little bit of Star Wars influence too. Starweirds, Ysalamiri, maybe a few others. Also, there seems to be an unintentionally recurring theme of racial tension in this post. I guess the theme for this post is part Star Wars, part “racism is bad”? I dunno.
“Endure, in enduring grow strong.” – Dak’kon, Zerth Disciple
The endless struggle in the planes beyond. This is brief summary of the Gith, a displaced and wounded people. Long ago, they came to know suffering under a domineering race of creatures known as “Illithid”. The horrid creatures broke and enslaved these beings into servitude, harvesting them when it became convenient. In a showing of will and defiance, rebellion lead to the gith breaking free. However, factions arose over what to do with their newfound freedom. The split lead to the rise of many new groups rife with their own strange philosophies and viewpoints.
Despite this fracturing, each respective faction remains strong and proud in their own manner. Each continues onward in their ideals. Each finds their place in the multiverse. However, they remain sullied by hatred and biases of the past. Many refuse to deal too much with their kinds, lest they risk getting dragged into Gith politics. However, a wise and powerful ally is usually welcomed within a team.
Author’s Note: Wouldn’t you know it? I’m not overly satisfied with a non-core book on races, once more. Mordenkainen’s Tome of Foes is by all means a great book in terms of conflict inspiration as well as monsters, but I was eager to do my own take on things. As I’m a master of reinventing the wheel, here’s my own take on the Gith. But, in all seriousness, I’ve been wanting to this for a while. Even before Tome of Foes was announced, I wanted to do a whole assortment of Planescape races. The new book just encouraged me to get to it. Mind you, most of this was already pondered when the initial unearthed arcana article came out.
Aye? You’re back now, ‘uh? Well, you got the jink and I got the know how! So you wanna know more about the planetouched, eh clueless? Sorry, since you show a genuine interest in the locals, that makes you much better than most primer berks. Now, what’s a good topic for this time… Ah, the opposite to us Tieflings, the Aasimar!
To the average bubber, you see the brightest and best of goodness and whatever. A whole race of goodie goodies raised on the blood of absolute good! That’s how it works, right? WRONG! Any cutter with enough wits in the old thinkin’ box knows this is never the case. It’s like saying my blood makes me just like the sickly things down below. Nah, plenty of Aasimar are miserable and glum, they are! All that pressure of that goodness stereotype might just make one crack like a cockatrice egg! Of course, some who already went rotten might exploit all the dark on their Radiant Holiness to their benefit. Plenty of jink to be made on suckers, right? *Ahem* Anyway, here’s what you need to know!
Author’s Note: If I do Tieflings, I have to do this too, right!? So, let’s dive right in, shall we? Also, pardon the lateness. I’ll post something good over the weekend, hopefully!
Here is a complete list of monsters and hazards from the module, in alphabetical order. I figured this post would be useful, since I separated monsters into tons of categories to make conversion easier. So, here’s a handy list of creatures from the module. This post could be used in tandem with Part 5 for running the module in 5E!
NOTE: This does not include the optional new monsters I added to the adventure. Those can be found here. This is meant as an index for pre-existing monsters converted over.