Welcome back, my cultists. Back for more horrors from beyond the void and beyond reason? I’m more than happy to provide. Here are some classic creatures, as seen in the stories of H.P. Lovecraft. Be sure to check out my other post about Lovecraft inspired monsters from last week. They’re updated versions of earlier posts on my blog. While they needed a new coat of paint, I’ve been eager to bring them up to date. And, if this proves popular, I might continue to bring Lovecraftian monsters into D&D 5th Edition… Hell, I might compile them for DM’s Guild or the like.
As for using the content in other worlds, the easiest solution is The Far Realm, a weird demiplane just outside of reality that has been messing with the multiverse since late 2E! Barring that, there’s always the classic method of weird and aberrant things in dungeons and the underground depths (like the Underdark). And with that, here is my take on The Deep One, the Nightgaunt, the Mi-Go and the Shoggoth.
Come to the Dreamlands! It’s like Inception, but less convoluted!
Some arcanists travel over countless planes of power and thought throughout the multiverse. Infinite realms within these dimensions hold infinite possibilities. Some planes are manifestations of ideas come to life. The Plane of Dreams is, quite literally, one such plane. A realm where all matters of the mind run wild dwells, the traveler moves through this surreal realm in a semi-conscious state of being. Those who stay too long notice their magic is directly effected, as dream stuff changed the fabric of their being. Their ability to sleep is enhanced, visions in their dreams are more vivid and a piece of that planar power is sometimes inherited by the next of kin… or even themselves. Thus is the origin of the Dreams bloodline.
Dream Sorcerers sculpt their powers from the subconscious mind, creating incredible mystical shapes and forms. Some craft whole realities from the surreal images of the resting mind. Others are content with exploring the Dreamlands in their entirety. Some embark on dream quests, fighting creatures of dream stuff and more corporeal things like the Mi-Go. To some, the potential to rival the dark dream denizens of Dal’Quar in power is all too tempting. Some decide to forgo an absolutely mystical route in favor of the sciences, examining the nature of the mind itself and the effects of the sub-conscious. Those who maximize such powers to their benefit, no matter the motivation, are a force to be trifled with. Of course, Powers of the Dreaming are not to be taken likely. Those who abuse them could very well lose all grip on the difference between dream and reality.
Author’s Notes: I didn’t like how the original draft came out, it felt very un-sorcerer like… so I’m gonna fix that to the best of my ability. In short, some the abilities felt a bit dry; cut right out of some of my other work. Not to mention, I looked over the negative feedback the Favored Soul received from Unearthed Arcana, especially in regards to expanded spell lists. In the end, I felt like it needed some modification.
Beyond the mechanical, I wanted to expand on my Night Terror bloodline thematically too! I made it more general after reading up on all sorts of inspirations: H.P. Lovecraft’s dreamlands, dreams and their connection to the faerie folk, the Changeling setting from World of Darkness, various cultural looks at dreaming and divination and many more things! No matter, here’s my update of the “Night Terror Bloodline” from Halloween 2015.
“Wrap your troubles in dreams, dream your troubles away!”
More horrors of Dol Quar, the Realm of Dreams, await those who connect to it beyond the wall of sleep! Some Quori rival and perhaps exceed the Dreaming Dark in terms of sheer power and deadly force of will. The evil of these creatures is not to be tested, unless you’re willing to lose your body or mind… or both. If you thought the first batch were threatening, you have seen nothing yet. Here’s the second part of my Quori conversion.
Made by Doctor Necrotic, for Doctor Necrotic Media. Quori and Eberron are copyrights of Wizards of the Coast.