We return, from yet another time gap, to exploring the strange terrors in and around the Bloodied Wyvern Peaks… and the multiverse of the Bloodied Wyvern Peaks. After breaking away from “Purple World” as the team calls it, everyone lounges at a royal lodge… Nothing suspicious at all! It all feels like a dream.
We’re back! Once again, the weirdness lifts off the material realm… or so it seems. We lose one of our dysfunctional heroes and gain another and more things seem off… if a tad off track entirely!
AUTHOR’S NOTE: Yes, Utopian-Orvaldt is a slight spoof on Blue Rose, with the fashion and style of Hirohiko Araki to boot, even though players didn’t have a chance to explore the utopia too much. No, I don’t have a chip on my shoulder towards Green Ronin, even though I don’t particularly like Blue Rose. The idea was based on old notes I had sitting around for the sake of a light-hearted plane hopping game. I might do something more with that soon enough. Also, I’m sorry for killing off your character super quickly, Evan! Really, I am!
Stories of monsters changes through the ages, adapt to different societies and views. Some tales and creatures alike die out, while new ones are born. These can be from new developing trends or even tragedies. Wherever they’re spawned from, their dastardly ways will terrorize much like their predecessors before them.
In a world closer to our own, when the stories truly connect to us on some level, we truly begin to think about it… and when we dwell on the thought, then we get scared. This is the true effect of horror. Now please, look behind you so we can be properly acquainted…
“Corpses. Lumbering, rotting cadavers. What contrivance could have wrought this… this abomination!? Diseased science…? Blasphemous occult rituals? How can something so… so dead, be so alive?” – Maximilian Roivas, Eternal Darkness: Sanity’s Requiem
The Ancients are awakening, as they gather forces to fight in their onslaught on the grounds below. And what better army than the countless dead, reconstructed to work as puppets for more death. And once more are slain, they too are recruited to the shuffling mindless masses. This doesn’t even take into account other vile things, far detached from our own realities. Whether born of brutality, the esoteric or the absolutely mad; these zombies exist in agony and awareness that cosmic forces use them as toys. Worse yet, they often have no capacity to do anything about it. Many of these undead puppets are merely just that, puppets. They have no control over their actions beyond the necromancer-like orders that the old ones give. For the most part, they are told to attack the living as well as defeat any old one creature with a rival alignment.
While more numerous than the eldritch horrors conjured from the realms of the ancients, the undead are terrifying for a different reason… they were once us! They are but mere corpses reanimated and altered to serve their respective aligned ancient. They are often spawned where the lines between our world and the realm of the ancients tend to be weaker and where rifts can be more easily established. This is often the resting place of dark powers, sites of deranged rituals or former homes of those terrorized by ancient horrors.
Author’s Note: Eternal Darkness is one of my favorite games of all time. Some of the madness effects still give me chills. So, why not bring even more monsters from the game to D&D 5E? Here’s a handful of the variant zombies you encounter throughout the game.
While we have all grown up and have faced many of our fears as youth, that haunting sensation of encountering fear as a child always rings true. That dreadful encounter with the grotesque, the macabre, the evil, the horrifying. Many the psyches of many children, the experience can be outwardly traumatizing. For some, that’s just part of the adventure. Many adventures alone came with twists that surprised and shocked us in ways we would never forget. In creative and interactive mediums, the chance to experience a story first hand allows us to take it further. Tabletop games enable us to experience the truly wretched and twisted; inducing madness, terror or revulsion. One medium grew out of the tabletop hobby, video games.
The world of the video game shows us visuals to help capture the world, allowing us to see a world and interact with it. While more limited than humans, as computers are the game master, they still give us that illusion of freedom. Back to the original idea, they can help to instill horror through a variety of creative visuals and audio. Maybe the intent was to scary us like crazy, perhaps it was something the developers thought they made an amusing gag… and it turned out wrong. (WARNING: TV TROPES LINK) No matter the intention, these interactions stick with us, they fascinate us, they disturb us, they chill us. Something that truly scared us leaves us not only horrified, but in awe. With that, I thought I’d break the usual take on things and revive some classic horrors from the gaming world that stuck with many of us. Or at the least, revive some encounters that stuck with me.
AUTHOR’S NOTE: Have a little classic gaming nightmare fuel. I wanted to do a theme like this for a while, so here we go! Also, I’ll put up a disclaimer here. I wanted to get a little more experimental with this, meaning I’ll have to clean up the resulting mess I make. I was more eager to make homages to classic baddies, so this will probably be polished over the next couple of days. Stay tuned!
If you thought their creations were scary, you ain’t seen nothin’ yet! The terrifying masters of Xoriat are a seemingly all powerful alien force. For ages, they’ve been behind much of the tension and turmoil in Eberron. Some suspect that they control the realm best known in the multiverse as the “Far Realm.” In fact, some scholars think it to be the very same plane as Xoriat. No matter the truth, this fleshcrafting menace has goals still mostly unknown to everyone else. For all we know, the denizens that visit the material plane could just be foot soldiers… The worst could be yet to come! Perhaps even more disgusting mutants and experiments await those unfortunate enough to get too close to their clutches. And that’s not the most disturbing things about the Daelkyr. The most disturbing part is they look like us! Or should I say, WE look like THEM!
Is this a Daelkyr lord or one of their warriors that slipped through reality? You decide! Either way, get ready to lose A LOT OF SANITY!