Ramon’s Guide to Realms of Order vs. Anarchy

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“Law and Chaos, two diametrically opposed sides, no one will refute this.  However, what oddities and secrets do they hold?  Why, I’m happy to show you.  While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights.  But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil

Planes of Law, rules taken physical form!  While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law.  One must account for concepts of atruism, unity, conformity and direction.  While these topics can overlap between planes; they all have their respective places.  Likewise, their inevitable counterpart is the eternal testament to disorder.  The Planes of Chaos are a lack of rules turned physical.  Chaos need not be just madness, like Pandemonium.  Plenty of free thinkers are driven by many other passions.  These don’t have to be completely selfish either.  Some people just want a good time, consequences be damned!  Others just want free reigns to express themselves, judgements be damned.  So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds.  Join me as I return to the planes once again!

Author’s Note: More Planes!  This time Law vs. Chaos.  This was a fun chance to revisit my fey post from last Summer!  (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender.  Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.

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Ramon’s Guide to Strange Realities and Stranger Planes

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Currently, I find myself researching into the boundless possibilities of parallel universes, alternate realities if you will. Such a pursuit is a headache. But, no matter! An explorer must persevere for the good of all! Throughout all means of realities, little pockets of truly wondrous strangeness hide in their own obscure places. For the time being, let me chronicle some travels to other strange places in the multiverse!  Who knows what there is?

Author’s Note: It’s no secret, I keep coming back to the planes, especially Planescape. As always, many of these ideas are 3rd and 4th Edition concepts retrofitted into AD&D (rather than 5th Edition’s approach).  This time around, a little more Shadowfell and a bit of Elemental Chaos get reshaped to (better) fit the Great Wheel.  However, I wanted to pay homage to some other concepts from settings like Mystara, which takes a much vaguer approach to the planes. Also, H.R. Giger inspired nightmare fuel!  Also, where details on original content were sparse, I twisted things around and added some of my own ideas.

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Ramon’s Guide to Places of Shadow and Sorcery

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“They’re already dead, they just don’t know it yet!”

Instead of a normal lecture, I figure I’ll just chronicle my own travels and recant later.  The realms of dream proved invigorating, mortifying, thrilling and so much more!  However, my desire for adventure has taken me to far more chilling places.  Lands of Death, Darkness, Disaster and so on!  As always, I am forever devoted to pursuits of knowledge.  And through my travels and magical catalogue of thoughts and sights, you too may travel with me to parts unknown and dreadful.  Should anything unfortunate happen to me, let this document be a word of warning!

Author’s Note: I did an old school reorganizing of 4e’s (and I guess 5e’s) Feywild, I figure it’s the Shadowfell’s turn.  Many of its ideas were appropriated from past sources already, so that makes things a little easier.  As for the other stuff?  Well, once again, time to improvise!  Also, keep an eye out for some crunch that relates to this post.

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Threshold Magazine – The Egg be Dammed

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Return to the dark mirror that is Returned Blackmoor!  While issues remain in more populated lands, an ancient conspiracy has been unearthed in a zone far detached from prying eyes.  The Cootsbane Dam, a derelict turned military grounds, has had rumors of weird activity and stranger trespassers.  Investigate into the dark secrets and keep them from being unleashed upon the world at large!

Check out the current issue and “The Egg Be Dammed” Here!

Author’s Note: I wrote an edition neutral adventure for Threshold Mystara.  Admittedly, this was because I didn’t know what version of the game to tackle and Threshold tends to focus more so on BECMI, which I don’t have too much exposure to (outside of reading setting information of The Known World and beyond.)  I might update things for 5E or AD&D, maybe ask for a hand with BECMI for the next issue.

Horrors of Khorvaire and Beyond – Dal’Quor

The Darkness Comes
“Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.” – Edgar Allan Poe

Beyond the realm of Khorvaire lies many horrible things. Some exist upon the Prime Material Plane, while others are haunted remnants of old conflict. The wasteland of Cyre lures curious onlookers hoping to know more of the Last War. An empire of the undead waits patiently while assembling its forces. A deadly draconic power below prepares for an onslaught like none have seen. However, these threats and more are far more terrestrial. Within the realms of a sleeping mind lies a gateway into a dark unknown. It is here that the Mi-Go flutter, elementals of dream gather and the Quori plan their dreadful deeds.

AUTHOR’S NOTE: I love Eberron… a lot! Now, I wasn’t the first to convert some monsters over to 5E and I won’t be the last! Given my posts about dream-related content, it’s likely Dal’Quor content will show up in something else if Eberron isn’t unleashed to the public any time soon. So as always, continue to divine in the realm of dream and you too might learn a thing or two. For more dream wandering content, check out The Dreamlands tag.

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Bizarre Bazaar Forever – Even More Planar Items!

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Welcome back, weary traveler!  Please, as always, you are more than welcome to observe my inventory.  Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more!  Of course, some of these artifacts are VERY dangerous and should be handled with care.  Fortunately for you, the GREAT Zam’dul is happy to provide assistance!

Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle.  As such, I really wanted to return to it so soon.  With that, enjoy another sampling of weirdness from many a reality.

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Felinian – A Cat-Like Race for D&D 5th Edition

EDIT: This draft has been moved to my Patreon page.  All further developments will happen there, while I focus on new stuff here!

Inquisitive and Adventurous Beings

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The Felinians resemble bipedal cats with a few humanoid-like qualities.  However, some are an inverse of humanoids with feline qualities.  Many tribes tend to have a variety of specific colorizations and various features, signifying different breeds.  As their cat-like descent would imply, the Felinians are naturally curious creatures that seek to know everything about whatever they find.  As such, social castes of scholars are often treated quite well within many of their societies, trading knowledge as if it were a monetary system.  However, their love of discovery doesn’t impede the power of a raw and savage nature that courses through their veins.  Gifted with the boons of their progenitor races, they’re capable of clawing a foe into submission, leaping incredible distances without too much damage and dashing incredible distances to track down prey.  That said, many fears and weaknesses associated with their ancestors carry over into much of the Felinian cultures, hence why most tend to live more inland rather than by coastal regions.

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Keepers of Balance and Seekers of Greatness

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To many a Felinian, achieving a greater sense of balance in one’s self as well as their world is the key to prosperity.  To them, a sense of neutrality is the key to survival.  In worlds that favor factions and feuding, they tend to not get involved.  Any involvement is either in self defense or eradicating faction influence within their lands.  That is not to say they won’t fight vigorously to uphold what they believe in.  Ironically, they value exploring almost anything.  While some would view their willing to indulge in something as hedonistic, Felinians typically view it as exploration.  Upon gaining greater awareness, it’s common to form group meetings in response to their discovery.  They are willing to trade in all sorts of sources of knowledge and many delights.  To them, balance can be recognized when all senses are properly “awakened.”  However, some view their philosophy as distasteful and self-serving.

Author’s Note:  Based on the positive reception from my homage to Mystara’s Lupins, I decided to tackle my take on the Rakasta sooner rather than later.  Enjoy.  (When I get the time, I’ll tackle my take on the Tortles too!)  Also, I felt motivated to do this request after rewatching the glorious vintage cheesy goodness that is (original) Thundercats.  That said, I’m probably going to start Eberron’s Quori now!

IMAGE SOURCE: Shawn Ye