“Ah, setting sails on the high seas? Well, let me tell you of grim tall tales. I speak of ghostly vessels rising from watery graves. I have witnessed water beasts infused with the deadliest poisons known to man. I have seen angered spirits more than capable of sinking your ship, even from a distance. And this is to say nothing of the strange island you will find along the way. The ones I fear the most are controlled by wicked sorcerers who reject the divine in favor of their own prospects. And that’s to say nothing of the pirates. Even in distant lands, the brigands will emerge. One such heinous gathering caused me crew to run aground. And that was to say nothing of the horrors to come. I speak of flying creatures that resemble women, but only their top half! The accursed harpies had slain too many good men. I speak to you today, only thanks to some priests who witnessed the carnage. The life of a sailor is no kind one. Pray that it’s only nature you have to worry about!”
The old man, beleaguered by his past, sits back down. However, for the rest of the evening, he maintains a glassy stare that is equal parts ominous and worried. His staring is only interrupted by the loud slurping of grog from his mug, most of which staining his mostly white beard. Even as you ready to depart, the solemn and sorrowful figure remains haunted and scarred through the terrors of his own past. Pray that you do not suffer much like him.
Author’s Note: I’m back once more, since my previous post split off into another part all its own. I wanted to tackle a look at Sri Raji, as well as stealing from the new book to make their new domain feel more Ravenloft (though that’s a common complaint I have with the book). As a whole, I give my own remake to The Steaming Lands, now the Steaming Wrath, with the addition of two wholly new domains (one based off of a Bruce Heard article for Dragon of course). Likewise, I have returned with more Ravenscape crossover, detailing the fate of Antorek and how it relates to the Wildlands. Also, PIRATES! I love me some stuff with pirates.
Xoriat, a realm of unspeakable evil. The native Daelkyr reside here, experts of sickening fleshcraft. Among their works were legions of warped and disfigured abominations, the daelkyrspawn. These things were once captured forces of Material plane fleets, the very races that attempted to repel the nightmarish plane. While Xoriat’s connection was ultimately severed from the list of coterminous planes, countless creatures were abducted and transformed into the sickening puppets of today. While many are simply stranded in the Prime Material, some seek methods of returning the tether to Xoriat and continuing the invasion from so long ago. Many of these atrocities prepare for battle in the depths of the dark realm of Khyber. From this hideaway, they all ready for an onslaught in the name of their aberrant creators.
Some, like the dolgaunt, for monastic cells to prepare a tactical strike. Other abominations are far simpler and mindlessly assault all creatures that may move too close to their grasp. Either way, their psychologies are far too detached from the mortal realm to properly figure what their current goal or aspiration is.
AUTHOR’S NOTE: More Eberron once more. Here is an updated take on my version of the Daelkyrspawn from a ways back. Also, if I may hop on my soap box. Please, support Exploring Eberron over Rising from the Last War. The former is purely Keith Baker’s voice, not the sanitized version released by Wizards of the Coast. So much was watered down to fit their new market model, but the guild allows fans to recapture what WotC decided to leave behind. Back to this post, I realize an official Choker was published, but I always found them neat and weird… so they’re remade here too from their original days.
While I got a fair bit more last year, I still enjoyed this theme quite a bit! The GRIMDARK theme might not have been everyone’s cup of tea, perhaps less than science-fantasy. But, oh well, this was a theme I wanted to do for a long time. None the less, this has been a learning experience. All the same, some of the bloggers who participated last year weren’t able to join in for this year. But, to those who were able to join in? You have my thanks! Thanks for making this celebration of the dark and dreadful a truly fun one! That said, onward to other things. But in the meantime, here are this month’s contributors for my theme! Please, check out what they have to offer! And as always, give the RPG Carnival a try yourself! It’s tons of fun and well worth the effort!
Anyway, enough babbling out of me! Here are the contributors for “Doomsdays & Dystopias”:
Stay tuned for Kobold Press and their theme of “Magic” for August 2017! You can find out more here! Again, a big thanks for everyone who was interested in the darker side of gaming fiction! Till next time, gamers!
IMAGE CREDIT: Wasteland 2 Promotional Image – Obsidian Entertainment
They shouldn’t have existed, mistakes of nature and mistakes of humanity! These abominations were the accidents as a result of careless experiments and deadly warfare. And the result? Worse than we could have ever feared. Confused, angry, resentful, hateful! These things seek to destroy both their creators and the world around them. Much like the forces that spawned them, destruction is usually their goal. But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.
Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments. While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations. Continue reading “July 2017 RPG Blog Carnival – Mutant Monsters”
EDIT: Many of the linked monsters no longer exist. Plus, a lot of new monsters need an update.
Much of the art of conversion can be much more simple than one thinks. Minimalism is something I’ve been meaning to toy with, as well as looking at my previously available options. With that, here’s a list of existing monsters to modify for the adventure as well as creatures that already exist in some capacity. Enjoy!
“It looked like some sort of badger-like animal, until I noticed the eight legs! Each of them had barb-like claws attached. As the creature faced us, its jaws dettached and let out the most horrid of shrieks. It pounced upon and tore apart the bardic minstrel in moments before we managed to put it down. What other twisted beasts dwell here?”
-A survivor’s brief encounter with the Aurumvorax
Beyond machines and flora, countless species of fauna populate the strange wreckage. Whether they’re organic forms from realms unknown or mutated experiments gone horribly wrong, their alien nature and ferocious abilities make them formidable foes to fight off.
Author’s Note: Beyond some easy to convert monsters using the monster manual, here’s a helping of monsters and beasts that roam the downed ship. Some of these were pretty easy to tackle, considering many of them had been ported over to other systems (beyond the Next playtest) such as Pathfinder. Stay tuned for my take on pre existing monsters as well as adding new monsters to the ship!
“The Grand Duchy of Geoff has sent a messenger out to you with an urgent alert! Sightings of strange creatures and stranger devices have been found somewhere beyond the hilly range known simply as “The Barrier Peaks.” All parties sent to investigate have failed to return for a while now. Rewards will be negotiated, alongside relics you may find in the threatening area you are sent to explore. All demands and discussion will be handled with the Duke of Geoff.”
We continue our conversion, this time with plant-based life forms and related creatures. Included is one of my favorite monsters, the vegepygmy. Sure, their name is weird, a bit too cutesy and possibly a tad racist; but I’ve always liked the ever strange mold men. Not to mention, their thorny companions were always fun too. With that, I give you more monsters from the Barrier Peaks.
Author’s Note: I’m still chugging away at the monsters from this module. Don’t worry, after this post, I’m over half way completed! After that, I’ll tackle some room specific bits as well as treasure. Stay tuned!