At long last, an expedition I can embark on without fear of certain demise at every corner! Salvation, at last? Perhaps. As it is, several forces and powers would practically salivate at the chance of stopping my addle-coved quest to document taboos and forlorn places. I’m surprised The Mists, as the denizens of Dread call them, haven’t taken me back and rubbed me out of planar existence. Know-how of the Demiplane of Dread is something the best greybeards can speak little on. And, the forces below! The Lower Planes would thrill at the chance of claiming a chronicler, either to enforce their own propaganda or a glorious poaching prize.
But, no matter. That isn’t to say that the Good planes are inherently easy to traverse. No, friends, quite far from it. Shadow wars and clashing ideologies still rear their heads. However, the planars within these realms tend to be more discreet and friendly about it. That isn’t to say that a leather-headed move won’t be costly. Plus, there is an inherent trap within the allure of the Upper Planes. It’s easy to get as lost as one would within the Sylvan Realms. But, matters could always be worse.
Author’s Note: Hmmm, what do I do from here? I was hoping I could wait out isolation by writing tons of blurbs on the Great Wheel? I suppose I could tackle the Inner Planes and bring more ideas to that. Primordium is just the beginning of that, I guess. Also, I always felt like the Upper Planes could use a little more umph in some spots. The Lower Planes are much cooler to adventure in. And to be honest? The Upper Planes need the most improvement, especially the top middle three! Let’s see if I can’t come up with a few cool ideas, huh? Also, don’t mind the many squeezed in references to things… D&D has been guilty of it throughout time.