They shouldn’t have existed, mistakes of nature and mistakes of humanity! These abominations were the accidents as a result of careless experiments and deadly warfare. And the result? Worse than we could have ever feared. Confused, angry, resentful, hateful! These things seek to destroy both their creators and the world around them. Much like the forces that spawned them, destruction is usually their goal. But, these creatures are no villains, but the consequences of arrogance, apathy, discrimination and violence.
Author’s Note: As a continuation of my theme, here’s a plethora of horrible mutants and mad experiments. While much of it is revisiting old monsters, there’s a good amount of new goodies to toss into your wastelands, super secret labs and other such locations.
Even more evils of the underworld invade your games!
AUTHOR’S NOTE: My last offering was kinda sad, so let’s finish off the rest of the monsters from DOOM I and DOOM II!
Incoming transmission! “There’s even more of them captain! We thought we were finished, but they’ve only just unleashed even more of the damned things upon us! Many of these wretched hell things feel even stronger than the last ones we fought! We can’t hold out for mu-” Transmission ended!
Author’s Note: Sorry for being late on this one. I found out last minute that my group wanted to postpone my game, so I would have had a game synopsis last week. I also got very sick following a busy work week. With that, here’s a handful of more DOOM monsters. I might do an update later on with another popular monster in mind… Arachnotron… Mancubus… Something like that!
Born (Or Reborn) among Wild Realms
The Plant Folk were created within another reality known to scholars as “arcadia”. What exactly is this realm? Not fully known, except it is the origin source of several types of magic as well as the fair folk. Besides the native denizens, many fantastic creatures have been created through use of their alien magics. Among these mystical sights and strange places is the Wyld, a sprawling plane of untamed wilderness. Its alluring and inspiring atmosphere is quite deceptive, as terrible monsters and far worse curses dwell within the spacious demiplane. Those who become trapped are doomed to become one of the many kinds of wildlife that inhabit this realm. The plant folk are one such creation.
Native to a domain known as the “Wylds”, a planar place of natural beauty and (at times) savage brutality, the plant folk are at home within the bounds of their typically serene wilderness. Like the beastfolk, many of these created beings weren’t originally humanoids. In their case, they were merely plants that were animated and given new life through powerful sylvan magic. Many have taken after the realm that created them, in hopes of creating a utopia of the organic, while defeating the inorganic. Despite this, many are by no means evil and aggressive, some don’t even follow the cult-like ethos of their home plane. Many grow tired of the semi-comprehensible rules, hidden behind the alien chaos of the primal realm. As such, they’ve set out to explore other possibilities within known (and unknown) reality. Some still retain attachment to their original home, but hope to “put down roots” elsewhere.
Author’s Note: Looking back at what I made last year, I was wasn’t satisfied with my concept for races of magical plant people. They seemed really derivative and some decisions felt like rehashes of previous posts, with a different theme. Now, I’m still struggling a tad with the concept, but here’s my updated take on the idea! Some of the ideas are something I wanted to try and might be revised in another draft. Also, I’m sorry for that one pun… Really, I am.
Hell. Many thought of it as a mere theological concept, written in ancient scripture. A team of scientists, corporate representatives and military conglomerates one day discovered that there was so much more. On martian base, an experiment was conducted to reach into other realities. They got an alternate dimension the denizens called Hell. Perhaps it wasn’t what many considered, but Hell had come to that reality and tore it asunder. Thanks to the impossible efforts of one space marine, referred to as “The Doom Guy”, the forces were pushed out of our world… for what we hoped was for good.
Since that incident, the malevolent armies of this underworld realm have discovered other Prime Material Planes and have continued a campaign of multiversal conquest! Parallel realities and other planes entirely have faced off against these things. It has even been rumored that some of these fiendish terrors have faced off in the eternal battleground known as The Blood War.
Author’s Note: I wasn’t too satisfied with my original creations, so I decided to have a bit of a do over! On top of that, I wanted to expand the monster list a little more by adding a few essential classic creatures. Enjoy.
We don’t go to Durlag’s Tower.
Durlag’s Tower, an abandoned dungeon that sends shivers down the spines of many. For some, it’s a cautionary tale about love, obsession and paranoia. For others, it’s a giant grave that acts as a memento for dwarven kind. For some, it’s the ultimate treasure trove that’s just waiting to be explored! Eternally notorious for a variety of reasons, this accursed place rests a distance from both Beregost and Nashkel. If traps aren’t the cause of death, the terrible monsters that lurk in the depths likely are. Or worse yet? It could the party’s very vices that lead to their own downfall. Needless to say, the only people that would explore such dangerous ruins have a death wish.
Author’s Note: The Adventurer’s League has recently released an adventure inspired by the classic Durlag’s Tower dungeon from the Forgotten Realms… but more specifically, Baldur’s Gate. So, I figure, what better time to revive some of the classic monsters from the original dungeon! Granted, most of them were easy to build variants of classic/existing monsters already in 5E. So, without further ado, enjoy! Also, pardon this one being a bit sparse, I’ll post something for the weekend too, I promise!
Floating within the bounds of wildspace, one can spot what looks like a whale or an orca. As if through divine power, it glides through the boundless reaches as if it were an oceanic current, all without touching the Phlogiston that so many spelljammers require. However, this isn’t the only place to observe them. Many dwell within the layers of the Beastlands, for they are at home in both the water and the air. Others find ways through their master’s demiplane into the Elemental Plane of Water, as well as of Air. Sometimes, one can be spotted in the Elemental Plane of Ice as well. In fact, there has been an allegiance forged with Ben-hadar and Chaan, the Good Archomental forces of water and air. Many other planar creatures have various levels of respect for them. The free celestials of Arborea, The Eladrin, have even ridden them into battle in some instances. However, the Devas and Angels of more lawful planes think lowly of them.
Among deific powers, the Master of the Pod is a lesser power. However, its message is familiar to many, through acts of joy and freedom. While known for discouraging battle, the Cosmic Coki inspires courage and virtue in the heat of conflict. In some cases, this can mean sparing even the most vile of enemies. Despite rumors, Coki isn’t actually a Beast Lord, despite their demiplane orbiting by The Beastlands itself. In a similar vein, the Celestial Pod aren’t truly native to said plane either.
Author’s Note: HELP! DOC’S ON DRUGS! Just kidding. Now seriously, this was an idea one of my friends had played around with for a long time. This is a mixture of things, tbh; an orca plushie located at a rummage sale, the space whales from Doctor Who and some random ideas thrown at the wall. I realize that Orcas are not technically whales… in case anyone has doubts. Also, the adventure I wanted to write was taking longer than I thought…