More of a tide over post. Here’s a collection of monsters I’ve made and where they would respectively fit into the Planescape Great Wheel cosmology. Enjoy.
Author’s Note: A slightly different compilation post! Here’s a chance to showcase some of my work, while adding new context within the realms of D&D. This is in part a fun thought experiment of sorts.
“Endless planes, endless ideas, endless possibilities! That doesn’t mean a berk should go sniffing out any planar out there. Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond! For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics! And with that, we begin. Don’t worry, the good scrape comes later! Also, no interruptions. I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil
As always, one must be careful when wandering the planes. Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings. Some can be invaluable allies, while others are the most fearsome of foes. Great good and evil have there places in reality, places you can find if you look hard enough. But, it begs the question, is it worth wandering too far off the beaten path?
Author’s Note: What’s an homage to Planescape without Planescape Torment!? Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games. On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more! Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger. Also, a twist on a Lower Planes classic!
There are a lot more strange planar creatures where that came from. In fact, we’ve only just scratched the surface. From technomagical bioweapons to distant watchers to strange experiments, the planes offers many mysteries.
Author’s Note: Last week had all Planescape stuff…. and this one has a couple that, well, aren’t. I dunno what prompted me to convert an obscure Pathfinder monster from Reign of Winter adventure path, but it’s in there too. Likewise, I added a jokey monster my sister came up with. Enjoy!
“Across countless planes and dimensions lie incredible creatures. Such beings may be as mundane as one’s neighbor or far too alien to fully comprehend, perhaps even somewhere in between. Different realities hold different possibilities… including different possibilities for existence as a whole. I, your humble xenonaught, shall explore and chronicle the vast reaches of this known realm and beyond!” – Garvin Gorb, Fire-Blooded Genasi Sorcerer, Planar Researcher for the Great Library of Sigil
Throughout the D&D multiverse, there are a plethora of powerful monsters and strange foes. In some instances, their desires and goals can be met easily, gaining a trusted ally in an alien realm. Many wield powers never before seen by a denizen of the prime material plane, while others seem like familiar variants of the all too familiar. Here is a list of a few examples of fantastical planar monsters and NPCs encountered on various worlds, planes and the like.
Author’s Note: So, I’m getting back into the swing of things, slowly but surely. Or at least, as best as I can during retail holiday season, as day jobs help pay the bills. Anyway, I kinda dropped my horror content out of the blue. Usually, I keep that ball rolling well into December, but I kind of dropped it this year. Likewise, my patreon needs more updates than what I’ve been giving. Anyway, I’ve been finding either older books or reprints on DM’s Guild lately and it has made me quite nostalgic. While I can’t recapture those days with older editions, I figure I can transport some of my favorite things to the current edition. I hope everyone enjoys this as much as I do.
Even great evils can fall from grace or power. However, that isn’t to say they aren’t inherently powerful beings. In many cases, diving too deep into their tainted powers may make them stronger. In many cases, these pitiful creatures are proof that depravities and wicked ways rarely turn out for the better. All the same, these wretched terrors find their own boons in further exploring the path of evil.
Author’s Note: I was tossing an idea in my head for a little bit and figured, sure why not? By the way, the degenerated vampire might make an appearance in something else relatively soon. Let’s just say a successor to a previous book project of mine is in the works.
Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way. Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy. On top of that, the NPCs all have a roguish-assassin type of theme.
- Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths. Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
- Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite. Its NPC counterpart is a master of stealth and dark sorceries.
- Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead. The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
- Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey. While it lacks a potent bite, its curse can be transferred through a venomous sting. Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight. Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.