GIANTS – Massive Humanoids for D&D 5th Edition

The very word “giant” evokes fear and admiration.  In fact, the creatures known as giants practically invented new definitions for the word, in response to their incredible size.  Giants are titan-like beings born of the world in some manner.  They are raw forces given some manner of thought. One giant alone is an engine of destruction, capable of razing several lands in its wake.  To some giants, we are merely insignificant insects that act as an obstacle to our goals.  They have no inherent malice towards us, we’re just annoying to them.  The Church of the Cosmic Colossal preaches these values, proclaiming that Giants are Cosmic Entities that are far superior to other Material Plane creatures.

To some researchers, they are the first beings who emerged from a lifeless world of nothingness and chaos.  Some even say that they sculpted the world as we know it today.  To some, they’re early creations of the Gods that were in time rejected in favor of the smaller folk.  Perhaps they were once humans who embraced incredible energies of the planes, thus being transformed into massive beings of power.  Like many theories surrounding various creatures, they’re not totally conclusive or have too much evidence to support their truths.  All that is known is that each giant holds their own origin stories and epic tales.  Lest you be a fool, never challenge them on their mythologies.

Author’s Note: GIANTS!  I figured I’d write at least one tie-in to Storm King’s Thunder while the module was still relevant.  Since I’m not as into it as I was with Curse of Strahd, this post won’t likely be expanded into a theme of any sort.  No matter, I wanted to convert some classic giants to D&D 5e and this was my excuse to do so!  In fact, many of these come from some of my favorite settings.  In addition, I converted a giant that was made for a 3E campaign eons ago.  Enjoy.

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Expedition to Barrier Peaks Creature Masterpost

EDIT 2019: Some of the math on these is wonky.  I’ll get around to fixing them, perhaps for an even larger science-fantasy masterpost or the like!  STAY TUNED!!

Here is a complete list of monsters and hazards from the module, in alphabetical order.  I figured this post would be useful, since I separated monsters into tons of categories to make conversion easier.  So, here’s a handy list of creatures from the module.  This post could be used in tandem with Part 5 for running the module in 5E!

NOTE: This does not include the optional new monsters I added to the adventure.  Those can be found here.  This is meant as an index for pre-existing monsters converted over.