While many horrors beyond our reaches have found their way into the material, other things creep into reality and bring chaos with them in more subtle ways. Some lurk just beyond the veil, while others find others to do their bidding. Whether they seek to destroy us or take over, eldritch powers are slowly becoming more pronounced. It is unlikely that we’ll ever be ready for them. – Finnemin Cobblertoe, Halfling Archivist
Author’s Note: I wanted to make another contribution to the December ’17 blog carnival. So, true to Doc tradition, here’s some more H.P. Lovecraft creations for 5E! You can find more cosmic horrors throughout my blog via relevant tags like ‘lovecraft‘ and ‘cthulhu mythos‘. Read more about the RPG Blog Carnival Blog here.
A familiar face comes into view as patrons briefly part into a narrow opening, it’s a cloaked humanoid with a strange helmet! The creature gets up from a meditative stance, acknowledging your presence. His relaxed and idle stance changes into a beckoning yet inviting gesture.
“Ah, Zam’Dul has not forgotten you, traveler! Many of my old wares are gone… The rest? Well, a bored mind tries to see what can be done with spare parts. You’ll see some older oddities as well as some new creations. Please, relax and observe what the shop has to offer! Never be afraid to ask questions, Zam’Dul knows all!”
He lifts a curtain beyond his little stand to reveal a massive archive of the wonderful and weird, seemingly infinite space is filled with encased treasures and incredible artifacts. The helmed monk shuffles to a counter, seemingly observing you wherever you go.
Author’s Note: These were always fun to do! Also, I’ve been messing around with some of my magic items. Some needed a fair bit of overhaul, while others weren’t developed enough. Plus, I have a few ideas I’ve been kicking around in general. So, let’s get shopping! (Or something!) Keep an eye out for the Tomb of Annihilation nods, for any gamers eager to run the major adventure book for Fall 2017. Also, this post was made in support of the November 2017 RPG Carnival with the theme “The Past, Revisited“. Check out the post and its contributors!
Why hello-li-lo-li-lo! The name is Jermaine! Funny name for a guy like me, I know, but I’m the one and only! I know what you’re about to say… What am I? Don’t worry, I am not offended, not in the very least! I love to talk about myself! I am of the Arcane and I am here to serve you. These robes I wear, they are ceremonial, for the high holy act of commerce and trade; a sacred practice among my people. My people have scoured wild space, the planes, the multiverse, you name it; we have visited it! Many like me collect all sorts of oddities for my “bizarre bazaar”.
Unlike that barmy star berk, I assure you that my wares are much safer… and much fairer of a price. My associates procure a wide variety of simply marvelous items from all over all known realities, the price you pay matches the story and the piece! Now, what is my specialty? Why, I collect and craft technological crafts empowered by The Art… That’s “magic” for the clueless out there. I’ve rambled far too long… So my lovely observers, do you see anything you like? Hmmm? … Oh, and one more thing! No refunds, a merchant has to make a handful of jink somehow. Ya hear me, baby?
Author’s Note: I’m back with another contribution to the RPG Blog Carnival! This month’s theme is gonzo cross-genre gaming, hosted by Cross-Planes! Find out more HERE. Also, stay tuned for my theme post next month!
If there is one thing I love, it’s magitech! Sure, most of my planar items count as this already, but I wanted to try something new. In fact, I made a new shopkeeper narrator for the occasion as well! (Don’t worry, Zam’dul isn’t going anywhere, Jermaine promises this!) Here’s a sampling of technomagical devices for your games! And yes, Scaramouche from the Samurai Jack miniseries inspired Jermaine the Arcane. I also went a little crazy on these, so they might be a tad unstable.
Welcome back, weary traveler! Please, as always, you are more than welcome to observe my inventory. Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more! Of course, some of these artifacts are VERY dangerous and should be handled with care. Fortunately for you, the GREAT Zam’dul is happy to provide assistance!
Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle. As such, I really wanted to return to it so soon. With that, enjoy another sampling of weirdness from many a reality.
The hustle and bustle of the market gives way to something you’ve seen before. Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes. Their head tilts in your direction, acknowledging your presence and expecting reaction. Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort. Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler. The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.
“Hail, friend! It has been a while, has it not? Please, do not shy away. Since your last visit, I have procured many new items from the distant cosmos and beyond. I open my collection for you, if you can handle a potentially steep price.”
The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares. Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts. Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend. Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.
Author’s Note: We’re slowly closing out our planar theme for the time being. However, I figured it would be fun to return to another installment of Bizarre Bazaars! This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes. But, if you wanted normal items, you wouldn’t have come here. As a bonus, I’ve converted over some items from Planescape Torment. No matter, take it away, Zam’dul.
There is much more to the Barrier Peaks than a romp against alien monsters. The mechanics and workings of the downed ship are far more complex. Access cards, radioactive hallways, infested hives, among other things await our heroes as they make an… Expedition to Barrier Peaks!
Author’s Note: This is probably the longest post in this series. It’s a bunch of notes on running the module itself, as well as the technological artifacts you’ll find. The cards are in the first part, as they don’t really have much mechanical depth aside from a McGuffin.