“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
Welcome back to Chult.
The Jungles of Chult are a place of many things; an incredible civilization that has survived against impossible odds, a realm of ancient and massive beasts and a land of sinister secrets that could very well corrode the world. Within this jungle lies a conspiracy that could very well cost Toril and its denizens its life. Delve even further to encounter new foes and new rewards!
Author’s Note: Well, all of that took a lot longer than I had planned. The long and short of it was, a lot of things weren’t going right. On top of that, I had to wait a bit before borrowing this book in the first place. But enough complaining, I was inspired by some posts on expanding this adventure, so I wanted to see what I could cook up and add in here. I realize that there are some revisited pieces in here, but I’m always striving to improve my work and find ways to work it into other things, such as Tomb of Annihilation. And with that, enjoy a sampling of crazy critters and awesome artifacts for your adventure!
I had more beyond what I posted! Here’s part 2, containing armor and misc. items! So, let’s travel back into the strange, very chrome future and puruse some equally odd items from a truly alien era! Enjoy!
Once again, you find yourself in a familiar store. However, everything looks chrome… very chrome. It’s sleek, it’s bright, everything looks angular. Strange lights illuminate the silver shaded corridor leading to a somewhat familiar cashier stand. Instead of the lovable traveling monk is some kind of mechanical humanoid. Components grind and chirp as it takes notice to you. “Designation: GREETINGS! Operation: SALES, X = Promotion, go to X. What items are you seeking today, Occupation: Adventurers?” The illuminated metal humanoid seems to be ushering you around the renovated shop. “The specialty of Location: Bizarre Bazaar is adventure equipment, mostly involving arms and armory. DISCLAIMER: Some items are inherently restricted and will require proper documentation in order to receive them. Items can be delivered to a proper base of operations, if need be. Do any Ocupation: Adventurers have any inquiries?”
Author’s Note: Time marches on, even for Zam’Dul! I’m back doing one of my favorite segments. This time, I’m doing a much needed update to tech items and magitech! Here is an assortment of techno items from past and present! Also, these operate similarly to enchanted magical items and contain similar properties as a result. Keep a look out for scattered pop culture references… which are revealed in the tags. Also, this is one of my longer ones!
If interested, you can find the Performance Boosting Exo-Suit and the Force Field Coil Armor here, the Crystal Ray Gun here and the Flight Pack here.
Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go. Zam’dul too has seemed to appear in this fantastical city of doors.
“Hoohoohoo, traveler! Zam’dul knows you to be an excellent customer! Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to! As always, wares find their way to Zam’dul and prices remain fair. Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear. In the meantime, please sit upon a meditative cushion. It is fluffed for long term discussions over philosophies and trading.”
Author’s Note: Magic items are always fun to make. In fact, they might be the most fun thing for me to make. So simple, yet there’s potential to create truly fantastical things! Read onward and continue your adventure.
Upon a distant plateau lies foul denizens of Leng.
While many horrors beyond our reaches have found their way into the material, other things creep into reality and bring chaos with them in more subtle ways. Some lurk just beyond the veil, while others find others to do their bidding. Whether they seek to destroy us or take over, eldritch powers are slowly becoming more pronounced. It is unlikely that we’ll ever be ready for them. – Finnemin Cobblertoe, Halfling Archivist
Author’s Note: I wanted to make another contribution to the December ’17 blog carnival. So, true to Doc tradition, here’s some more H.P. Lovecraft creations for 5E! You can find more cosmic horrors throughout my blog via relevant tags like ‘lovecraft‘ and ‘cthulhu mythos‘. Read more about the RPG Blog Carnival Blog here.