The Port City of Stormreach, a fascinating and bustling mixture of people within the otherwise mysterious land of Xen’drik! The district that should be of most interest to Zam’dul is Marketplace, of course! It is here where many incredible wares have once again been collected for viewing pleasure and purchasing potential. Please, stop by and observe what new goods there are to offer!
Author’s Note: I’m done hosting the RPG Blog Carnival, at least for next year. But, I still wanna participate in others’ themes! Anyway, I got inspired by reading through various bits of 3E Era Eberron books and took a number of creative liberties. Zam’dul returns once more, this time to Khorvaire! Also, big thanks to Catilus and the D&D Fantasy Art page on Facebook for some evil inspiration for one of the items! Though, tales from Fafhrd and the Gray Mouser were also an inspiration. Also, yes, I’m guilty of reprinting ideas. But, a lot of them fit Eberron quite well. That said, I hope some of my ideas don’t mutilate canon too much…
As the fog begins to roll in, a comforting light barely breaches the blanket dead ahead. A vardo wagon sits idly, alongside a crackling fire pit. One lone man clad in ornate robes and a ceramic plate covering his head beckons you over. His body language seems friendly, but he is clearly interested in business. A quick wave of an arm showcases all means of strange and wondrous trinkets to behold. The cloaked humanoid shape picks itself up, addressing the party, “Ah, well met! All of you seek to fight off the legions of the damned? Surely, you are in need of proper supplies. You are fortunate to stumble upon this traveling merchant!”, hoarsely croaks the muffled shape through his sculpted helmet.
Author’s Note: While Castlevania is more action-horror, it’s still very much part of the history of horror gaming. One could argue the early entries are a proto-survival horror too! Plus, there’s the classic fiasco of Konami supposedly taking from TSR for their box art. In general, Konami sucks and will probably always suck (unless some day they magically don’t), but we can still appreciate the classic franchise. While this one focuses on the first game, fourth game and Symphony (because those are my favorites, I know… original); I might come back and do some items based on other titles at some point… not just the most popular ones. So with that, here are a couple of items that pay homage to the franchise! Enjoy and happy vampire hunting! Also, I’m aware I reposted the solomon seal.
The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!
“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”
Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.
“Greetings, travelers! Reality is endless as are its possibilities, different people in different dimensions, all the same. This form… it doesn’t suit Zam’del, but I guess he is some sort of happy salesman of masks… No matter, he procures other fine wares from all over this region of Hyrule and beyond! Some items seem to be outside of relative time, but that is okay.”
Author’s Note: ZELDA MONTH, now on my blog! I’ve always wanted to do a LoZ themed post or two! So, why not blend it with my love of making magic items. Here are a couple of items spanning the Legend of Zelda franchise.
“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
Welcome back to Chult.
The Jungles of Chult are a place of many things; an incredible civilization that has survived against impossible odds, a realm of ancient and massive beasts and a land of sinister secrets that could very well corrode the world. Within this jungle lies a conspiracy that could very well cost Toril and its denizens its life. Delve even further to encounter new foes and new rewards!
Author’s Note: Well, all of that took a lot longer than I had planned. The long and short of it was, a lot of things weren’t going right. On top of that, I had to wait a bit before borrowing this book in the first place. But enough complaining, I was inspired by some posts on expanding this adventure, so I wanted to see what I could cook up and add in here. I realize that there are some revisited pieces in here, but I’m always striving to improve my work and find ways to work it into other things, such as Tomb of Annihilation. And with that, enjoy a sampling of crazy critters and awesome artifacts for your adventure!