Some Cosmic Clerics revel in the horrors beyond.
“The ANCIENTS awaken! It is my duty to see that they are ready to take hold of what was once theirs. The time of the material plane denizens is numbered!” – Xel’lenia, Human Cleric of Cosmic and Elder God Cultist
“The space beyond is more than proof of the Gods! While many hide away in small pocket realms of their own design, some are brave enough to face the great aether at large! The wilds of space itself is home to many great beings and I am a disciple of them.” – Torrean Guildlight, High Elf Cleric of Cosmic and Eccentric Researcher
The Cosmic Domain offers a pinch of Lovecraft, a bit of Spelljammer and the vast knowledge of a far greater universe.
Author’s Note: I wasn’t overly fond of my original Eldritch Domain from a ways back. So, like with the Nightmare Sorcerer becoming the Dream Sorcerer, the Cosmic Domain was created. I wanted to come up with some abilities that scream “outer space”, but I had a bit of a struggle. Hopefully, you enjoy. And, if you have ideas on how to build those ideas, let me know!
“Give ya the dark for some good jink! I know tons, lots of things about distant sights and travels. Don’t let the grungy look dissuade you, I know all about the realms beyond the cage!” – Lanky, Ultroloth-blooded Tiefling Rogue/Planar Fighter, The Hive of Sigil
I’m back at it once more, bringing in some more classic monsters of the Planescape Campaign Setting. While Wizards might eventually port all of these over, I thought I’d bring my take here in the meantime. While I’ve made a reference to the current layout, I should note that my take on Planescape looks back to the AD&D take on it, mostly ignoring any newer creations (such as Post-Spellplague Forgotten Realms, new cosmology elements a la Shadowfell and Feywild, newer takes on races like Tieflings and the like) outside of respective settings such as the Nentir Vale. But, I’ve tried to make that apparent as much as possible in previous posts.
Author’s Note: December is Planescape Month, I guess? Why? Because I love Planescape, that’s why! Also, I noticed I haven’t really tackled enough lawful monsters, so here’s some more from planes of law. Plus, I wanted the squeeze in the Hellcat and the Bladeling in last time, but ran out of time. Also, I wanted to convert a creature from the Dungeon Adventure, “Deep Freeze” (again). Enjoy! Happy Crimbo!
“So, boys. Do we rob a bank, steal some mighty fine booze or feast upon some good old fashioned brains?”
“Some trails are happy ones,
Others are blue.
It’s the way you ride the trail that counts,
Here’s a happy one for you.
Happy trails to you,
Until we meet again.
Happy trails to you,
Keep smiling until then.
Who cares about the clouds when we’re together?
Just sing a song, and bring the sunny weather.
Happy trails to you,
Until we meet again.”
– A local favorite song written by a traveling group of musicians, known to many saloons across the frontier.
Sure, tomes and bestiaries aren’t as easy to come by out west. But, plenty of folks are filled with tall tales and plenty are still recorded in a helping of journals and logs. These stories might some day become traditions, passed down to both entertain and frighten listeners. But beware, many of these tales are quite true. They exist as warnings to watch your back and that your fear of the dark is probably a legitimate one! And sure, lots of the local tunes folks write are pretty cheery, but that’s just a means of keeping people with it. Now, when you have outsiders start dying off by the droves? They’ll either make songs to mourn you or outright mock you. The western frontier is a harsh place, the residents are almost as harsh as the monsters.
Author’s Note: Outside of a tie-in here or there, I’m gonna wind down on the weird western content as the summer begins to close. Of course, I’m down for going a bit longer, having the more traditional gothic wait till the Fall (or as I call it, “Halloween season”)! Either way, this is the last of my weird western (or rather, Weird America) monsters for now. I’ll have a few more in the future, in other posts… probably.
What a wild night I had. I got kicked outta Wicker Valley by a bunch of complainers, stumbled drunk in the desert, was chased by giant wolves and met the most beautiful wandering honey! She took me to some big tent or whatever, gave me the best boozy juice I’ve ever had. When I came to in the morning, I was face down right outside of this town. Lucky break, huh? Granted, my ears and nose look a bit weird and I look a bit mangy. Must have been out of my mind for weeks, but my luck got me to survive! Anywho, you want some info on the weird critters I stumbled upon? I got a whole notebook’s worth! – Rowan T. Jammerson, Cursed-Human Maverick Rogue
All sorts of incredible things lie in the reaches beyond the boom towns, outposts and whatnot. Some might be potential allies, while most will kill you for survival’s sake. And, the farther from main parts of civilization you go, the lower your likelihood for survival is. The wilds sports a wide variety of strange flora and fauna alike, some with minds all their own.
Author’s Note: Originally, this was supposed to be a conversion of Spellslinger. That fell through. So, that’s pretty much it for my take on Spellslinger related content, unless there are requests for more NPCs based on the Brands and the like. By the way, keep an eye out for more weird western creatures, as well as a few conversions from other games.
“Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.” – Edgar Allan Poe
Beyond the realm of Khorvaire lies many horrible things. Some exist upon the Prime Material Plane, while others are haunted remnants of old conflict. The wasteland of Cyre lures curious onlookers hoping to know more of the Last War. An empire of the undead waits patiently while assembling its forces. A deadly draconic power below prepares for an onslaught like none have seen. However, these threats and more are far more terrestrial. Within the realms of a sleeping mind lies a gateway into a dark unknown. It is here that the Mi-Go flutter, elementals of dream gather and the Quori plan their dreadful deeds.
AUTHOR’S NOTE: I love Eberron… a lot! Now, I wasn’t the first to convert some monsters over to 5E and I won’t be the last! Given my posts about dream-related content, it’s likely Dal’Quor content will show up in something else if Eberron isn’t unleashed to the public any time soon. So as always, continue to divine in the realm of dream and you too might learn a thing or two. For more dream wandering content, check out The Dreamlands tag.
Upon a distant plateau lies foul denizens of Leng.
While many horrors beyond our reaches have found their way into the material, other things creep into reality and bring chaos with them in more subtle ways. Some lurk just beyond the veil, while others find others to do their bidding. Whether they seek to destroy us or take over, eldritch powers are slowly becoming more pronounced. It is unlikely that we’ll ever be ready for them. – Finnemin Cobblertoe, Halfling Archivist
Author’s Note: I wanted to make another contribution to the December ’17 blog carnival. So, true to Doc tradition, here’s some more H.P. Lovecraft creations for 5E! You can find more cosmic horrors throughout my blog via relevant tags like ‘lovecraft‘ and ‘cthulhu mythos‘. Read more about the RPG Blog Carnival Blog here.
Greetings, goblins and ghouls. I added a small handful of spells to my Planar Grimoire document. It’s a heaping helping of darker spells throughout the multiverse, as detailed below. Enjoy.
- Jutting Bones – Conjure bones from the ground to pierce foes
- Sylvan Soul – Sample an aspect of the fair folk for a brief moment
- Psychic Projectile – Reach into the Far Realm and pull out some power to hurl at a foe!
- Rolling Skull Army – An entourage of skulls come from seemingly nowhere and slam into all in their way
- Abyssal Kiss – You blow a deadly kiss to a foe, possibly destroying their very soul
- Visions from the Stars – Everyone around you sees a horrific vision from the cosmic depths
- Shadow King’s Drain – A draining magical effect, crafted by a dreadful lich
Also, I tied up some loose ends. I dunno why this one stumped me!
- Detect Portals – Does what it says on the tin! Admittedly, I had a similar idea to the Horizon Walker Ranger. The only difference was involving size and distance.