MAY BLOG CARNIVAL – Spiritualist Sorcerer and Exorcist Background

Image result for Pathfinder spiritualist

One might wonder, what is the power of a spiritualist?  It’s very much laid out in their name, someone who works with the spirits of the deceased.  Such sorcerers are fabled for calming angry spirits who lacked desire to move on to the after life.  In some instances, they have found ways to harness the spirits, whether out of mutual pact or magical extortion.

For most of your life, you have felt a connection with spirits.  Over time, you tried to develop talents to reach out to the realms beyond.  While not a bloodline in its own right, you have been touched by the nether realms, planar domains where souls travel upon death.  Harnessing your talent, you are more than capable of communing with spirits either through seance or through a known spell.

However, conjuring and working with spirits is often taboo, and is such practiced in secret.  While some may hear of you and seek you out for counsel when dealing with the dead, others might see you as a second rate necromancer.  Some orders have even formed within various religious organizations as exorcists, while others revel in individual freedom when dealing with the shadows beyond our world.

Author’s Notes:  I’m back with Blog Carnival content once more!  This time, I thought I’d dabble into the Occult theme by making a Spiritualist based circle for the Sorcerer.  While other classes also felt like good picks, this felt like the quickest match for me.  So, let’s speak with the dearly departed as we explore the Nether World with the Spiritualist.  And as a bonus, have a background on exorcism. 

You may find more on the May 2017 Blog Carnival here!  Alternatively, you may be interested in the Sage Variant: Occultist background that I made last year.  This would better fit a medium who contacts spirits through seances and the like, should you favor a more gothic flavor over a high fantasy one!

Also, this is the first pass for this sub-class, it will be due for revision in subsequent weeks.  This first draft is experimental and possibly volatile.

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Even more DOOM Monsters!

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Even more evils of the underworld invade your games!

AUTHOR’S NOTE: My last offering was kinda sad, so let’s finish off the rest of the monsters from DOOM I and DOOM II!

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Bizarre Bazaar Forever – Even More Planar Items!

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Welcome back, weary traveler!  Please, as always, you are more than welcome to observe my inventory.  Should anything be particularly fascinating to you, signal me and I’d be happy to tell you more!  Of course, some of these artifacts are VERY dangerous and should be handled with care.  Fortunately for you, the GREAT Zam’dul is happy to provide assistance!

Author’s Note: Making magic items from around the planes remains to be one of the most fun topics for me to tackle.  As such, I really wanted to return to it so soon.  With that, enjoy another sampling of weirdness from many a reality.

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More DOOM Monsters!

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Incoming transmission! “There’s even more of them captain!  We thought we were finished, but they’ve only just unleashed even more of the damned things upon us!  Many of these wretched hell things feel even stronger than the last ones we fought!  We can’t hold out for mu-” Transmission ended!

Author’s Note:  Sorry for being late on this one.  I found out last minute that my group wanted to postpone my game, so I would have had a game synopsis last week.  I also got very sick following a busy work week.  With that, here’s a handful of more DOOM monsters.  I might do an update later on with another popular monster in mind… Arachnotron… Mancubus… Something like that!

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Bizarre Bazaar Returns from the Planes! – More Planar Items

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The hustle and bustle of the market gives way to something you’ve seen before.  Ahead lies a familiar tent and sitting underneath is a figure wearing spacefaring gear over robes.  Their head tilts in your direction, acknowledging your presence and expecting reaction.  Upon getting closer, the creature straightens its back as it lifts from the ground with seemingly little effort.  Facing you, they extend a cloth covered arm in greeting, it is Zam’dul the Plane Traveler.  The thick breathing from a chamber in his mask lightens up as you can hear sounds like a throat being cleared.

“Hail, friend!  It has been a while, has it not?  Please, do not shy away.  Since your last visit, I have procured many new items from the distant cosmos and beyond.  I open my collection for you, if you can handle a potentially steep price.”

The dusty, wrinkled merchant shuffles over as an arm extends to highlight various wares.  Much like before, you bare witness to a wide variety of truly odd looking crafts and artifacts.  Some resemble items you’ve seen in your travels, others are far too alien for you to fully comprehend.  Zam’dul surveys the crowd while ringing a strangely shaped bell, hoping to garner interest.

Author’s Note: We’re slowly closing out our planar theme for the time being.  However, I figured it would be fun to return to another installment of Bizarre Bazaars!  This time, I’m going back to my roots and doing another planar theme, including the truly bizarre and perhaps even horrifying aspects of the planes.  But, if you wanted normal items, you wouldn’t have come here.  As a bonus, I’ve converted over some items from Planescape Torment.  No matter, take it away, Zam’dul.

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Horrors of Myth and Folktale – Classic Terrors for D&D 5E

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Tales of wretched beasts, disturbing men and unspeakable evils pierce our ears and chill our souls.  Countless villages, kingdoms, continents have stories of sinister monsters that seek to end us at any moment.  Their motivations might differ or be strangely similar.  Likely born of pure wickedness, these dark spirits haunt those who get too close to their very brand of malevolence.

Many of these monsters are often accompanied by tales of caution and woe.  Those who drift too far off a righteous path are often victims of these horrors.  Those who feel they’re too good for the morals of a realm or a certain way of life should always stay careful and alert, lest they fall prey to the evil that lurks nearby… waiting, stalking, preparing…

Author’s Note:  Here’s another list of monsters, taking inspiration form creatures around the world.  Also, here’s another case where I have 2 creepy horse-themed creatures… for some reason.  Maybe I just find horses to be creepy?  I don’t know.  Perhaps it’s pent up horror caused by seeing that disturbing Archie McPhee horse mask?  I don’t know.

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Curse of Undeath – A Dark Souls-inspired mechanic

EDIT April 2018:

Check out my updated take on this alongside some neat ways to change up Tomb of Annihilation (again) here!

“Yooou who reeeekindle the Flaaaame, embraaaaccceee deeaatttthhhh!”

Sometimes, the sweet embrace of death is all but impossible for countless damned souls.  They are forced to continue to walk a dark path.  For them, they seek to regain an essence of life and restore their shattered minds, lest they be lost to an abyss of emptiness and madness.  Such a curse can be from a variety of sources; an exploitation of a life source at a deific level, exposure to/using evil magics for too long, a hex brought upon by a powerful caster or even a destructive force bent on draining life from all reality.

The Curse of Undeath is a vile magical power that breaks the soul and leaves the body as little more than a husk.  These drained husks share little with their once living counterparts.  They are merely corpses controlled and warped by dread energy.  Any remnants of mind left in these creatures are stretched to madness and driven to violence.  While many of them retain enough knowledge to fight as though could in life, it is impossible for them to engage in rational dialogue let alone interact peacefully.

Author’s Note:  Dark Souls III is out and I love it!  With that, here’s an optional rule for handling a curse similar to the Undead of the Dark Souls universe.  If you don’t want to literally be running Dark Souls, it shouldn’t be too hard to reflavor this into a different dread curse of sorts.  If you’ve ever played Eternal Darkness: Sanity’s Requiem, Anthony’s chapter certainly comes to mind.  One last disclaimer, these are mostly random ideas in my head, in an attempt to make a Dark Souls inspired mechanic.  As such, it’s more than likely that this idea is a bit clunky.  It will probably receive a revision in the future, if reader interest is there.

An Affliction of Body, Mind and Soul

As the last of life’s flames extinguish, you become less and less human.  For every time you die, a piece of you is lost when you’re brought back.  Only through restoring your humanity can you truly become whole.  Even before the curse has truly taken hold of you, its dark power has tainted you indefinitely.  You may currently look like one of the living, but heinous power seeks to transform you into one of many mindless and angry dead.

The source of the curse can be from one of several horrible events.  Perhaps the Gods attempted to prolong the life of themselves and their followers by draining life essence from the planes.  Perhaps an entire area was desecrated by overuse of necromancy.  No matter the cause, the results will turn apocalyptic in the long run as people without souls begin to wither into deranged husks.  Even before before truly becoming one of the Undead, the cursed already suffer greatly.  Upon being afflicted by the Curse of Undeath, you automatically fail death saving throws when brought to 0 HP.  You must still roll a Death save.  Upon failure, you receive two failed saves instead.  Getting a natural 1 causes three failed saves instead of two.

Image Source: Revenant – oevrlord

Based off of Dark Souls, which belongs to From Software.  Made by Doctor Necrotic, for Doctor Necrotic Media.

Warrior Beast – NOW ON DM’S GUILD

NOTE: The original draft, which I consider to be quite unbalanced in one way or another, has been removed.  The updated version of the crunch is available via “Zoanthropes – A Collection of Werebeasts” via DM’s Guild.  It will likely receive a final revision though.

Created by Doctor Necrotic for Doctor Necrotic Media.