Horrid Things From Beyond the Veil – Aberrant Evils

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Heroes of D&D meet their match!

Among the most foul creatures within the realms of D&D is the aberration.  Some hail these terrors of entities spawned from a distant realm unlike anything else; The Far Realm.  Others fear that they are perversions of our own reality, distortions that prove how horrible magic can truly be.  No matter the case, they lurk in dark shadows and hover beyond the veil, as the fabric of reality is slowly torn asunder.

Author’s Note:  I haven’t really tackled too many aberrations in a while.  Considering they’re among my favorite monsters, I need to fix that!  This time around, I have conversions of 3rd edition creatures, as well as some of my own creatures.  Star Vampires, Hulking Illithids, Dragon Illithids and one of the most nefarious parasites to show up in D&D!  Ready yourself for some truly menacing Elder Evils!

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More Creatures from the Planes Beyond

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Good crew.  I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind.  Stay close and my allies will protect you.  Tonight, we discover the source of the soul-draining plague!  We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.

The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror.  And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came.  Many creatures are born with a purpose, while others came into being from circumstance.  A mixture of creatures of destiny and lost souls of chance.

Author’s Note: Plane-Jammer stuff is back!  This time, more monsters.  As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes.  This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.

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Dark Descent into Dawnsveil

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I wanted to expand on the previous post.  While the domain offers a fair bit of flavor to run Ravenloft games of your own, it still requires a few more things: stats for the domain lord, as well as stats for his nemesis, other monsters common to the area.  Take note, some of these monsters will be very deadly for a lower level party.  However, the more dangerous creatures are often brought upon by specific circumstances relevant to the setting.

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The Living Dead: A Guide to Vampires

Halloween is over, but the chills never end!

Hail to thee of might and valor,

Dare you dive into the darkness and face an evil as ancient as the land?  The curse of vampirism persists throughout much of the multiverse, turning the innocent into blood-sucking monsters.  Explore this new tome and discover various kinds of vampires, as well as their unholy progeny.  From the fallen vampire to various clans from various worlds and beyond, their reach sprawls ever far.  Should this be of interest to any of you, please respond to the Burgomaster with haste.

– <name illegible>

Good evening, children of the night!  To celebrate Halloween, I have something special for everyone!  This time around, it’s a collection of vampiric horrors as a follow-up to last year’s werebeasts.  Here’s what you will find inside this terrifying tome.

  • Vampires in the realms of D&D: A look at the vampire and its place in various known (and unknown) realities.
  • Bestiary: A wide variety of vampiric evils to horrify your parties with.  Based on vampires from all over the world and more.
  • Vampires in your Campaign
  • Vampiric NPCs: Some sample NPCs in the vein of the monsters from the Zoanthropes book.
  • The Dhampir: The unfortunate spawns of a vampire and a mortal.  Seemingly impossible, but actually improbably; these offspring are stuck between the worlds of the living and the worlds of the dead.

 

A follow up to last year, this time I’m tackling vampires. Check out more here!

Included are new types of vampires, NPCs and Vampire adventurers, as well as the new racial option; the dhampir.

No Rest for the Wicked – Corrupted Villains

Even great evils can fall from grace or power.  However, that isn’t to say they aren’t inherently powerful beings.  In many cases, diving too deep into their tainted powers may make them stronger.  In many cases, these pitiful creatures are proof that depravities and wicked ways rarely turn out for the better.  All the same, these wretched terrors find their own boons in further exploring the path of evil.

Author’s Note:  I was tossing an idea in my head for a little bit and figured, sure why not?  By the way, the degenerated vampire might make an appearance in something else relatively soon.  Let’s just say a successor to a previous book project of mine is in the works.

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The Ground is Sour – Resurrection gone Wrong

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“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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Werebeasts Update

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Pardon the delay, I meant to release this update alongside A Planar Grimoire, but a few things got in the way.  Anyway, here’s four new werebeasts, as well as four new NPC creatures to torture your heroes with, all outside of the norm for the curse of lycanthropy.  On top of that, the NPCs all have a roguish-assassin type of theme.

  • Seawolf (Swashbuckler) – A seafaring terror that can stalk both on deck and in the murky depths.  Its NPC counterpart is a cruel sailor who mingles with crews before viciously slaying as many as possible, usually amidst a deadly storm or allied seawolves.
  • Weremantis (Shadowdancer) – A were-insectoid capable of long reach and deadly bite.  Its NPC counterpart is a master of stealth and dark sorceries.
  • Wereserpent (Stygian Cultist) – Cursed with the blood of snakes, this creature can not only doom others to such a life, but can choose to kill undesirables through deadly venom instead.  The NPC counterpart is dedicated to a dark cabal of death, assassination, dark gods and the lower planes.
  • Werewasp (Toxic Assassin) – This were-insectoid takes to the skies to shock and terrify its prey.  While it lacks a potent bite, its curse can be transferred through a venomous sting.  Similar to the wereserpent in terms of tactics, the werewasp also has the boon of flight.  Due to its natural poisoning ability, its NPC counterpart can unleash a barrage of alchemically augmented toxins, poisons and more.

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