“You call it wendigo, I call it target pract-AAAAAAAAAAAA!”
The settlements and towns of the west have always been weird. The supposedly more natural things out there? They are far weirder. While the natives are not overly inclined to disclose much about the local wildlife and mythic beings, any information that can be gathered will save your life. You’ve already heard about a fair bit of some of the strange critters in prior lessons and briefings, but there’s a fair bit more to behold.
– a snippet from The Cactus Sting Rangers’ Handbook
There is tons of fascinating mysteries and legends that are indigenous to these regions, much like the people who have long since lived here. Some of the natives know these secrets quite well and most prefer to keep them hidden from outsiders. Whether out of a mutual sense of racism or a fear of what might be done with such knowledge, it remains as strange as the creatures that dwell just beyond one’s vision.
Author’s Note: While a lot of classic monsters are punted around all willy-nilly, a lot of awesome creatures from various native nations often got left in the wayside. While not exact adaptations, I wanted to highlight a few creatures that might appear in a Weird Western type game (or regions a little outside of that, which I started to do with some creatures that have origins in Mexico, the Appalachian mountains, the northern states/Canada and then some). And what better creatures to show up than the folklore and stories of the Americas? For the time being, this will close out the “Weird Western” theme I’ve been doing, at least in terms of monsters. I might be up for crafting magic items or doing something else, but we’ll see. See the previous post for the Wendigo.
“Howdy, friend. You also crawl out of Hell?”
“Lemme tell you ’bout this really freaky gent, just lingered outside of town for a bit. He got this big ol’ rictus grin, like someone who died clenching their teeth. He asked me about my evening. ‘Course, it was lovely. One of the men of the inn helped me relax real well upstairs a bit, hehehe. Anyway, the mad smilin’ man vanished after I told him off. Damn ghosts. I need some rest, so I don’t cleave off someone’s face…” – Booker L. Wyatt, Human Barber, owner of Wispy Cliffs Barbershop
Dark spirits gather in these parts. Maybe they love the sorrow and struggle that comes with developing frontiers; the lawlessness, the adverse environment, the lonesome people. All sorts of negative traits and qualities seem to lure all sorts of vicious monsters to prey on the miserable locals. Many of the monsters themselves were once the very same miserable locals, in some cases brought back from the grave to terrorize anyone who dares to live life well. Some are just manifestations of pure evil, formed upon this world to destroy.
Author’s Note: You can’t have most weird west tales without a degree of horror. So, let’s dive into some particularly nasty creatures. Some of them are homages and conversions of beloved and infamous monsters from various games; such as Darkwatch: Curse of the West and Deadlands: The Weird West. You could say, I like both… a lot. Also, good lord, are the Hangin’ Judges SOOOOOO 1990’s! I love them, but they are a trope of their era.
I love gothic fiction, gaslamp fantasy and weird westerns, as has been known through various posts throughout the blog. Plus, pages like Tales of the Grotesque and Dungeonesque remain both awesome to visit and truly inspiring!
So, for the next month or so at least, I’m going to try to keep a wide variety of gaslamp, pulpy and gothic flair. This can be anything from more expansion of Tomb of Annihilation or Curse of Strahd to more content inspired by Eberron to more Victorian and Wild West inspired fantasy and horror content. And while I’m at it? Good old Ravenloft, as in the Demiplane of Dread (instead of the module)! I’ve been pondering making a small adventure in one of the domains… possibly Dementlieu, Richemulot, Nosos or Lamordia. I might put it up on DM’s Guild while I’m at it! Of course, this is all pondering based on whether or not I’ll get around to it.
IMAGE SOURCE: Vampire Victorian Age: London by Night – White Wolf Games
“You’re just in time for our weekly Necronomicon Study! Sit down, have a glass of kool-aid.”
The concept of death inspires some of the oldest fears known to civilization. The end of life, the end of all we have worked for. The finality to our existence. While many fear death, the idea of undeath proves to be far more horrifying to many. The idea of losing ones self, the very essence, coming a shriveled shell that exists as a mockery of its former self. These are the fears of the undead. For that reason and more, they are a menace to civilization on the average.
Why are the undead are considered a menace to the living? For a variety of reasons, of course. Many of these reasons derive from ethics over necromancy, while others are because of their often destructive ways. None embody the latter more than a secretive cabal known simply as “the entropic gloom”. This quasi-religious order is dedicated to eradication of the living, assimilating them into the ranks of the dead. The reasons for this? Cloaked in shadow, much like themselves. It could be out of contempt for the living, some utopian ideal of unity or perhaps even a penchant for heinous acts of violence. While much of the ranks of this cult are typical undead, some have been transformed into truly incredible servants of dread forces.
Author’s Note: I loving making undead nasty nasties! This is no surprise, for those who know me well enough… So with that, here’s an assortment of living dead monsters to torture your players with. After reading up on monstrous synergy via Tome of Foes, I’ve plucked a few ideas to boot! Also, priest characters, you’re gonna have a bad day.
Heya, Doc here! I wanted to do a slight change of pace from the norm. In support of a theme I have been waiting to look into for a while, here is a sampling of creatures based on fears that I’ve come across at some point in my life. Now, which ones genuinely effect me? I’d rather not say. But, here are some creepy critters inspired by various existing bits from the D&D multiverse as well as my own twisted psyche.
If you wanna jump on board this month’s theme, the theme is “What Scares You?” Read on here!
The so-called Death Curse seemed like a contradiction at first… we were robbed of our ability to die! Oh, how wrong we were! – A tattered letter from Camp Righteous
A dark shroud has enveloped fair Toril, it is not of this world. A powerful force of raw necrotic energy has made its way into this world. What was once a mere Lich is slowly becoming something more, in part from his Death Curse. Worse yet, a powerful artifact is making the effects of this hex far greater and far more widespread too. But, for what purpose? Perhaps to empower him or possibly provide an endless font to create feats of magic locked away from even the gods! Adventurers are needed, as always. Many have fallen to the madness of the curse, becoming little more than empty husks who attack anything with a semblance of life force left. Go forth and bring life back to this world and don’t you dare go hollow on me!
The world of Abeir-Toril is fairing poorly against a strange incursion by a powerful entity known as “Acererak”. Stories travel around other prime material planes. These stories tell of foul magic, undeath and annihilation. Not long after the monster’s arrival, people found themselves somehow alive when they should have been dead. At first, people rejoiced! But soon, they caught on. Their hearts had stopped, their complexion faded, they began to look more like walking corpses. Many lost their mind, aimlessly attacking those who still show some signs of life. Some fear that this Acererak is not alone, aided by a far more malevolent force.
Author’s Note: Sure, the new adventure is coming soon or whatever. That said, here’s an idea I’ve been bouncing around for a while! What if, instead of merely wasting away from the Death Curse, victims would lose themselves to a slowly spreading and corrupting undeath. Then it hit me, this is Dark Souls! So, I mashed the two together in a sense. Below are a retooling of my Curse of Undeath as well as how to mesh it with Tomb of Annihilation. View the original here. Also, find more content for Chult here.
One final thing. This article contains major spoilers for much of the module. Do not read on if you plan on playing this module!
Even during your travels through the rather alien hub known as Sigil, your eyes latch onto a few familiar sights; goods and magicks from your prime material, creatures and cultures you have encountered in your travels and one very familiar and eager merchant that seems to follow you wherever you go. Zam’dul too has seemed to appear in this fantastical city of doors.
“Hoohoohoo, traveler! Zam’dul knows you to be an excellent customer! Fear not, there is no stalking happening here, but simply travel to the places that adventurers go to! As always, wares find their way to Zam’dul and prices remain fair. Plus, a rather intriguing guild known as “The Fated” seem to have Zam’Dul’s interests in mind, should ruffians appear. In the meantime, please sit upon a meditative cushion. It is fluffed for long term discussions over philosophies and trading.”
Author’s Note: Magic items are always fun to make. In fact, they might be the most fun thing for me to make. So simple, yet there’s potential to create truly fantastical things! Read onward and continue your adventure.