Defense-Unit 78’s Guide to Dimensional Convergence

The Void

Convergent.  This is described as multiple facets of something coming together, usually to form something completely new.

You might inquire the relevance of this definition.  This is simple.  Reality as properly defined by both The Ancients and the Scholars of Gamma Terra is crumbling.  And not only that, a possible new dimension, known to many as “Void Space” has opened up.  Sensors detect that other possible realities have indeed converged upon this meeting point within space and time.  Even stranger, these fragments of reality have merged together at points, making rather alarming hybridizations between worlds.  Gardens with wires and machines growing instead of plants, octagonal platforms and hallways turned into castle-like labyrinths of stone and wood, whole buildings breaking off into floating land chunks in the cosmic soup.  Completely unrelated confines and compounds have blended alongside others.  A piece of a cabin has become tethered to a segment of an industrial warehouse, linking to a medieval dungeon.  This dimensional space does not operate on principles of mundane logic.  Data does indicate that these pieces are fused to instill stability between realities.  This alternate world acts in a manner of coping mechanism.  More information is required to properly analyze.  Deployment is requested.

Author’s Note: What sort of mad crossover nonsense is this?  Well, exactly that.  Thanks to a long finished game, as well as the BLOOM mod for Doom 2, I’ve worked up some level of inspiration to cobble all means of absurd mash-ups.  Also, I’ve been weaving some mythos-horror content into Planescape for a while.  For the few people that played in crossover games with me, many of these games are directly referenced here.  Set Wands to Warpdrive, in particular, literally broke realities.  (It’s probably archived on my old tumblr page.)  Technically, this exists outside of typical Planescape, but I’ve always pondered a nexus space between realities.  It kind of worked for RIFTS already, why not in other things?  Ramon is a background character as well. 

As for crunch related stuff?  I’ll get around to something.  As I’ve already stated, I’d rather use a different gaming system, honestly.

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Alza’um, Land of High Artifice Part 1. Bashar

scifi desert landscape by Bawarner
Just a normal colony, nothing to see here…

 

Bashar.  It’s a city of splendors!  A glowing beacon amidst sloshing sea and dead desert.  Beyond it?  A wasteland riddled with pillaged tombs, booby traps and a rare village or two.  Those who do make the voyage are treated to a gathering place of delights and fancies.  The bazaar attracts and sells some of the finest wares in the world, as well as domestic items beyond words.  It is here that new forms of magic have been unveiled as well as incredible forms of technology dubbed “magitech”.

However, life in this metropolitan hub is not what it seems.  While a paradise for the discerning buyer or the exotic seller, a sinister shadow is caste upon those who live within the dusty streets and winding alleyways beyond the market.  Few care or look out for each other.  While backstabbing is rarely literal, there isn’t much trust between neighbors.  Help is looked upon with a sense of dishonor and ascension up the social ladder is rife with self-sacrifice or betrayal.

Your ship is closing in fast to the docks ahead.  Greetings traveler, welcome to the Bazaars of Bashar!

Author’s Note: I’m back at trying my hand at world building once more!  And like always, I bend things away from typical pseudo-euro high fantasy and towards other genres and ideas.  I’ve always been fascinated with massive urban hubs, even in fantasy fiction.  One of the earlier cases of this was the setting of many Fafhrd and Gray Mouser stories, which provided a level of inspiration.  Beyond Lankhmar, Planescape’s Sigil, Conan the Barbarian, Arabian Nights and Magic the Gather’s Ravnica have proved to be fair resources for ideas.  Anyway, this is what I have so far!  Enjoy!

 

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RPG Blog Carnival: All of these Worlds

RPGBlogCarnival

Worldbuilding.  It’s a chore, it’s a craft, it can be great fun!  From a young age till now, I’ve always loved it.  Whether my eyes scrawl over the many fantastical and wonderful realms of countless authors or I concoct my own strange dimensions from even stranger depths!  For November 2018, Nuketown is hosting the RPG Blog Carnival with the theme “All These Worlds…“, a nod towards the classic novel, 2010.

So, it got me thinking about the world I’ve used for quite a few games.  From the gritty to the gonzo, from the mystical to the mundane, from the distant past to the distant future.  This world is known as Arothe.  It’s a quirky and bizarre little world hooked up to many strange eons.  In a sense, it’s a high-gonzo, high-planar setting.  For the passing glance, it’s what happens when a kid from the 1990s plays too much Planescape and RIFTS.  And, well, you’re not exactly wrong.  Throw in a lot of ’80s and ’90s sci-fi and fantasy in general, while we’re at it.  But, there’s nothing wrong with talking about your inspirations.  Inspiration helps to shape the tropes, genres and more that makes up pop culture today!

Author’s Note: So, my previous post with some Zelda themed magical items?  Admittedly, I was mostly interested in doing that for the Blog Carnival, albeit it was more so as homage to Peanut Butter Gamer’s Zelda Month videos.  Whether this month or early next month, I’ll probably make another LoZ themed post, as I promised I’d do something in some capacity!  In the meantime, I want to do something for the November Blog Carnival again.  This time, I wanna talk about the home setting I’ve mostly isolated from my very blog.  My earlier posts were tied into my own world’s lore, but insecurity and anxiety got the best of me and these references were mostly removed.  That said, I wanna welcome people back to my delightful labyrinth of weird, dark, gonzo and crazy that embodies what I do!  Also, be warned!  Long winded ramblings lie ahead!  Tread at your own risk!

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