Good crew. I address you all because we are about to embark on a journey that is likely to rend your minds and tear at your souls, should you stop being pure of heart and sound of mind. Stay close and my allies will protect you. Tonight, we discover the source of the soul-draining plague! We descend into the land of fire and fell sorcery, Gehenna! – Lucien, an angel-blooded aasimar paladin, captain of The Indefatigable.
The planes are ever rife with mystery and wonder, just as they are with conspiracy and horror. And its inhabitants are equally curious beings, incarnate representations of the very domains, dimensions and demiplanes whence they came. Many creatures are born with a purpose, while others came into being from circumstance. A mixture of creatures of destiny and lost souls of chance.
Author’s Note: Plane-Jammer stuff is back! This time, more monsters. As always, I love coming up with all sorts of downright bizarre creatures to help and hinder your heroes. This time, it’s one half trip to Wildspace, one half trip to The Bleak Eternity of Gehenna.
While Alza’um secludes itself in secrecy, the land is still quite populous. While the population is predominantly made of humans, gnomes, dwarves and even ratfolk; it’s still bristling with its own unique vibrancy and charm. Much like the machines that operate on clockwork, so do the denizens. Life is a chaotic schedule balanced under the facade of order. This insular technical revolution is made under the assumption that the outside world isn’t ready, but they’re more than enlightened. Whether this is truth or unaware foolishness hasn’t been determined yet. Either way, strange adventures and even stranger locals await those granted the proper access.
Author’s Note: It’s a pun! But seriously, I felt like I was leaving out a lot of goodies. At some point, I’ll want to flesh this out for say an OGL product or something, once I can get help with maps, layout and artists eventually. In the meantime, here are some underground dwellers of this outlandish city of high magical technologies. Of course, many can be repurposed for more steampunk oriented games.
Return to the dark mirror that is Returned Blackmoor! While issues remain in more populated lands, an ancient conspiracy has been unearthed in a zone far detached from prying eyes. The Cootsbane Dam, a derelict turned military grounds, has had rumors of weird activity and stranger trespassers. Investigate into the dark secrets and keep them from being unleashed upon the world at large!
Check out the current issue and “The Egg Be Dammed” Here!
Author’s Note: I wrote an edition neutral adventure for Threshold Mystara. Admittedly, this was because I didn’t know what version of the game to tackle and Threshold tends to focus more so on BECMI, which I don’t have too much exposure to (outside of reading setting information of The Known World and beyond.) I might update things for 5E or AD&D, maybe ask for a hand with BECMI for the next issue.
Won’t you take a ride, ride, ride
On heavy metal
It’s the only way that you can travel
Down that road
Amidst the vast multiverse, there are many powers that govern over various forces. Some crusade for justice, while others seem to rot reality in cruel ways. Some, plain and simple, are here to ROCK and ROLL! This strange pantheon emerges from realms of alien sounds to unleash new incredible philosophies and visions upon the awakened masses.
Author’s Note: BALLS TO THE WALLS! What better way to welcome the new year than with a return to some really gonzo stuff! Just like the American version of JoJo’s Bizarre Adventure did, I twisted the names around… in case I use this stuff later. Surely, you’ll get the references to things though, even though dub names suck… Also, yes, I did make a jab or two at various rock personalities, in addition to some homages.
“Greetings, travelers! Reality is endless as are its possibilities, different people in different dimensions, all the same. This form… it doesn’t suit Zam’del, but I guess he is some sort of happy salesman of masks… No matter, he procures other fine wares from all over this region of Hyrule and beyond! Some items seem to be outside of relative time, but that is okay.”
Author’s Note: ZELDA MONTH, now on my blog! I’ve always wanted to do a LoZ themed post or two! So, why not blend it with my love of making magic items. Here are a couple of items spanning the Legend of Zelda franchise.
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
“The vast frontier. It’s a place of wonders, of possibility, of a quick and easy death! Don’t let the charms of a free and open land fool you, traveler. It’s a killer place out there. But, the market’s wide open for the taking if you know where to look. There’s a lot of devils in mortal skin looking to sell you a miracle tonic or a little company. If you’re smart, you’ll keep your wallet hidden and find a way to pull a fast one of your own. Or if you’re stuck in the wastes beyond town? Best pack well and ready more than one gun. You don’t know if it’s a pair of fangs or a bandit’s gun that will do you in out there. Of course, you can always drink and gamble your troubles away with us, stranger! We don’t cause much harm, mostly to ourselves… The ladies of the tavern are good at taking care of ya though. Or if you prefer, there’s a handful of men who are good companions too. I’m not just saying that as a recurring patron, either…”
-Rowan T. Jammerson, Human Maverick Rogue, drunken troublemaker, despised wandering womanizer, bastard son of Ex-Mayor Jammer J. Spellman, denizen of the town of Cactus Sting.
Whether in the “civilized” frontier or the badlands beyond, tons of terrors walk the weird western soil. From bandits beyond the grave to massive parasites that love the smell of gold, settlers and pioneers have more than their fair work cut out for them. Even the native locals are wise to keep away from many dangerous lands. And for a good trade, they might even be willing to disclose such information.
Author’s Note: Most of this comes from a mostly forgotten mini d20 setting that is chock full of cool inspiration! Spellslinger was part of the Horizon line by Fantasy Flight Games, who are mostly known for board games. Horizon was a series of D20 books that twisted the system into various new forms, continued through Legends and Lairs. These books allowed for play in steampunk, mecha, horror, weird western and other genres and were all around a good find! Sadly, they’re a bit rare. However, one need not obtain the books to enjoy these monsters. Also, I twisted around some of the magical “brands” into NPC monsters of their own… twisted versions of the old player options, if you will. Look out for a handful of other references too!
You can also find a variety of NPCs at your disposal over on this page.