“Law and Chaos, two diametrically opposed sides, no one will refute this. However, what oddities and secrets do they hold? Why, I’m happy to show you. While I have covered a little on Pandemonium and Acheron, it’s only fair to look at the other mostly-neutral planes of Law and Chaos… plus a few looks at other related realms, and a few returns to some less than savory burgs and blights. But, all in the name of granting knowledge to you, fair scholar!” – An introductory speech for Ramon’s Lecture on Planes of Law and Chaos, at the Civic Festhall, in the Clerk’s Ward of Sigil
Planes of Law, rules taken physical form! While Acheron has shown the order of war at its most harsh, there is far more to explore within the possibilities of Law. One must account for concepts of atruism, unity, conformity and direction. While these topics can overlap between planes; they all have their respective places. Likewise, their inevitable counterpart is the eternal testament to disorder. The Planes of Chaos are a lack of rules turned physical. Chaos need not be just madness, like Pandemonium. Plenty of free thinkers are driven by many other passions. These don’t have to be completely selfish either. Some people just want a good time, consequences be damned! Others just want free reigns to express themselves, judgements be damned. So, as these two forces butt heads, let’s take a deeper look at some overviews as well as some of my own dug up finds. Join me as I return to the planes once again!
Author’s Note: More Planes! This time Law vs. Chaos. This was a fun chance to revisit my fey post from last Summer! (Shout out to Brynvalk for partially inspiring this brief revival!) Also, yes, Augmental probably won’t see use in MOST sane campaigns, considering it’s supposed to be a blend of Phyrexia, Hellraiser and H.R. Giger art in a blender. Though, I can hope some more tongue-in-cheek segments make up for my usual delves into grimdark.
The living dead. What brings about such perversions of life? Rituals derived from dark sorceries imbue a dreadful force into corpses, creating a puppet bound in necromantic power. These zombies are crafted by the spells and rituals of adept necromancers, aiming to create a slave or build an army. Plagues created by the most vile of creatures corrupt and sicken victims, eventually overwhelming them and turning them into walking diseases of their own right. These are often accidents, potentially prevented by proper preparation rather than giving into hysterical campaigns. Even alien horrors have their means of parasitically bonding to a host, creating their own version of zombie. Some of these victims aren’t just alive, they have some level of consciousness. However, not all origins are evil. Some were created as punishment at the hands of powerful spiritual priests. However, the zombie created by necromancy is by far the most common sight.
No matter their sources, the terror of the zombie is a known one. Shuffling corpses, either confused by their existence or enraged by it, find themselves at odds with the living. Some of these abominations are at the whims of a mad master. Others are distorted by outside forces, left to rampage against all in their wake. And even worse, the zombie will never give up. While it is devoid of emotion or any ideology, the zombie is relentless until it’s impossible for it to continue. Some will fight until literally falling apart. Converted into killing machines, these mockeries of life are a blight to all who are haunted by their presence.
Author’s Note: I’m back. Pardon these disappearances. Things have been a little rough, I’ll spare the details. In addition, I haven’t been happy with a lot of things, hobbies included. That’s made it a little harder to work on these posts. Admittedly, one of things keeping me going is created content for settings that WotC has forgotten. The people deserve to learn at least a little about these cool places! Anyway, here’s my updated take on some variant zombies! Ooooh, spooky! Also, to the one of my friends who wanted me to tack on a tacky coronavirus reference on this? You’re welcome.
From thresholds and barriers, many terrible things break free to cause mayhem. Among them are things from a digitized and electronic world. These monsters may have strange origins, but the evils they unleash are no less dangerous.
Welcome to the realms of electronic terrors, creatures that originate from incredible devices known to some as “video games”. These creatures hail from a variety of supposedly fictional universes and realities, where they do all in their capacity to torture brave and cunning protagonists within a digital landscape. These tales may just be works of fiction, but they could very well be alternate worlds held back by a pixelated veil. Perhaps this could mean an expansive frontier within the Prime or perhaps a demiplane of its own.
Author’s Note: Another blog carnival post! This time, it’s a bunch of monsters from horror (or at least suspenseful/horror-related) video games! Yes, the Zombie Dog is a repost…
As the fog begins to roll in, a comforting light barely breaches the blanket dead ahead. A vardo wagon sits idly, alongside a crackling fire pit. One lone man clad in ornate robes and a ceramic plate covering his head beckons you over. His body language seems friendly, but he is clearly interested in business. A quick wave of an arm showcases all means of strange and wondrous trinkets to behold. The cloaked humanoid shape picks itself up, addressing the party, “Ah, well met! All of you seek to fight off the legions of the damned? Surely, you are in need of proper supplies. You are fortunate to stumble upon this traveling merchant!”, hoarsely croaks the muffled shape through his sculpted helmet.
Author’s Note: While Castlevania is more action-horror, it’s still very much part of the history of horror gaming. One could argue the early entries are a proto-survival horror too! Plus, there’s the classic fiasco of Konami supposedly taking from TSR for their box art. In general, Konami sucks and will probably always suck (unless some day they magically don’t), but we can still appreciate the classic franchise. While this one focuses on the first game, fourth game and Symphony (because those are my favorites, I know… original); I might come back and do some items based on other titles at some point… not just the most popular ones. So with that, here are a couple of items that pay homage to the franchise! Enjoy and happy vampire hunting! Also, I’m aware I reposted the solomon seal.
For most people, the cemetery is a place to reflect and remember. But, dark powers have other plans for these resting places. Thus, the safe haven for the dead becomes a grounds for corruption. Dare you see what wicked deeds taint once sacred memorials?
Author’s Note: What do Tom Waits and cemetery-themed monsters have to do with each other? I’m not sure. But, here are an assortment of higher level foes to fill your boneyards with. A few of these critters make nods to editions past as well as other media. In this case, I wanted to give some pretty powerful undead to face off against. Also, I won’t lie, the recent Joker movie inspired my take on the Wheep to take shape.
Ravenloft! The Demiplane of Dread! The Mists! All names for the same prison dimension for the foulest in the multiverse! Those within the clutches of the Dark Powers must suffer, whether or not they deserve it. These Dark Powers overseen all sorts of truly awful Domains of Dread, plots of artificially constructed spaces where the Powers observe the truly damned in the places of their own damnation. The Darklords are those who have doomed themselves through acts of ultimate evil. They preside over the aforementioned domains to remind them of their sins. Usually, they don’t take kindly to visitors like myself.
Author’s Note: The Lovable World Traveling Bard vs. The Demiplane of Dread! I always love writing bits on Ravenloft and this is a good way of introducing some of my favorite domains to players who might not be as familiar with them. Of course, there are MANY domains that I wish I could ramble about, but I have only so much space and time to play with, unlike the Dark Powers. In fact, their ability is limitless! Plus, this is a good way of building up my own domains, Dawnsveil, Within the Woods and Feuer! (Yes, the second one is Evil Dead 1 & 2.) Keep an eye out for those new domains, by the way… Also I continued a piece cut from my prior post. The Black Lanterns was part of my Shadow Fell to Planescape conversion concept from before.
“Metal things, metal things, why do you get in my way? My favorite ditch, destroyed! They ate my gold! One of them stole one of my axes! Tin can bastards are going in my book, my book of grudges! Blasting that damned fox into near-dust was entertaining, but I still hate them! Back to the chained islands with all of you! A cursed land, of course it’s the place they crawled out of! I’ll make them crawl back!” – Boron, Unhinged Dwarf Warrior/Rune-Crafter, “Ally” of Geber, survivor of The Massacre of Ignis
Lesser Sheen models have proved to be quite destructive. However, far worse ones wait for their chance to strike. Some seek to hack through organic like, while others harvest whatever secrets they have to further help the sheen agenda. Their mechanical terror knows very few limits, expanding and changing at rapid rates. In fact, new forms of sheen have emerged from their studies of the prime material plane itself.
Author’s Note: Here are the rest of the Sheens from both articles. These baddies should prove to be far more formidable than the previous post, especially the massive power tree! That’s an end campaign boss, more or less! With the Sheen out of the way, I think I’ll slowly move towards my horror/dark fantasy theme I do every autumn.