DISCLAIMER: Spoilers for the original Bloodied Wyvern Peaks adventure!
Several months ago, The King Orvaldt, the kingdom’s eponymous leader and House Patriarch, sent a group of adventurers to uncover the strange happenings in the mountainside. Not only has trade and mining been disrupted, strange poisons had messed with the soil and water supply of local villagers. As the adventurers ascended, they uncovered wreckage from some sort of advanced faring vessel, akin to a Spelljammer. Encountering several constructs and mutated horrors, they were lead through a cave into some strange temple-like building. Only, little did they know it was actually a part of a larger spaceship. The team struggled as they made their way through winding corridors and abandoned halls still rife with devices that were literally alien in nature, as well as even stranger creatures that lurked the derelict wreckage.
By some miracle, the power source had enough juice to boot the battered ship back up. Doing this alerted the remaining denizens, who were cornered in a secret room. Slowly but surely, the team pieced together that experiments with portal technology lead to hostile coup by another species called “The Reptoids”, a race of scaled shapeshifting aliens. The fight caused the technology to go haywire, slamming it into the depths of a mountain. Much of the ship was crushed, even more totally destroyed. Attempts at freedom were failures, as the Reptoids saw their chance to hijack the remaining operations on the ship. Eventually, they were confronted by the team, who managed to defeat them in impossible odds. The Fraal had emerged from their hiding and did all they could to rebuild elsewhere, after solving the very mess they caused initially.
Following the Fraal’s retreat from the mountains into the forest below, things have remained silent under an opaque energy dome for countless months, some say at least 5. Occasional trade was made with The Kingdom of Orvald, greatly bolstering its defenses with both the mystic arts and strange innovations. Some stuck around a while to help royal crafters learn the art of artifice, only to return once lessons were complete. In addition, many of the Fraal could commune with important figures within the kingdom to discuss matters. Sometimes, said figures would speak at some mid-point created by the Fraal, which was none the less a technical marvel. Some chose to join them in their hidden communes. Others followed the beastmen and other mutants that lived in territory close by, who proclaimed a faith in the Fraal themselves.
AUTHOR’S NOTE: Depending on the outcome of my mini-dungeon, the landscape of your world might be drastically changed forever! Aberrant plants and animals, Reptoids, Greys and more! That doesn’t even account for the strange technologies that fill the crashed spaceship. Like Blackmoor, this is a world that is being changed by an encounter with a technologically advanced race. Granted, the alien visitors have also learned from the magical mysticism of the world they’ve inhabited. More or less, this is an adventure location with plot seeds and ideas to sample from. I might combine this with the module to create a product if reception proves positive. While not typical for this blog, I wanted to try my hand at expanding my own little universe. Sure, I’ve been reluctant to share it (in light of recent events), Needless to say, my campaign isn’t even done, so this post might be entirely moot in regards to my own group. None the less, here’s my take on an expanded world.