The Rock of Bral. Within the endless void of Wildspace, lies a cosmopolitan hub upon a still massive rock. This sprawling city within allows for almost any form of trade and meeting, as long as you stay low. Imports from through fantastic space have their way of ending up here, goods from all sorts of Crystal Spheres and demiplanes alike! Within the many markets, there are many strange and wonderful faces. One such is one you have met before!
“Ah, old friends of Zam’dul!” exclaims a helmet wearing man in monk’s robes. The stringy being gleefully approaches the team. “I assure you, these new wares will be of utmost interest. Recurring guests always get exclusive first looks at new goods. Please, come over. Please, look!”
Author’s Note: I’m back! Things have kind of sucked. None the less, I’m eager to return to things. However, Planescape and Spelljammer make me happy. So, time to return to what I love! Also, I’m returning to magitech as well as drugs! … Making stats for fiction drugs, that is.
“The vast frontier. It’s a place of wonders, of possibility, of a quick and easy death! Don’t let the charms of a free and open land fool you, traveler. It’s a killer place out there. But, the market’s wide open for the taking if you know where to look. There’s a lot of devils in mortal skin looking to sell you a miracle tonic or a little company. If you’re smart, you’ll keep your wallet hidden and find a way to pull a fast one of your own. Or if you’re stuck in the wastes beyond town? Best pack well and ready more than one gun. You don’t know if it’s a pair of fangs or a bandit’s gun that will do you in out there. Of course, you can always drink and gamble your troubles away with us, stranger! We don’t cause much harm, mostly to ourselves… The ladies of the tavern are good at taking care of ya though. Or if you prefer, there’s a handful of men who are good companions too. I’m not just saying that as a recurring patron, either…”
-Rowan T. Jammerson, Human Maverick Rogue, drunken troublemaker, despised wandering womanizer, bastard son of Ex-Mayor Jammer J. Spellman, denizen of the town of Cactus Sting.
Whether in the “civilized” frontier or the badlands beyond, tons of terrors walk the weird western soil. From bandits beyond the grave to massive parasites that love the smell of gold, settlers and pioneers have more than their fair work cut out for them. Even the native locals are wise to keep away from many dangerous lands. And for a good trade, they might even be willing to disclose such information.
Author’s Note: Most of this comes from a mostly forgotten mini d20 setting that is chock full of cool inspiration! Spellslinger was part of the Horizon line by Fantasy Flight Games, who are mostly known for board games. Horizon was a series of D20 books that twisted the system into various new forms, continued through Legends and Lairs. These books allowed for play in steampunk, mecha, horror, weird western and other genres and were all around a good find! Sadly, they’re a bit rare. However, one need not obtain the books to enjoy these monsters. Also, I twisted around some of the magical “brands” into NPC monsters of their own… twisted versions of the old player options, if you will. Look out for a handful of other references too!
You can also find a variety of NPCs at your disposal over on this page.
The Order always prepares for adventure!
The Order of the Shootist, it’s a name claimed in both fear and mystery. They arrive with their incredible weaponry, unleashing thunder claps and smoke. And in mere instants, their enemies drop dead from incredible blasts of metal and fire. Only warriors worthy of their cause are admitted into their ranks. People know plenty about the mythical “fire brands”, as they have for countless years. However, most people are barely proficient. Even more fail to use them properly to begin with! The Shootist rises above these average folk. They hold sacred knowledge about not only wielding a gun with finesse, but a myriad of skills to truly champion their weapons.
For a Knight of the Shootist Order, there are many key features. One must move with a certain panache. Not only must they be graceful with their guns, but their steps must be constantly fluid. One slip up and you are shot down. A shootist has little time to stop and study their enemy, but must make a quick observation on the go. In addition, you won’t see armor worn as often within their ranks. Only truly strong and brisk warriors sport the arms and speed of a gunslinger with the armory of your traditional knight. Such individuals command both respect and a charismatic presence all their own. Some take to the shadows to get in the most brutal surprising shot possible, unleashing a devastating barrage.
Author’s Note: Lots of folks have asked a long time to revisit my shootist post. And since my theme for this month is Gaslamp Fantasy and Weird West, it was the perfect opportunity. So, let’s not just revisit the Shootist, but have a list of new options for the Rogue! Both of these were made with my own take on firearms, which is similar enough to 5e core. Don’t worry, there’s no misfire included. Take aim and fire, here’s a shooting gallery’s worth of options! However, these can easily be repurposed into a general ranged specialist if firearms are not allowed in your games or not common enough to allow training in.