The Ground is Sour – Resurrection gone Wrong

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“Sometimes, dead is better.”

In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there.  This could be from the sight of a great war, a disturbed burial grounds or more.  No matter the case, the land is tainted.  And for those who dare to gamble against the forces of life and death within these corrupted lands?  They may become something equally as wicked.

In other cases, the world may just have stacked odds against the heroes.  The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path.  Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs.  They too may face trauma when losing an ally… and having them come back wrong.

Author’s Note:  This RPG Blog Carnival post came out of a few things.  In a game I was part of, the DM wanted to make resurrection a risk.  In that world, that sort of art is lost and things tend to not work always right when this is tried.  The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too…  Plus, I watched the original Pet Sematary recently.  So, here’s my revised take on risky resurrection! 

Learn more about the October RPG Blog Carnival theme here!

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July 2017 Blog Carnival – Conflicts in Dark Worlds and Genres

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Welcome back, gamers!  I usually homebrew stuff and this is a complete change of pace for me.  That said, I’ve been meaning to write pieces examining things within games in addition to homebrew.  As it is, I’ve branched out with gaming recaps and those seem to reach some sort of audience, so I’ll continue to experiment.  That said, homebrewing is still my prime focus.

Back on topic, last time I opened up the carnival by looking at why I think people like darker genres and topics in their games!  Today’s post is deeper focus on dark settings in regards to conflict; whether it’s problems from society, the self, the environment or even forces beyond our control.  One can’t have a darker story without extreme conflict, to the point it’s usually quite oppressive, or repressive in some cases.  Sure, there are more examples than what I’m talking about, but I could go on and on about that.  Also, I like rambling some anecdotes about old games I’ve played it, because I really love sharing gaming stories with everyone when I get the chance!

Author’s Note: I know, it’s a change of pace.  Like I said, I’m not abandoning homebrewing.  I promise.  Also, this one is a little more mature oriented than other posts, touching upon rougher subjects.

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