“Endless planes, endless ideas, endless possibilities! That doesn’t mean a berk should go sniffing out any planar out there. Tons of nasties will pen you real good in the book, but all of you have the common marbles to listen to the dark beyond! For starters, some planars will want you for supper, others will ask you pay the music and enjoy a good garnish, some are just barmy psychotics! And with that, we begin. Don’t worry, the good scrape comes later! Also, no interruptions. I’m very hungry and not against eating poor listeners!” – Geber Reynardt alias “Pew Pew”, Chaotic Evil Foxfolk Lupin Alchemist Sensate, Lecturer at the Civil Festhall in Sigil
As always, one must be careful when wandering the planes. Beyond the beautiful and scary sights to behold, there are denizens that are much like their surroundings. Some can be invaluable allies, while others are the most fearsome of foes. Great good and evil have there places in reality, places you can find if you look hard enough. But, it begs the question, is it worth wandering too far off the beaten path?
Author’s Note: What’s an homage to Planescape without Planescape Torment!? Besides the usual planar beasties, I tossed in a reference or two to one of my favorite games. On top of that, a creature inspired by my Bloodied Wyvern Peaks adventure and more! Plus, some obligatory gothic horror that is one part Frankenstein, one part The Golem and one part Doppelganger. Also, a twist on a Lower Planes classic!
Halloween is over, but the chills never end!
Hail to thee of might and valor,
Dare you dive into the darkness and face an evil as ancient as the land? The curse of vampirism persists throughout much of the multiverse, turning the innocent into blood-sucking monsters. Explore this new tome and discover various kinds of vampires, as well as their unholy progeny. From the fallen vampire to various clans from various worlds and beyond, their reach sprawls ever far. Should this be of interest to any of you, please respond to the Burgomaster with haste.
– <name illegible>
Good evening, children of the night! To celebrate Halloween, I have something special for everyone! This time around, it’s a collection of vampiric horrors as a follow-up to last year’s werebeasts. Here’s what you will find inside this terrifying tome.
- Vampires in the realms of D&D: A look at the vampire and its place in various known (and unknown) realities.
- Bestiary: A wide variety of vampiric evils to horrify your parties with. Based on vampires from all over the world and more.
- Vampires in your Campaign
- Vampiric NPCs: Some sample NPCs in the vein of the monsters from the Zoanthropes book.
- The Dhampir: The unfortunate spawns of a vampire and a mortal. Seemingly impossible, but actually improbably; these offspring are stuck between the worlds of the living and the worlds of the dead.
A follow up to last year, this time I’m tackling vampires. Check out more here!
Included are new types of vampires, NPCs and Vampire adventurers, as well as the new racial option; the dhampir.
Even great evils can fall from grace or power. However, that isn’t to say they aren’t inherently powerful beings. In many cases, diving too deep into their tainted powers may make them stronger. In many cases, these pitiful creatures are proof that depravities and wicked ways rarely turn out for the better. All the same, these wretched terrors find their own boons in further exploring the path of evil.
Author’s Note: I was tossing an idea in my head for a little bit and figured, sure why not? By the way, the degenerated vampire might make an appearance in something else relatively soon. Let’s just say a successor to a previous book project of mine is in the works.
“Sometimes, dead is better.”
In particularly cursed places, the very ground itself rebukes death and damns the souls of whoever is buried there. This could be from the sight of a great war, a disturbed burial grounds or more. No matter the case, the land is tainted. And for those who dare to gamble against the forces of life and death within these corrupted lands? They may become something equally as wicked.
In other cases, the world may just have stacked odds against the heroes. The world may be kept in the clutches of dark forces that conspire to corrode and twist all in their path. Malevolent entities are challenged by heroes of horror, those who take a stand against the darkness at all costs. They too may face trauma when losing an ally… and having them come back wrong.
Author’s Note: This RPG Blog Carnival post came out of a few things. In a game I was part of, the DM wanted to make resurrection a risk. In that world, that sort of art is lost and things tend to not work always right when this is tried. The idea was also going to be used in a Gothic Earth one-off I wanted to do at some point too… Plus, I watched the original Pet Sematary recently. So, here’s my revised take on risky resurrection!
Learn more about the October RPG Blog Carnival theme here!
“Take me home, country roads!”
Just beyond the veil of reality exists an entire bestiary worth of wretched things. These monsters and entities lie beyond our grasp, waiting for the right moment to strike. Many of these creatures are quite similar to the everyday and mundane aspects of life we take for granted, while others are incomprehensibly alien. While in the comfort of our homes, we take much for granted. But, on the road? We are much more vulnerable. The elements, wildlife and even fellow people can prove to be potential hazards. But, even more troubling is the strange and supernatural sights that we all hope to never encounter…
Author’s Note: If there’s one thing I love in a ghost story, it’s encounters on the road; when you’re traveling, far away from home and quite vulnerable. And worse yet? Many of the things stalking you take up the guise of something far from insidious at all. While some predators will fight head on, others are bit more crafty. And some? They’re just quasi-mindless masses of hunger.
Also, special thanks to Ian for helping to create the Haunting Traveler. I shall inform you on how many people it kills, I promise!
“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.