Spelljammer’s Steamspace – Desert Winds

Steamspace

A fascinating cluster of worlds unlike any other.  There is one true world within steamspace, an incredible Gas Giant that bounced between several sun-like star shapes.  Orbiting the giant are many moons which foster life, while acting as a means of sampling the greater world for the benefit of the denizens below.  This charter details the various inhabitants upon each of the moons.  The Known Moons of the Gaseous Body, a cosmic cradle that harbors a bubbling and steaming watery world below known as “Steam Titan”, are as follows: Bashar, Destiny Expanse, Victoriana, Noire, Metallum and maybe even more.  Splinter from the Iron Coil Gnome crew became a vital part in the infrastructure and well being of the moons themselves.  While the company presence in the Crystal Sphere fizzled as fleets of Minoi entered roughly ten years ago, they left behind means of survival on otherwise hostile worlds.  Enter moons built on extremes and oddities.  Behold a fantastic gas giant that tethers all of them together, the very source of wondrous power here.  But for today, let us look at the first two moons.

Author’s Note: Remember my Weird Western?  Al’Bashar?  Bits on Space Victorian British?  Blatant Stephen King rip-offs?  Well, it’s all part of the same world cluster!  Also, expect a handful of homages to bits of pulp, sci-fi and then some.  In fairness, this is the kind of insane crack I’d come up with when I did more with 2E AD&D.  In short, mixing Spelljammer with Masque of the Red Death Ravenloft and Gamma World 4th Edition mechanics together would make something like this.

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Worlds and Cosmos of Spelljammer – Fantastic Space!

 

Spelljammer" cover art by Jeff Easley. | Scifi fantasy art, Dungeons and  dragons art, Fantasy art illustrations

Arcane Space, a strange place for those not initiated.  Plus, for those lacking the essential tools of travel, it’s deadly.  There is no natural air here, likewise the heat is very unnatural.  This is especially the case within the traveling warp known as the phlogiston, a realm of burning energy that can shuttle protected spelljammers in rapid time.  Yes, it truly is wonderful.  And for many, it’s a far more logical alternative to the planes beyond.  Why discover what lies beyond life when you can learn all that life truly has to offer?  There are countless worlds already out there, all within the Prime material.  Plus, the metropolitan space hubs prove far less pretentious than the likes of Sigil anyway.  No weird slang to make yourself feel smug.  Or well, less of it.

Author’s Note: Spelljammer?  But of course!  October will probably make a shift back to Ravenloft, but Spelljammer always needs love.  And past that, more Docker’s Catch, crossover with other settings and a massive reference to Sea of Thieves (again). So with that, have a double post… IN THE SAME WEEK!  Give or take.

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A Weird Island of Terror – Point Barmy

Point Barmy

The Planes: Outlands — Dump Stat Adventures

Author’s Note: This is a mess. I had an idea for a Ravenloft domain that takes from Planescape and Spelljammer.  It quickly became this gonzo and stupid mess that I wasn’t fully content with.  All the same, it’s perfect for today!  Well, Happy April Fool’s Day.

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Alza’um, Land of High Artifice Part 2. Alza’um City

File:London Bridge Underground tunnel (33466504566).jpg
Welcome. Please, step into the elevator chamber at the end of the hallway.

Alza’um, the true city beneath the smoke and mirrors. Life is far more controlled than in the port city of mysteries and merchants. However, that doesn’t make life any easier. Only the lucky and the blessed get their way in, without tricky maneuvering. Stowaways and thieves don’t make out too well. For those who make it? It’s a long way down the ladder and back up. Life in the city is a climb towards excellence. Of course, too many refuse to let others into their station.

In the beginning, a large caravan of outcasts, tinkerers, mages and artificers came together with a common goal.  They wished to craft and hone their abilities in peace, trading and sharing knowledge within their enclave.  For a while, it was a place of common ground and unity.  Racial differences of these sages and inventors mattered little, but rather their devotion to their creations and the quality of their work.  An ideal lead to a city, which fled underground after conflict with the outside world.  This racial harmony ideal lasted… until the denizens of the darkness below found themselves in inevitable conflict with the city dwellers.

Author’s Note: Part 2 continues with the namesake city! In addition, I might make some extra crunch bits soon too. Needless to say, I’m having tons of fun with this.

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Divine World Building – Arothe

Image result for azathoth
Say hello to the “Overgod”

The RPG Blog Carnival for January 2019 is more or less concluded, but I wanted to return to it once more with my own home setting.  I’ve talked about tons of aspects of the world already, but not too much in terms of “the divine”.  Though, to be fair, that’s a bit of an odd subject for my universe.

Similar to Mystara, deities are much closer to the “Immortals” of that world.  Heroes train, prove themselves and ascend beyond the prime material.  Out of a pact with other “Ascended”, interaction with the mortal plane is rare and only in dire emergency, where it can’t be helped.  Upon ascending, they become the embodiment of the ideals that they believe in, empower those who follow such beliefs and ethos.  Unlike the traditional D&D worlds, believers connect on a level of domains and ideology.  Those who try to directly connect to an Ascended usually go insane, as they’re unable to comprehend the sheer power and form that such beings wield.  Most religions of the world have adapted to fit this harsh truth.  In fact, most religious revolve around various metaphysical concepts as well as ideals.  Like with other traditional worlds, one could still see various religious groups inspired by a cause.  However, this world will not have them tied to a deity, unless they’re a mad cult.

But, what came before the ascended?  And what helps them move beyond mere mortality?  To answer both questions, one must look at what came before.  Arothe was created from an experiment on another world, trying to use transdimensional technology to create a wholly new universe.  The same laboratory reached out to countless realities (including a few versions of Earth).  Something terrible resulted in multiple malfunctions in the experiment at once.  Multiple old realities collapses and folded on themselves, while being absorbed into the new one.  A strange energy was discovered thanks to the experiments though, psychic power.  The power preserved the millions of minds of the victims, binding and bonding them to a single entity.  The mad hivemind eventually formed into a chaotic and discordant entity within the new universe.  Basically, a psychic powered Azathoth that’s too confused and lost to be fully aware of what it does.  However, this doesn’t mean that the Ascended escape its wrath.  Those who ascend are tethered to this mighty being.  And, in the off chance that they are slain, they can be eaten by this star horror should it desire more power and minds to sustain itself.

As for reality building itself anew, the hive at the center of the universe mostly shaped things from afar.  Terrain shaped itself naturally, as forces and energies of life spurred on evolution.  However, the hive itself influenced sentient life forces through subtle implanting of thoughts to outright bizarre visions.  As much of the hive is composed of former Earth humans, subjects of the world are slightly pushed in a direction similar to Earth’s many cultures.  Some mortals feel that they’re being manipulated by something, but few can ever prove it.  Many take the visions, strange dreams and signs as their own creations and go from there.  But all along, distant thoughts from Earth from equally distant sources find their way into the life of this strange, but oddly familiar world.

So there you have it, a little insight into how divinity works in the weird world of Arothe.

IMAGE CREDIT: Azathoth – Andy Tantowi