Ice Domain – A Chilling Cleric Domain

“We come from the land of the ice and snow, From the midnight sun where the hot springs flow.” – A passage written by a traveling skald companion accompanying a communion of frost clerics.

Elemental Powers circle throughout known reality.  Heat can transform into fire or lightning, gusts of wind can carry even the mightiest of rock and the water itself can become a solid sheet of ice.  In a sense, a rival to the Tempest Cleric, the Ice cleric is at home in the realms of bone chilling temperature, the stinging sensations of ice and the comfort of powdery snow.  For them, the cold isn’t just the absence of warmth, but a holy communion among frigid elements; a raw and unforgiving form of nature.  Like the northern air, a frost cleric can travel gently like a light flurry or bombard foes like the harshest of blizzards.

Many Ice Clerics accompany hunters or are hunters themselves.  Through their devotions, they can trap creatures through sheets of ice, hollow snowy holes or other wintry tricks.  Like the ice cold, many of these clerics tend to be rigid and devoid of emotion and often passion too.  To some, it’s as if the cold has influenced their own convictions and values as well.  As such, neutral alignments tend to be the most common among their orders.  Likewise, neutral elemental gods of ice empower such clerics.  That isn’t to say that beings like Auril don’t use such power for evil though.  Many dress modestly, bundling up at almost all times.  In warmer regions, many of these priests might quickly feel out of place.  The idea of shedding layers is foreign, outside of bathing.

Author’s Note: There are plenty of elemental niches covered in the cleric, but a cold one is lacking.  So, let’s tackle that!  Also, I found my set of Reign of Winter books for Pathfinder.  So, there’s a big inspiration.

It looks like someone channeled the same idea as me several months beforehand.  Well, this is an awkward coincidence.  But, I assure you that this is literally the first instance of seeing another homebrewed take via D&D Beyond or the like, as I don’t go there for homebrew.  None the less, here is the version I stumbled upon a couple hours before posting this.  But, how much can you do with an ice theme, I guess?  Well, I may as well not name this Frost Domain anymore.  On to something more generic, I guess!

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Weird Western Monsters – Part 1 (Spellslingers and Specters)

Spellslinger Poker

“The vast frontier.  It’s a place of wonders, of possibility, of a quick and easy death!  Don’t let the charms of a free and open land fool you, traveler.  It’s a killer place out there.  But, the market’s wide open for the taking if you know where to look.  There’s a lot of devils in mortal skin looking to sell you a miracle tonic or a little company.  If you’re smart, you’ll keep your wallet hidden and find a way to pull a fast one of your own.  Or if you’re stuck in the wastes beyond town?  Best pack well and ready more than one gun.  You don’t know if it’s a pair of fangs or a bandit’s gun that will do you in out there.  Of course, you can always drink and gamble your troubles away with us, stranger!  We don’t cause much harm, mostly to ourselves…   The ladies of the tavern are good at taking care of ya though.  Or if you prefer, there’s a handful of men who are good companions too.  I’m not just saying that as a recurring patron, either…”
-Rowan T. Jammerson, Human Maverick Rogue, drunken troublemaker, despised wandering womanizer, bastard son of Ex-Mayor Jammer J. Spellman, denizen of the town of Cactus Sting.

Whether in the “civilized” frontier or the badlands beyond, tons of terrors walk the weird western soil.  From bandits beyond the grave to massive parasites that love the smell of gold, settlers and pioneers have more than their fair work cut out for them.  Even the native locals are wise to keep away from many dangerous lands.  And for a good trade, they might even be willing to disclose such information.

Author’s Note:  Most of this comes from a mostly forgotten mini d20 setting that is chock full of cool inspiration!  Spellslinger was part of the Horizon line by Fantasy Flight Games, who are mostly known for board games.  Horizon was a series of D20 books that twisted the system into various new forms, continued through Legends and Lairs.  These books allowed for play in steampunk, mecha, horror, weird western and other genres and were all around a good find!  Sadly, they’re a bit rare.  However, one need not obtain the books to enjoy these monsters.  Also, I twisted around some of the magical “brands” into NPC monsters of their own… twisted versions of the old player options, if you will.  Look out for a handful of other references too!

You can also find a variety of NPCs at your disposal over on this page.

Continue reading “Weird Western Monsters – Part 1 (Spellslingers and Specters)”