Ever eager to innovate and create, the artifice city marches onward with all sorts of strange ideas. However, many prove to be quite practical. Whether to ensure the city runs like clockwork or to keep the peace in some regard, Alza’um provides in many strange ways. Even in Bashar, there are many marvelous sights to see… and some significantly less so.
Author’s Note: Pardon the extreme lateness. Job hunting and other things have held me up. Simply put, I can’t afford to dedicate too much free time to what I love until I find some kind of job in the meantime. That said, I’ll try to keep some stuff moving along. Plus, I have a project that I want to start up soon, inspired by one of my patrons on Patreon! Stay tuned for all sorts of magic and mayhem. In the meantime, hopefully some steampunk-y goodness will suffice.
“Zam’dul is closing up shop for the great bazaar. Do hurry, the fumes of these locomotive devices are quite sickening. Search at your heart’s desire, but do be quick. And also, do be careful. Questions are welcome and can very well save your life!”
Zam’Dul returns once again to unleash a wide variety of fantastic artifacts, contraptions and concoctions sure to amaze and bewilder.
Author’s Note: I had some item ideas that I couldn’t fit in the prior items post, so they’re here instead! Also, I didn’t have the time to finish my one post for DM’s Guild. So, it is unfortunately delayed a smidge. All I’ll say is that it is a conversion of one of the few 4th Edition modules I really enjoyed playing with quite a few years ago. Despite all the guff I give 4E, it certainly had its moments. And for that reason, I’m “reanimating” it for D&D 5E! Once it’s available, hopefully you all check it out!
The monthly market at Granite Well Station’s market is rich with life as it always is. Amateur crafters alongside trade professionals, artisans both local and well out of region, even a few arcanists willing to share a secret or two. Among the oddest is that “metal head” fellow who just showed up at the last minute. He calls himself “Zam’dul”, sounds like some really far eastern name. Either way, he has a haul of junk to investigate. It’s all pretty odd stuff, I have a feeling he’s making dirty money on pick-pocketed goods, but that’s just me. – Constable Taranath Glistendawn, long time officer of Granite Well; a town known for its eponymous well, where an evil creature was thwarted decades ago.
The Granite Well Station sports a diverse rummage sale and market at the start of the month. As far as flea markets go, Zam’dul is no stranger to this. While a somewhat dusty, but sprawling city space; it already sports a diverse array of fascinating vendors to choose from. To compete, Zam’dul only brings the most fascinating odds and ends from around the world. As always, he promises quite the show!
Author’s Note: Zam’dul travels to a city anew! Since I’ve been doing a fair share of player options as well as monsters, why not items as well? Like before, they have a gothic, victorian, western, dime novel or relate theme to them. In addition, I wanted to add some more gun augmentations.
Time for an upgrade!
The art of the shootist has transcended beyond certain types of warriors and scoundrels, expanding to even holy warriors, devoted protectors of spiritual ways or even magic-users themselves!
Author’s Note: I meant to do this long ago! However, monsters took over much of my gaslamp/weird western thing. So, let’s not delay this any longer! Here are more ranged (guns) sub-class options for your games! Also, this time an homage to The Dark Tower. Also, special thanks to my friend, Ian. Your insight really helped shape things here, and your endurance allowed you to deal with my endless rambling. Trying to hammer sub-classses based off a meta concept like ranged weapon combat proved to be a challenge for me… especially in regards to classes that weren’t quite meant for them. As such, this might be a little more janky than some of my other creations. I’ll try to refine whatever I can here.
“Why do they always faint when they see me?”
The streets are seemingly cast in a dark and gloomy shade among the lit up lamps. Flittering insects cast sinister shadows on the cobblestones below. However, the chill down your back is far from a winter wind. You feel it, don’t you? A cross between a clacking of razor blades upon your coat mixed with the sharp feeling of exposure to ice. It’s right behind you. As to what it is? You dare not find out, but your doom is likely spelled out for you, regardless. Before you can react, the words, “I have use for you” buzz in your mind before all turns to black.
Author’s Note: Weird Western stuff is fun, but it’s only a single flavor of the Gothic. I’ve always been one for horror in an urban environment, such as jolly old London. Plus, I wanted to switch gears to something a little more traditional D&D. Also, I was really eager to bust out some references to Castlevania! (Yes, most of them are Symphony of the Night.)
“Jammer J. Spellman for governor! What a joke! His illegitimate son disappeared after following some madwoman some weeks back, plus there’s some scandal over him giving the okay to try to lynch some wolf man over some caravan dispute. The howling varmint broke free and ran, making Spellman look like an idiot! He even gave the sad sack of a mayor a lick on the face, like something out of a satirical illustration book. The rear kissing heeler was never a good mayor, that’s for certain… and now he wants to be some provincial governor? HA! I hope his loss is a huge one. If not, that idiot will run the territories right into the ground.” – Garvin Fripp, disgruntled farmer
Lots of folks populate countless settlements, villages, boom towns, what have you. While the adventurers are trying to uncover all the mysteries of the west; lots of folks have plenty of other jobs to attend to. And beyond those expansive tracts, tons of folks live their day to day, dealing with all sorts of things. Few townsfolk know what the tribesfolk are up to, but it’s known they’re hard working and persevering all the same.
Author’s Note: Yes, I know. A lot of this is reposted material that’s slightly brushed up. But, I figure it’s getting time to wrap things up soon, at least for the weird west. I’m probably gonna continue to my gaslamp stuff in one way or another. I focused a bit too much on the west. Also, I already posted a couple of NPCs in my previous post with the Gun-Mage and the Mad Scientist. Check them out too!
“Howdy, friend. You also crawl out of Hell?”
“Lemme tell you ’bout this really freaky gent, just lingered outside of town for a bit. He got this big ol’ rictus grin, like someone who died clenching their teeth. He asked me about my evening. ‘Course, it was lovely. One of the men of the inn helped me relax real well upstairs a bit, hehehe. Anyway, the mad smilin’ man vanished after I told him off. Damn ghosts. I need some rest, so I don’t cleave off someone’s face…” – Booker L. Wyatt, Human Barber, owner of Wispy Cliffs Barbershop
Dark spirits gather in these parts. Maybe they love the sorrow and struggle that comes with developing frontiers; the lawlessness, the adverse environment, the lonesome people. All sorts of negative traits and qualities seem to lure all sorts of vicious monsters to prey on the miserable locals. Many of the monsters themselves were once the very same miserable locals, in some cases brought back from the grave to terrorize anyone who dares to live life well. Some are just manifestations of pure evil, formed upon this world to destroy.
Author’s Note: You can’t have most weird west tales without a degree of horror. So, let’s dive into some particularly nasty creatures. Some of them are homages and conversions of beloved and infamous monsters from various games; such as Darkwatch: Curse of the West and Deadlands: The Weird West. You could say, I like both… a lot. Also, good lord, are the Hangin’ Judges SOOOOOO 1990’s! I love them, but they are a trope of their era.